Editing Dwarven Bracers (2U3)

From LOTR-TCG Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<noinclude>__NOTOC__
__NOTOC__
{{NavBar|2U3|[[Mines of Moria Index]]|[[Disquiet of Our People (2C2)|Disquiet of Our People (2C2)]]|[[Endurance of Dwarves (2U4)|Endurance of Dwarves (2U4)]]}}
{{NavBar|2U3|[[Mines of Moria Index]]|[[Disquiet of Our People (2C2)|Disquiet of Our People (2C2)]]|[[Endurance of Dwarves (2U4)|Endurance of Dwarves (2U4)]]}}
{{CardTabs|Dwarven}}
{{CardTabs|Dwarven}}


[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Possession]] from the [[Mines of Moria]] set. It is the sole member of the "bracers" item class, effectively acting as "limit one per bearer."
[[{{ROOTPAGENAME}}]] is a {{CI|Dwarven}} [[Possession]] from the [[Mines of Moria]] set.
 
{{CardInfobox|2U3}}
{{CardInfobox|2U3}}
{{QueryCardCategories|2U3}}</noinclude>
 
{{QueryCardCategories|2U3}}
= Strategy =
= Strategy =
'''Dwarven Bracers''' is a core card in [[possession]]-focused {{C|Dwarven}} decks because of its [[strength]] boost and life-saving Response ability. Even a relatively weak [[dwarf]] [[companion]] like {{Card|Farin, Dwarven Emissary}} reaches a respectable 9 strength with Dwarven Bracers, {{Card|Hand Axe}} and {{Card|Dwarven Axe}}, meaning a single {{Card|Flurry of Blows}} is often all it takes to win a skirmish with most minions. Should one of these beefed-up companions lose a skirmish, Dwarven Bracers gives the Free Peoples player an opportunity to trade strength for vitality in a pinch.
== Gameplay Strategy ==
''In this section, describe:''


Because the strength bonus of Dwarven Bracers can itself prevent wounds, it's best to keep the +1 strength from the Bracers on a main combatant as long as possible, rather than immediately sacrificing the Bracers as soon as the bearer takes a wound. Always sacrifice the Bracers if the bearer is on their last wound, of course; they'll get discarded anyway if the bearer dies! However, if you have a copy of Dwarven Bracers in your hand or on a Dwarf character that is less likely to take a wound, then you can sacrifice your main combatant's Bracers to prevent a wound much earlier, because you can replace them in the next [[Fellowship phase]], either from your hand or transferring them from a character in less danger. If you don't have another copy of Dwarven Bracers handy, expending them to prevent a wound is a calculated risk. Is it more useful to avoid a wound now, or will the strength bonus of Dwarven Bracers be necessary to prevent losing a skirmish before the next time you draw a copy or finish the game? There's no one right answer; it will always depend on the availability of healing, how desperate your position is, and how many copies of Dwarven Bracers you're playing. Bracers may be worth holding onto when there is healing around the corner, one point of strength is the difference between a win or a loss (for example, 10 strength defeats many of the [[Uruk-hai]] in [[Fellowship Block]]), another companion can take a wound without risk of dying, or an expendable companion is already nearing the end of their use. Otherwise, losing Bracers is often the least harmful outcome.
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


Its main weakness is that the benefit is split between two different effects. Wound prevention is a strong effect, and a small strength boost is always useful, but Dwarven Bracers will generally provide less healing than dedicated healing cards, and less strength than a weapon. It also makes your dwarfs more vulnerable to {{Card|Grima, Wormtongue}}, in formats where he is included. As a possession, it can be also discarded by cards that target possessions, but it generally won't be an opponent's first choice unless they're about to finish off a companion that Dwarven Bracers is protecting.
== Deckbuilding Strategy ==
''In this section, describe:''


The exact number of copies to include in your deck depends on how many Dwarfs you have and what the primary use is. The more bearers you have and the more need to protect Dwarfs from wounds, the more useful they are. A small deck that uses {{Card|Gimli, Son of Gloin}} as a throwaway defender might want only want one copy, while a deck focused on multiple Dwarf companions could go up to four without much trouble. It's generally considered more useful than the similar {{Card|Endurance of Dwarves}}. While Dwarven Bracers have a weaker effect than the {{C|Dwarven}} [[ring]]s from Reflections (particularly {{Card|Ring of Fury}} and {{Card|Ring of Retribution}}), there's generally little reason you can't play both, as long as you play only two cards per Dwarf to avoid Wormtongue or protect them with a strategy like {{Card|Slaked Thirsts}}/{{Card|Preparations}}.
* ''Cards and strategies this card works well with''
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* {{Card|Durin III, Dwarven Lord}} and {{Card|Thrarin, Smith of Erebor}}, which typically get as many possessions as the Free Peoples can play on them
* ''List friendly cards that work well with this card''
* Self-exhausting companions such as {{Card|Gimli, Son of Gloin}}, {{Card|Gimli, Counter of Foes}}, or {{Card|Uri, Dwarven Lord}}, which often put themselves at risk of getting killed
* {{Card|Gandalf's Cart}}, which can stow extra bracers away to be brought out when needed
* Recursion such as {{Card|Armor of Khazad}}, {{Card|Well-equipped}}, and {{Card|Honoring His Kinfolk}}
* {{Card|Slaked Thirsts}} and {{Card|Preparations}} to exhaust minions that exert to discard or otherwise remove possessions, particularly {{Card|Grima, Wormtongue}}


== Strong Versus... ==
== Strong Versus... ==


* Wound-oriented strategies which don't depend on skirmish wins, especially direct wounding such as {{Card|Hate}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} that could otherwise take out a key companion.
* ''List enemy cards this card does well against''


== Weak Versus... ==
== Weak Versus... ==


* Possession removal. All possessions are liable to be removed, but be careful of minions that can remove the possession when the bearer is exhausted then immediately kill the bearer, like {{Card|Ulaire Cantea, Faster Than Winds}}
* ''List enemy or friendly cards to avoid playing this card with''
* {{Card|Grima, Wormtongue}}. Wormtongue places a soft limit of less than three cards [[bear|borne]] per [[unbound]] companion, and except for a [[ring-bearer|ring-bearing]] {{Card|Gimli, Bearer of Grudges}}, all Dwarf companions are unbound. In formats where the Shadow player could be playing Wormtongue, Dwarven Bracers compete with not just weapons but also supplemental cards like {{Card|Hand Axe}} (both for its own effects and to enable {{Card|Flurry of Blows}}), {{Card|Endurance of Dwarves}}, and {{Card|Ring of Fury}} and {{Card|Ring of Retribution}}, as well as character-specific items like {{Card|Gimli's Helm}}.


= Rulings =
= Rulings =
The response action of this card will not "stack" with the passive text of {{Card|Gimli's Helm}} to prevent all wounds from a source dealing two or more wounds. Dwarven Bracers will prevent the first, meaning a wound was never taken for Gimli's Helm to prevent any subsequent wounds.
''In this section'':
{{RulesQuote
|source=preventing effects
|text=If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.</p>


<p>''Example: {{Card|Morgul Destroyer}} is played. ("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free People player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards {{Card|Sapling of the White Tree}}. (Response: If a {{C|Gondor}} Man is about to take a wound, discard this artifact to prevent that.) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.''}}
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Alternate Versions =
= Alternate Versions =
{{AlternateVersionTable|2U3}}
{{AlternateVersionTable|2U3}}
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]
Please note that all contributions to the LOTR-TCG Wiki may be edited, altered, or removed by other contributors. Your writing is liable to be edited mercilessly, so be sure to back up any major claims with links if possible.

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)