Editing Denethor, Lord of Minas Tirith (10R28)

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Once you have Denethor at the Sanctuary, exert him to [[tutor]] your key cards. Typical targets include conditions that are key to your strategy, like {{Card|Stewards' Legacy}} or {{Card|Sixth Level}}, key [[Possession|possessions]] like {{Card|Aragorn's Bow}}, {{Card|Anduril, Flame of the West}}, {{Card|Aragorn's Bow, Ranger's Longbow}}, or {{Card|Ithilien Blade}}, or the owner of a Free Peoples possession that's clogging up your hand. Being able to smooth out the gaps in the cards you drew can go a long way in making your deck more consistent. This comes at a significant risk, however, because you're helping your opponent as well.
Once you have Denethor at the Sanctuary, exert him to [[tutor]] your key cards. Typical targets include conditions that are key to your strategy, like {{Card|Stewards' Legacy}} or {{Card|Sixth Level}}, key [[Possession|possessions]] like {{Card|Aragorn's Bow}}, {{Card|Anduril, Flame of the West}}, {{Card|Aragorn's Bow, Ranger's Longbow}}, or {{Card|Ithilien Blade}}, or the owner of a Free Peoples possession that's clogging up your hand. Being able to smooth out the gaps in the cards you drew can go a long way in making your deck more consistent. This comes at a significant risk, however, because you're helping your opponent as well.


The main risk with Denethor is how much he gives away to your opponent. Unless your Fellowship is very weak or you absolutely must [[double move]] this turn to keep from falling behind, it may be best to hold the cards you tutored in your hand (or on {{Card|The Shards of Narsil}}) and wait until next turn. His ability can give your opponent an massive hand full of cards, so any [[twilight cost|twilight]] you generate will very likely get used. [[Flood]]ing the [[twilight cost|twilight]] pool on the turn where you used Denethor can be fatal. Alternately, you may be helping out your opponent to set up their own Fellowship{{--}}although this, in turn, can sometimes bait them into [[flood]]ing. Make sure that the cards you're drawing are key to your strategy, or that thinning your deck is genuinely worth the risk.
The main risk with Denethor is how much he gives away to your opponent. Unless your Fellowship is very weak or you absolutely must [[double move]] this turn to keep from falling behind, it may be best to hold the cards you tutored in your hand (or on {{Card|The Shards of Narsil}}) and wait until next turn, because his ability can give your opponent an massive hand full of cards, so any [[twilight cost|twilight]] you generate will very likely get used. [[Flood]]ing the [[twilight cost|twilight]] pool on the turn where you used Denethor can be fatal. Alternately, you may be helping out your opponent to set up their own Fellowship{{--}}although this, in turn, can sometimes bait them into [[flood]]ing. Make sure that the cards you're drawing are key to your strategy, or that thinning your deck is genuinely worth the risk.


There are some tricks to get more than two cards out of him, however, up to [[Rule of 4|the limit of four cards in one turn]]. Any healing that can be used anytime in the Fellowship Phase can allow him to tutor again: {{Card|Beacon of Minas Tirith}} (in [[Movie Block]]) can heal him multiple times, for example. Any {{C|Gondor}} card that heals a companion and has some other desirable effect (e.g. {{Card|Aragorn, Elessar Telcontar}}) can offset the exertion cost to tutor that card. Any card that adds vitality to Denethor (e.g. {{Card|Narsil, Blade of the Faithful}}) can be tutored and played on him, then that point of vitality can be used to search for another card. Transferring Narsil to another companion once Denethor has used that point of vitality will kill him, although that can occasionally be strategically useful if you want to stay under six companions for fear of [[Rule of 6]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}}, or if you need to clear [[Threat|threat]]s the hard way for some reason.
There are some tricks to get more than two cards out of him, however, up to [[Rule of 4|the limit of four cards in one turn]]. Any healing that can be used anytime in the Fellowship Phase can allow him to tutor again: {{Card|Beacon of Minas Tirith}} (in [[Movie Block]]) can heal him multiple times, for example. Any {{C|Gondor}} card that heals a companion and has some other desirable effect (e.g. {{Card|Aragorn, Elessar Telcontar}}) can offset the exertion cost to tutor that card. Any card that adds vitality to Denethor (e.g. {{Card|Narsil, Blade of the Faithful}}) can be tutored and played on him, then that point of vitality can be used to search for another card. Transferring Narsil to another companion once Denethor has used that point of vitality will kill him, although that can occasionally be strategically useful if you want to stay under six companions for fear of [[Rule of 6]] cards like {{Card|Ulaire Enquea, Lieutenant of Morgul}}, or if you need to clear [[Threat|threat]]s the hard way for some reason.
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