Editing Dunland Culture
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==Subcultures / Strategies== | ==Subcultures / Strategies== | ||
Made up of just 51 cards, Dunland minions are known for their low vitality, high strength, and powerful triggers after winning skirmishes. Most decks include {{Card|Hides}}, {{Card|War Club}}, and {{Card|Saruman, Rabble-rouser}} given their utility, while other cards generally fit into one of these broad camps (with a fair amount of overlap). | Made up of just 51 cards, Dunland minions are known for their low vitality, high strength, and powerful triggers after winning skirmishes. Most decks include {{Card|Hides}}, {{Card|War Club}}}, and {{Card|Saruman, Rabble-rouser}} given their utility, while other cards generally fit into one of these broad camps (with a fair amount of overlap). | ||
===Site Control Beatdown=== | ===Site Control Beatdown=== | ||
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While I'm sad to see the Dunland culture take a break during King block, I have no doubt they will return one day with a vengeance in a future block. And who knows, maybe we'll sneak in a card or two next year when we can, much like we've done for Moria this past year. Until next time, here's to winning skirmishes. | While I'm sad to see the Dunland culture take a break during King block, I have no doubt they will return one day with a vengeance in a future block. And who knows, maybe we'll sneak in a card or two next year when we can, much like we've done for Moria this past year. Until next time, here's to winning skirmishes. | ||