Editing Corsair War Galley (8U59)

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Within the [[Corsair]] archetype, gaining [[initiative]] allows for powerful cards like {{Card|Corsair Lookout}} and {{Card|Wind That Sped Ships}} to function. When you have multiple copies of the War Galley and a fleet of [[boats]] in your [[support area]], you can discard a galley to allow for a well-timed {{Card|Fierce in Despair}}.
Within the [[Corsair]] archetype, gaining [[initiative]] allows for powerful cards like {{Card|Corsair Lookout}} and {{Card|Wind That Sped Ships}} to function. When you have multiple copies of the War Galley and a fleet of [[boats]] in your [[support area]], you can discard a galley to allow for a well-timed {{Card|Fierce in Despair}}.
Corsair War Galley enables the [[Southron Initiative]] strategy, wherein you use the [[Southrons]] from [[Return of the King]] and {{Card|Southron Invaders}} in conjunction with {{Card|Ships of Great Draught}} and the War Galley (sometimes also with a few [[Corsairs]] for token adding) to [[direct-wound]] your opponent to death.
When playing this card, you need to watch out for [[possession]] removal, such as {{Card|Roll of Thunder}}, {{Card|Galadriel, Lady Redeemed}}, and in [[Expanded]] and [[Standard]] there is {{Card|Throne of Minas Tirith}} and {{Card|For the Mark}}. To counter this, you can play multiple copies of {{Card|Ships of Great Draught}} to [[recur]] it, and you can play multiples of the Galley itself, as it spots all {{C|Raider}} tokens in play. Another counter to this card are the [[Mount Doom]] [[initiative]] conditions, such as {{Card|Glimpse of Fate}} and {{Card|Hardy Garrison}}. An easy counter to this is to simply play your worst minion, triggering the conditions, then play the rest of your hand.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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