Editing Comprehensive Rules 4.0

From LOTR-TCG Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<p style="font-size:20px;">Wiki Version of the Comprehensive Rules</p>
<p style="font-size:20px;">Wiki Version of the Comprehensive Rules</p>
''See [[Rulebooks]] for an explanation of the various mediums that the official rules have been distributed in over the years.  The below is an easily referenced version of the Comprehensive Rules 4.0 document released by Decipher.  It, in conjunction with the last seven iterations of the [[Current Rulings Document]], constitutes the last official word from Decipher on the Lord of the Rings TCG.''
''See [[Rulebooks]] for an explanation of the various mediums that the official rules have been distributed in over the years.  The below is an easily referenced version of the Comprehensive Rules 4.0 document released by Decipher.  It, in conjunction with the last seven iterations of the [[current_rulings_document|Current Rulings Document]], constitutes the last official word from Decipher on the Lord of the Rings TCG.''
==<div id="the lord of the rings trading card game comprehensive rules 4.0">The Lord of the Rings Trading Card Game Comprehensive Rules 4.0</div>==
==<div id="the lord of the rings trading card game comprehensive rules 4.0">The Lord of the Rings Trading Card Game Comprehensive Rules 4.0</div>==
===<div id="if you have never played a trading card game...">If you have never played a trading card game...</div>===
===<div id="if you have never played a trading card game...">If you have never played a trading card game...</div>===
Line 7: Line 7:
===<div id="if you have played this game before...">If you have played this game before...</div>===
===<div id="if you have played this game before...">If you have played this game before...</div>===


These '''Comprehensive Rules''' provides complete documentation of all rules for [[The Lord of the Rings TCG]] as of October 2004. It replaces and supersedes all previous rulebooks. It is divided into three sections.
These '''Comprehensive Rules''' provides complete documentation of all rules for [[lord of the rings tcg|The Lord of the Rings TCG]] as of October 2004. It replaces and supersedes all previous rulebooks. It is divided into three sections.


'''Section One''' is a chronological overview of gameplay. '''Section Two''' provides complete rules to the game, organized alphabetically by topic. '''Section Three''' provides entries on individual cards, including errata and clarifications.
'''Section One''' is a chronological overview of gameplay. '''Section Two''' provides complete rules to the game, organized alphabetically by topic. '''Section Three''' provides entries on individual cards, including errata and clarifications.
Line 410: Line 410:
During this phase, players may perform maneuver actions (special abilities on cards in play with “'''Maneuver:'''” and events with that keyword) using the action procedure.
During this phase, players may perform maneuver actions (special abilities on cards in play with “'''Maneuver:'''” and events with that keyword) using the action procedure.


=====Action Procedure=====
<block 80:0:white;black;4px outset black;arial,sans-serif/10pt;>'''Action Procedure'''
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.


If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.</block>


When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.
Line 640: Line 640:
Occasionally in a multiplayer game, two copies of the same unique Shadow condition may be in play at the same time. Only the first copy of a unique Shadow condition (or the first 4 copies of a non-unique Shadow condition) closest to the right of the Free Peoples player are in effect at any time. All other copies are also active, but their game text is ignored.
Occasionally in a multiplayer game, two copies of the same unique Shadow condition may be in play at the same time. Only the first copy of a unique Shadow condition (or the first 4 copies of a non-unique Shadow condition) closest to the right of the Free Peoples player are in effect at any time. All other copies are also active, but their game text is ignored.
----
----
====<div id="Adventure Deck 3">adventure deck</div>====
====<div id="adventure deck 3">adventure deck</div>====
Your adventure deck is kept separately from your draw deck during the game.
Your adventure deck is kept separately from your draw deck during the game.


Line 650: Line 650:
See also '''building your deck''', '''moving your fellowship''', '''setting up the game''', '''site'''.
See also '''building your deck''', '''moving your fellowship''', '''setting up the game''', '''site'''.
----
----
====<div id="Adventure Path">adventure path</div>====
====<div id="adventure path">adventure path</div>====
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.


See also '''moving your fellowship''', '''setting up the game''', '''site'''.
See also '''moving your fellowship''', '''setting up the game''', '''site'''.
----
----
====<div id="Ally 2">ally</div>====
====<div id="ally 2">ally</div>====
An ally is a '''character''' that helps your companions from afar but does not move with them.
An ally is a '''character''' that helps your companions from afar but does not move with them.


Line 687: Line 687:


----
----
====<div id="Ambush">ambush</div>====
====<div id="ambush">ambush</div>====
When the Free Peoples player assigns one of his characters to skirmish a minion with the keyword “ambush [X],” the Shadow player who owns that minion may add [x]. (See '''assignment phase'''.)
When the Free Peoples player assigns one of his characters to skirmish a minion with the keyword “ambush [X],” the Shadow player who owns that minion may add [x]. (See '''assignment phase'''.)


Line 696: Line 696:
''Desert Scout (“Ambush [1].”) is equipped with Raider Bow (“Bearer is ... ambush [5].”). When it is assigned to a skirmish by the Free Peoples player, the Shadow player may add [1], [5], neither, or both (as separate actions).''
''Desert Scout (“Ambush [1].”) is equipped with Raider Bow (“Bearer is ... ambush [5].”). When it is assigned to a skirmish by the Free Peoples player, the Shadow player may add [1], [5], neither, or both (as separate actions).''
----
----
====<div id="Archery Phase">archery phase</div>====
====<div id="archery phase">archery phase</div>====
During this phase, players may perform archery actions (special abilities on cards in play with “Archery:” and events with that keyword) using the '''action procedure'''. When all players consecutively pass, conduct archery fire.
During this phase, players may perform archery actions (special abilities on cards in play with “Archery:” and events with that keyword) using the '''action procedure'''. When all players consecutively pass, conduct archery fire.


