Data:Saruman, Keeper of Isengard (3R68)/Data: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{NavBar|3R68|[[Realms of the Elf-Lords Index]]|[[The Palantir of Orthanc (3R67)/Data|The Palantir of Orthanc (3R67)]]|[[Saruman, Servant of the Eye (3C69)/Data|Saruman, Servant of the Eye (3C69)]]}} | {{NavBar|3R68|[[Realms of the Elf-Lords Index]]|[[Data:The Palantir of Orthanc (3R67)/Data|The Palantir of Orthanc (3R67)]]|[[Data:Saruman, Servant of the Eye (3C69)/Data|Saruman, Servant of the Eye (3C69)]]}} | ||
{{CardTabs|Isengard}} | {{CardTabs|Isengard}} | ||
Line 26: | Line 26: | ||
|Side=Shadow | |Side=Shadow | ||
|CardType=Minion | |CardType=Minion | ||
|IsPhysical= | |IsPhysical=yes | ||
|IsPlayable= | |IsPlayable=yes | ||
|SearchTerms= | |SearchTerms= | ||
|Notes=Lists: EXL, MXL | |Notes=Lists: EXL, MXL | ||
Line 43: | Line 43: | ||
|PortraitFilename=LOTR-EN03S068.0_portrait.jpg | |PortraitFilename=LOTR-EN03S068.0_portrait.jpg | ||
|LanguageCode=EN | |LanguageCode=EN | ||
|IsPhysical= | |IsPhysical=yes | ||
|IsPlayable= | |IsPlayable=yes | ||
|CollInfo=3R68 | |CollInfo=3R68 | ||
|IsUnique=yes | |||
|Title=Saruman | |Title=Saruman | ||
|Subtitle=Keeper of Isengard | |Subtitle=Keeper of Isengard | ||
Line 60: | Line 61: | ||
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | ||
|Lore= | |||
|PromoText= | |PromoText= | ||
|Notes= | |||
}} | |||
{{Errata | |||
|ID=LOTR-EN03E068.1 | |||
|BaseCardID=LOTR-EN03S068.0 | |||
|Subset=E | |||
|Revision=1 | |||
|ReleaseDate=2021-03-20 | |||
|ReleaseNotes=Damage +1 and Fierce are no joke, and TTT's focus on uruks makes Saruman a no-go. By merging both of his abilities to use the same resource pool, the player is now forced to make an interesting decision--keep uruks alive, or keep them fierce? | |||
[https://lotrtcg.wordpress.com/2021/02/27/errata-spoiler-saruman-keeper-of-isengard/ Full article here.] | |||
|ImageFilename=LOTR-EN03E068.1_card.jpg | |||
|IsPhysical=no | |||
|IsPlayable=yes | |||
|GameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |||
|TaggedGameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |||
|FormattedGameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. | |||
'''Maneuver:''' Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase. | |||
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |||
|Notes='''Decipher Notes''': | |||
This card effectively doubles the number of skirmishes a fellowship faces by making all Uruk-hai fierce and then nullifying play that would serve as protection against those Uruk-hai. | |||
}} | |||
{{Errata | |||
|ID=LOTR-EN03S068.2 | |||
|BaseCardID=LOTR-EN03S068.0 | |||
|Subset=S | |||
|Revision=2 | |||
|ReleaseDate=2023-01-11 | |||
|ReleaseNotes=The thrust of Saruman's errata is still more or less fine, but he’s essentially useless once he's blocked 3 wounds or made 3 uruks fierce, unlike the original who would at least still provide the fierce bonus. | |||
We've added the ability for Saruman to protect one more uruk wound by self-discarding (the wording only permits it to be used if he is exhausted), which means you can play a second copy next turn if the Fellowship decides to move again. | |||
|ImageFilename=LOTR-EN03E068.2_card.jpg | |||
|IsPhysical=no | |||
|IsPlayable=yes | |||
|FormattedGameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. | |||
Maneuver: Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase. | |||
Response: If an Uruk-hai is about to take a wound, discard (or exert) Saruman to prevent that wound. | |||
|Notes= | |Notes= | ||
}} | }} | ||
Line 246: | Line 293: | ||
|Notes= | |Notes= | ||
}} | }} | ||
\n[[Category: Data Pages]] |
Latest revision as of 03:51, 12 June 2023
The Palantir of Orthanc (3R67) | Back to Realms of the Elf-Lords Index |
