Editing Comprehensive Rules 4.1

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The first player sits down, and the others then sit in clockwise order around the table according to their choices.
The first player sits down, and the others then sit in clockwise order around the table according to their choices.


=====<div id="adventure deck 1">Adventure Deck</div>=====
=====<div id="adventure deck 2">Adventure Deck</div>=====
Take all 9 of your site cards and place them face down in a pile on the table. This is your adventure deck.
Take all 9 of your site cards and place them face down in a pile on the table. This is your adventure deck.


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Select and reveal starting fellowships in player order. (In tournament play, you may change your starting fellowship from game to game.)
Select and reveal starting fellowships in player order. (In tournament play, you may change your starting fellowship from game to game.)


=====<div id="draw deck 2">Draw Deck</div>=====
=====<div id="draw deck">Draw Deck</div>=====
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw eight cards to form your starting hand.
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw eight cards to form your starting hand.


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Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).


====<div id="start of turn 2">Start of Turn</div>====
====<div id="start of turn">Start of Turn</div>====
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)


Then you complete any "at the start of each turn" (or "at the start of each of your turns") actions. Each of these actions may be performed only once per turn.
Then you complete any "at the start of each turn" (or "at the start of each of your turns") actions. Each of these actions may be performed only once per turn.


====<div id="fellowship phase 2">1. Fellowship Phase</div>====
====<div id="1. fellowship phase">1. Fellowship Phase</div>====
During your fellowship phase, you may perform fellowship actions, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.
During your fellowship phase, you may perform fellowship actions, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.


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Play Free Peoples artifacts just as you play Free Peoples possessions.
Play Free Peoples artifacts just as you play Free Peoples possessions.


=====<div id="class 2">Class</div>=====
=====<div id="class">Class</div>=====
Each character may bear one possession or artifact of each class at one time. For example, a character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.
Each character may bear one possession or artifact of each class at one time. For example, a character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.


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* Add 1 twilight token for each companion.
* Add 1 twilight token for each companion.


====<div id="shadow phase(s)">2. Shadow Phase(s)</div>====
====<div id="2. shadow phase(s)">2. Shadow Phase(s)</div>====
Each other player in the game, starting with the player immediately to your right, has one Shadow phase.  
Each other player in the game, starting with the player immediately to your right, has one Shadow phase.  


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When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.


====<div id="maneuver phase 2">3. Maneuver Phase</div>====
====<div id="3. maneuver phase">3. Maneuver Phase</div>====
=====<div id="perform maneuver actions">Perform Maneuver actions</div>=====
=====<div id="perform maneuver actions">Perform Maneuver actions</div>=====
During this phase, players may perform maneuver actions (special abilities on cards in play with "'''Maneuver:'''" and events with that keyword) using the action procedure.
During this phase, players may perform maneuver actions (special abilities on cards in play with "'''Maneuver:'''" and events with that keyword) using the action procedure.
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When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.


====<div id=" archery phase 2">4. Archery Phase</div>====
====<div id="4. archery phase">4. Archery Phase</div>====
=====<div id="perform archery actions">Perform archery actions</div>=====
=====<div id="perform archery actions">Perform archery actions</div>=====
During this phase, players may perform archery actions (special abilities on cards in play with "'''Archery:'''" and events with that keyword) using the action procedure. When all players consecutively pass, conduct archery fire.
During this phase, players may perform archery actions (special abilities on cards in play with "'''Archery:'''" and events with that keyword) using the action procedure. When all players consecutively pass, conduct archery fire.
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* That Shadow player assigns archery wounds to his minions.
* That Shadow player assigns archery wounds to his minions.


====<div id="assignment phase 2">5. Assignment Phase</div>====
====<div id="5. assignment phase">5. Assignment Phase</div>====
=====<div id="perform assignment actions">Perform assignment actions</div>=====
=====<div id="perform assignment actions">Perform assignment actions</div>=====
During the assignment phase, players may perform assignment actions (special abilities on cards in play with "'''Assignment:'''" and events with that keyword) using the action procedure.
During the assignment phase, players may perform assignment actions (special abilities on cards in play with "'''Assignment:'''" and events with that keyword) using the action procedure.
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* Shadow players may assign leftover unassigned minions to any companions.
* Shadow players may assign leftover unassigned minions to any companions.


====<div id="skirmish phase(s)">6. Skirmish Phase(s)</div>====
====<div id="6. skirmish phase(s)">6. Skirmish Phase(s)</div>====
When the assignment phase is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.
When the assignment phase is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.


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When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.


====<div id="regroup phase 2">7. Regroup Phase</div>====
====<div id="7. regroup phase">7. Regroup Phase</div>====
During the regroup phase, players may perform regroup actions (special abilities on cards in play with "'''Regroup:'''" and events with that keyword) using the action procedure. When all players consecutively pass, proceed to reconcile the Shadow players' hands.
During the regroup phase, players may perform regroup actions (special abilities on cards in play with "'''Regroup:'''" and events with that keyword) using the action procedure. When all players consecutively pass, proceed to reconcile the Shadow players' hands.


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* The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn.
* The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn.


====<div id="winning the game 2">Winning the Game</div>====
====<div id="winning the game">Winning the Game</div>====
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.


A player may also win the game if he becomes the last player left in the game (see below).
A player may also win the game if he becomes the last player left in the game (see below).


=====<div id="losing the game 2">Losing the Game</div>=====
=====<div id="losing the game">Losing the Game</div>=====
A player loses the game if his Ring-bearer is killed, unless he uses game text allowing another character to carry on as Ring-bearer.
A player loses the game if his Ring-bearer is killed, unless he uses game text allowing another character to carry on as Ring-bearer.


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draw deck.
draw deck.


=====<div id="adventure deck 3">Adventure Deck</div>=====
=====<div id="adventure deck 2">Adventure Deck</div>=====
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.


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===<div id="adventure deck">adventure deck</div>===
===<div id="adventure deck 3">adventure deck</div>===
Your adventure deck is kept separately from your draw deck during the game.
Your adventure deck is kept separately from your draw deck during the game.


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===<div id="ally">ally</div>===
===<div id="ally2">ally</div>===
An ally is a {{SL|character}} that helps your companions from afar but does not move with them.
An ally is a {{SL|character}} that helps your companions from afar but does not move with them.


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