Culture Tokens: Difference between revisions

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=Culture Tokens=


'''!Culture tokens''' are tokens used to keep track of special prerequisites that can build up over several turns or phasesIn general, the card involved will be a support area condition that has a trigger or a special ability that allows its owner to add culture tokens to the card.  These conditions will also have a second special ability that uses the tokens as a cost or requirement for other actions.
[[File:LOTR-EN08S059.0_card.jpg|frame|right|{{Card|Corsair War Galley}} is an infamous token-based card, which demonstrates how you might build up and use tokens in different ways over time{{C|Raider}} cards (especially [[Corsair]]s) have many token-based strategies.]]


!Culture tokens can be ''[[Reinforce|Reinforced]]'', which is to say, another card adds one culture token to a card that already has at least one culture tokens on it (such as with Eowyn, Restless Warrior)It is through these cards (where tokens are added differently from how the original condition intended it) that certain culture token cards become very powerful.
'''Culture tokens''' are tokens used to keep track of special resources that can build up over several turns or phases, or represent an ability that can be used a limit number of times before permanently burning out.  In general, the card involved will be a support area condition that has a trigger or a special ability that allows its owner to add culture tokens to the cardThese conditions will also have a second special ability that uses the tokens as a cost or requirement for other actions.


Any sort of easily-accessible token can be used for culture tokens, and you don't need a different token for each culture, as each card will only call for a maximum of one type of culture tokenFor this reason whatever is being used for twilight tokens usually double as culture tokens.
Culture tokens can be '''[[Reinforce]]d''', which is to say, another card adds one culture token to a card that already has at least one culture tokens on it (such as with {{Card|Eowyn, Restless Warrior}})It is through these cards (where tokens are added differently from how the original condition intended it) that certain culture token cards become very powerful.


* [[lotr08065|{{ cards:lotr08065.jpg?300 |Row, row, row, row, row, row, row....}}]]
Any sort of easily-accessible marker can be used for culture tokens, and you don't need a different token for each culture, as each card will only call for a maximum of one type of culture token. For this reason whatever is being used for twilight tokens usually double as culture tokens.


[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#culture_tokens|Comprehensive Rules 4.0]]:'''
{{RulesQuote
|source=culture_tokens
|text=Some conditions tell you to "place an {{C|Elven}} token on this card" (or "a {{C|Raider}} token," and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you're using for burdens or wounds, since these tokens are not placed on a character card.


Some conditions tell you to “place an [Elven] token on this card” (or “a [Raider] token,” and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you’re using for burdens or wounds, since these tokens are not placed on a character card.
''See also active, leaving play.''}}


''See also active, leaving play.''
{{Card Layout Table}}
 
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Latest revision as of 05:26, 30 July 2023

Corsair War Galley (8U59) is an infamous token-based card, which demonstrates how you might build up and use tokens in different ways over time. Raider cards (especially Corsairs) have many token-based strategies.

Culture tokens are tokens used to keep track of special resources that can build up over several turns or phases, or represent an ability that can be used a limit number of times before permanently burning out. In general, the card involved will be a support area condition that has a trigger or a special ability that allows its owner to add culture tokens to the card. These conditions will also have a second special ability that uses the tokens as a cost or requirement for other actions.

Culture tokens can be Reinforced, which is to say, another card adds one culture token to a card that already has at least one culture tokens on it (such as with Éowyn, Restless Warrior (13U124) ). It is through these cards (where tokens are added differently from how the original condition intended it) that certain culture token cards become very powerful.

Any sort of easily-accessible marker can be used for culture tokens, and you don't need a different token for each culture, as each card will only call for a maximum of one type of culture token. For this reason whatever is being used for twilight tokens usually double as culture tokens.


Some conditions tell you to "place an Elven token on this card" (or "a Raider token," and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you're using for burdens or wounds, since these tokens are not placed on a character card. See also active, leaving play.

- culture_tokens section

Card Layout
Tokens Twilight Tokens Culture Tokens Wounds Burdens
Characters Twilight Cost Culture Strength Vitality Resistance Signet Home Site Site Number Game Text Lore Collector's Info
Other (Modifier Layout)
Sites Shadow Number Site Arrow