Saruman, Servant of the Eye (3C69) |
This page defines the card data as used on the main Data:Saruman, Keeper of Isengard (3R68) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
ID | LOTR-EN03S068.0 |
---|---|
ReprintBaseID | LOTR-EN03S068.0 |
Title | Saruman |
Subtitle | Keeper of Isengard |
Set Number | 3 |
Subset | S |
SetOrder | 68 |
Rarity | R |
Card Number | 68 |
Revision | 0 |
CollInfo | 3R68 |
GEMP_ID | 3_68 |
LOTRO Hex ID | 64 70 DC 02 |
LOTRO Image # | 03_068 |
TLHH Image # | LOTR03068 |
mLOTRO_ID | |
Culture | Isengard |
Side | Shadow |
Card Type | Minion |
Was Physically Printed | yes |
Is An Actual Playable Card | yes |
SearchTerms | |
Notes | Lists: EXL, MXL |
ID | LOTR-EN03S068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | EN |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | |
Is Unique | yes |
Title | Saruman |
Subtitle | Keeper of Isengard |
Subtypes | Wizard |
Twilight Cost | 4 |
Strength | 8 |
Strength Modifier | |
Vitality | 4 |
Vitality Modifier | |
Site Number | 4 |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
Tagged Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are <keyword>fierce.</keyword> <keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
Formatted Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
Lore | |
Promo Text | |
Notes |
ID | LOTR-EN03E068.1 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | E |
Revision | 1 |
ReleaseDate | 2021-03-20 |
ReleaseNotes | Damage +1 and Fierce are no joke, and TTT's focus on uruks makes Saruman a no-go. By merging both of his abilities to use the same resource pool, the player is now forced to make an interesting decision--keep uruks alive, or keep them fierce? Full article here. |
Image Filename | |
Portrait Filename | |
Language Code | EN |
IsPhysical | no |
IsPlayable | |
CollInfo | |
Is Unique | no |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
Tagged Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
Formatted Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
Lore | |
Promo Text | |
Notes | Decipher Notes: This card effectively doubles the number of skirmishes a fellowship faces by making all Uruk-hai fierce and then nullifying play that would serve as protection against those Uruk-hai. |
ID | LOTR-EN03S068.2 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 2 |
ReleaseDate | 2023-01-11 |
ReleaseNotes | The thrust of Saruman's errata is still more or less fine, but he’s essentially useless once he's blocked 3 wounds or made 3 uruks fierce, unlike the original who would at least still provide the fierce bonus. We've added the ability for Saruman to protect one more uruk wound by self-discarding (the wording only permits it to be used if he is exhausted), which means you can play a second copy next turn if the Fellowship decides to move again. |
Image Filename | |
Portrait Filename | |
Language Code | EN |
IsPhysical | no |
IsPlayable | |
CollInfo | |
Is Unique | no |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, discard (or exert) Saruman to prevent that wound. |
Lore | |
Promo Text | |
Notes |
ID | LOTR-DE03S068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | DE |
IsPhysical | |
IsPlayable | |
CollInfo | |
Is Unique | |
Title | |
Subtitle | Hüter Isengarts |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | Saruman darf in der Fernkampfphase keine Wunde erleiden und darf keinem Kampf zugewiesen werden. Alle Uruk-hai sind <keyword>erbittert.</keyword> <keyword>Reaktion:</keyword> Wenn ein Uruk-hai verwundet wird, strenge Saruman an, um diese Wunde zu verhindern. |
Formatted Game Text | Saruman darf in der Fernkampfphase keine Wunde erleiden und darf keinem Kampf zugewiesen werden.
