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'''Cycling''' is an informal game term. You cycle well by efficiently playing all of the cards in your hand, or else discarding them, so you draw more cards each time you [[reconcile]] in the [[Regroup Phase]]. There are several approaches to doing so, some of which are also referred to as "cycling" in the specific case. | '''Cycling''' is an informal game term. You cycle well by efficiently playing all of the cards in your hand, or else discarding them, so you draw more cards each time you [[reconcile]] in the [[Regroup Phase]]. There are several approaches to doing so, some of which are also referred to as "cycling" in the specific case. | ||
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Cycling is the opposite of, and solution to, [[Hand Clog]]. | Cycling is the opposite of, and solution to, [[Hand Clog]]. | ||
A '''cycle''' (noun only) can also refer to a series of cards across multiple cultures with thematically-linked mechanical effects. [[Mount Doom]] has a cycle of [[Free Peoples]] [[condition]]s that trigger when the player loses [[Initiative]]: {{Card|Memories of Darkness}}, {{Card|Glimpse of Fate}}, {{Card|Brooding on Tomorrow}}, {{Card|Hardy Garrison}}, {{Card|Fell Deeds Awake}}, and {{Card|A Light In His Mind}}. This term [https://mtg.fandom.com/wiki/Cycle comes from Magic: the Gathering], where such cycles are much more common. | |||
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{{Gameplay Table}} | {{Gameplay Table}} |