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| {{QueryCardCategories|2C99}}</noinclude> | | {{QueryCardCategories|2C99}}</noinclude> |
| = Strategy = | | = Strategy = |
| For a [[Choke]] card, Deft is somewhat harder to use effectively compared to other {{C|Shire}} choke entries like {{Card|A Talent for Not Being Seen}} and {{Card|Bill the Pony}}. Due to the "snapshot" ruling on how it works (see below), it only affects sites which are in play at the time it is played.
| | == Gameplay Strategy == |
| | ''In this section, describe:'' |
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| Since it is a [[Regroup Phase]] event, this means that on its own it only has any effect if you are behind on the site path. which is not a position a choke deck wants to be in. Choke does not want to double; the point is to avoid adding [[Twilight]], after all.
| | * ''General usage'' |
| | * ''Unorthodox or subtle usage'' |
| | * ''Common pitfalls of using this card'' |
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| It can however be comboed with cards that pathfind the next site during the regroup phase, such as {{Card|Thror's Map}} or {{Card|Get On and Get Away}}. The card also stacks with itself, so it can self-combo if you have multiple copies to ''really'' crank up the choke level.
| | == Deckbuilding Strategy == |
| | ''In this section, describe:'' |
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| | * ''Cards and strategies this card works well with'' |
| | * ''Cards and strategies this card works particularly well or poorly against'' |
| | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' |
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| = Strengths and Weaknesses = | | = Strengths and Weaknesses = |
| == Synergizes With... == | | == Synergizes With... == |
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| * {{Card|Thror's Map}} | | * ''List friendly cards that work well with this card'' |
| * {{Card|Get on and get away}}
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| * Other [[Choke]] cards (consider 4 Hobbits + {{Card|A Talent For Not Being Seen}} + {{Card|Bill the Pony}} + {{Card|Thror's Map}} + Deft dragging {{Card|The Bridge of Khazad-dum}} down to a mere {{T|5}}, making the Balrog unplayable even with that site's steep discount)
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| == Strong Versus... == | | == Strong Versus... == |
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| * Any Shadow card that costs twilight, which is ''checks notes'' almost all of them. | | * ''List enemy cards this card does well against'' |
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| == Weak Versus... == | | == Weak Versus... == |
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| * {{C|Moria}}, which can bootstrap their own twilight generation with several cheap or free card options | | * ''List enemy or friendly cards to avoid playing this card with'' |
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| = Rulings = | | = Rulings = |
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| This card is affected by the aptly-named "snapshot rule", which means that only cards which were in play at the moment the event was played get effected; the event takes a "snapshot" of the game state and does not update it when cards are later played.
| | From the Comprehensive Rules 4.0: |
| | Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a “snapshot” of the current game state, and only those cards are affected. |
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| {{RulesQuote
| | * This means that Deft in Their Movements affects only sites that are in play when it is played. |
| |source=event
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| |text=Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a "snapshot" of the current game state, and only those cards are affected. <br><br>
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| ''{{Card|Deft in Their Movements}} (Regroup: "Spot 2 Hobbits to make each site's Shadow number –2 until the end of the turn.") affects only sites that are in play when it is played.''}}
| | = See Also = |
| | * ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' |
| | * ''Link to decks that use this card'' |
| | [[Category:Cards That Need Work]] |