Alle Uruk-hai sind erbittert. Reaktion: Wenn ein Uruk-hai verwundet wird, strenge Saruman an, um diese Wunde zu verhindern. |
Lore | |
Promo Text | |
Notes |
ID | LOTR-FR03S068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | FR |
IsPhysical | |
IsPlayable | |
CollInfo | |
Is Unique | |
Title | Saroumane |
Subtitle | Gardien de l'Isengard |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | Saroumane ne peut pas prendre de blessure pendant la phase d’archerie et ne peut pas être affecté à un combat. Les Ourouk-Haï sont <keyword>acharnés.</keyword> <keyword>Réponse :</keyword> Si un Ourouk-Haï est sur le point d’être blessé, affaiblissez Saroumane pour prévenir la blessure. |
Formatted Game Text | Saroumane ne peut pas prendre de blessure pendant la phase d’archerie et ne peut pas être affecté à un combat.
Les Ourouk-Haï sont acharnés. Réponse : Si un Ourouk-Haï est sur le point d’être blessé, affaiblissez Saroumane pour prévenir la blessure. |
Lore | |
Promo Text | |
Notes |
ID | LOTR-IT03S068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | IT |
IsPhysical | |
IsPlayable | |
CollInfo | |
Is Unique | |
Title | |
Subtitle | Guardiano di Isengard |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | Saruman non può subire ferite durante la fase degli arcieri e non può essere assegnato a una schermaglia. Gli Uruk-hai sono Feroci. <keyword>Risposta:</keyword> Se un Uruk-hai sta per subire una ferita, sforza Saruman per prevenire quella ferita. |
Formatted Game Text | Saruman non può subire ferite durante la fase degli arcieri e non può essere assegnato a una schermaglia. Gli Uruk-hai sono Feroci. Risposta: Se un Uruk-hai sta per subire una ferita, sforza Saruman per prevenire quella ferita. |
Lore | |
Promo Text | |
Notes |
ID | LOTR-ES03S068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | ES |
IsPhysical | |
IsPlayable | |
CollInfo | |
Is Unique | |
Title | |
Subtitle | Guardián de Isengard |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | Saruman no puede recibir heridas durante la fase de arquería y no puede ser asignado a una escaramuza. Los Uruk-hai son <keyword>fieros.<keyword> <keyword>Respuesta:</keyword> Si un Uruk-hai va a recibir una herida, esfuerza a Saruman para prevenir esa herida. |
Formatted Game Text | Saruman no puede recibir heridas durante la fase de arquería y no puede ser asignado a una escaramuza. Los Uruk-hai son fieros. Respuesta: Si un Uruk-hai va a recibir una herida, esfuerza a Saruman para prevenir esa herida. |
Lore | |
Promo Text | |
Notes |
ID | LOTR-PL03S068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | S |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | PL |
IsPhysical | |
IsPlayable | |
CollInfo | |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
ID | LOTR-EN03F068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | F |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | |
Portrait Filename | |
Language Code | EN |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | 3R68 |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
ID | LOTR-DE03F068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | F |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | LOTR-DE03F068.0_card.jpg |
Portrait Filename | |
Language Code | DE |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | 3R68 |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
ID | LOTR-FR03F068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | F |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | LOTR-FR03F068.0_card.jpg |
Portrait Filename | |
Language Code | FR |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | 3R68 |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
ID | LOTR-IT03F068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | F |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | LOTR-IT03F068.0_card.jpg |
Portrait Filename | |
Language Code | IT |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | 3R68 |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
ID | LOTR-ES03F068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | F |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | LOTR-ES03F068.0_card.jpg |
Portrait Filename | |
Language Code | ES |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | 3R68 |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
ID | LOTR-PL03F068.0 |
---|---|
Base Card ID | LOTR-EN03S068.0 |
Subset | F |
Revision | 0 |
ReleaseDate | |
ReleaseNotes | |
Image Filename | LOTR-PL03F068.0_card.jpg |
Portrait Filename | |
Language Code | PL |
IsPhysical | yes |
IsPlayable | yes |
CollInfo | 3R68 |
Is Unique | |
Title | |
Subtitle | |
Subtypes | |
Twilight Cost | |
Strength | |
Strength Modifier | |
Vitality | |
Vitality Modifier | |
Site Number | |
Site Number Modifier | |
Resistance | |
Resistance Modifier | |
CanBearRing | |
Signet | |
Block | |
Shadow Number | |
Arrow Direction | |
Game Text | |
Tagged Game Text | |
Formatted Game Text | |
Lore | |
Promo Text | |
Notes |
\n