Line 716: Line 716:
See also '''ally'''.
See also '''ally'''.
----
----
====<div id="Artifact 2">artifact</div>====
====<div id="artifact 2">artifact</div>====
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. Most artifacts tell you who their '''bearer''' can be. Other artifacts play to your support area.
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. Most artifacts tell you who their '''bearer''' can be. Other artifacts play to your support area.


Line 723: Line 723:
See also '''transfer'''.
See also '''transfer'''.
----
----
====<div id="Assignment Phase">assignment phase</div>====
====<div id="assignment phase">assignment phase</div>====
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''. Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''. Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.


Line 751: Line 751:


----
----
====<div id="Attribute Bonus">attribute bonus</div>====
====<div id="attribute bonus">attribute bonus</div>====
An attribute bonus is a positive '''modifier''' for a character’s strength, vitality, and/or resistance, written with a plus sign (like “+2”).
An attribute bonus is a positive '''modifier''' for a character’s strength, vitality, and/or resistance, written with a plus sign (like “+2”).
----
----
====<div id="Bearer">bearer</div>====
====<div id="bearer">bearer</div>====
Most possessions and artifacts, and some conditions, tell you who or what their bearer can be, which is the sort of card you can play them on.
Most possessions and artifacts, and some conditions, tell you who or what their bearer can be, which is the sort of card you can play them on.


Line 770: Line 770:


----
----
====<div id="Bid">bid</div>====
====<div id="bid">bid</div>====
Players place secret bids for the right to determine who goes first in the game. (See '''setting up the game'''.) The bidding is done with black tokens, which will become burdens on your Ring-bearer.
Players place secret bids for the right to determine who goes first in the game. (See '''setting up the game'''.) The bidding is done with black tokens, which will become burdens on your Ring-bearer.


Line 783: Line 783:
If you bid a number of burdens equal to or higher than your Ring-bearer’s resistance, your Ring-bearer becomes corrupted before the game starts and you lose the game.
If you bid a number of burdens equal to or higher than your Ring-bearer’s resistance, your Ring-bearer becomes corrupted before the game starts and you lose the game.
----
----
====<div id="Block Symbol">block symbol</div>====
====<div id="block symbol">block symbol</div>====
The sites provided in sets from the Shadows expansion onward have a dark compass in the upper left corner. They have no site number.
The sites provided in sets from the Shadows expansion onward have a dark compass in the upper left corner. They have no site number.


Line 800: Line 800:


----
----
====<div id="Building Your Deck 2">building your deck</div>====
====<div id="building your deck 2">building your deck</div>====
Each player brings to the game at least 71 cards:
Each player brings to the game at least 71 cards:
* a Ring-bearer, bearing The One Ring (2 cards),
* a Ring-bearer, bearing The One Ring (2 cards),
Line 821: Line 821:


----
----
====<div id="Burden">burden</div>====
====<div id="burden">burden</div>====
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.


Line 829: Line 829:


----
----
====<div id="Card Type">card type</div>====
====<div id="card type">card type</div>====
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition


----
----
====<div id="Character">character</div>====
====<div id="character">character</div>====
Companion, ally, and minion cards are also collectively referred to as character cards.
Companion, ally, and minion cards are also collectively referred to as character cards.


Line 841: Line 841:


----
----
====<div id="Collector's Info">collector's info</div>====
====<div id="collector's info">collector's info</div>====
In the lower right corner of every card, you’ll see a code like “4 R 12.”
In the lower right corner of every card, you’ll see a code like “4 R 12.”


Line 855: Line 855:


----
----
====<div id="Companion 2">companion</div>====
====<div id="companion 2">companion</div>====
A companion is a Free Peoples '''character''' in your fellowship.
A companion is a Free Peoples '''character''' in your fellowship.


Line 863: Line 863:


----
----
====<div id="Condition 2">condition</div>====
====<div id="condition 2">condition</div>====
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area. Other conditions tell you who their '''bearer'''can be.
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area. Other conditions tell you who their '''bearer'''can be.


Line 869: Line 869:


----
----
====<div id="Control">control</div>====
====<div id="control">control</div>====
Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.
Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.


Line 889: Line 889:


----
----
====<div id="Corrupted">corrupted</div>====
====<div id="corrupted">corrupted</div>====
If your Ring-bearer’s '''resistance''' is reduced to zero, he is corrupted. (See '''losing the game'''.) Only your Ring-bearer can be corrupted.
If your Ring-bearer’s '''resistance''' is reduced to zero, he is corrupted. (See '''losing the game'''.) Only your Ring-bearer can be corrupted.


Line 897: Line 897:


----
----
====<div id="Cost">cost</div>====
====<div id="cost">cost</div>====
A cost of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The  
A cost of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The  
costs for an action are usually listed before the word “to” (so the action takes the form of “pay X to do Y,” with X being the cost and Y the '''effect''').
costs for an action are usually listed before the word “to” (so the action takes the form of “pay X to do Y,” with X being the cost and Y the '''effect''').
Line 922: Line 922:


----
----
====<div id="Culture 2">culture</div>====
====<div id="culture 2">culture</div>====
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.


Line 936: Line 936:


----
----
====<div id="Culture Tokens">culture tokens</div>====
====<div id="culture tokens">culture tokens</div>====
Some conditions tell you to “place an [Elf] token on this card” (or “a [Raider] token,” and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you’re using for burdens or wounds, since these tokens are not placed on a character card.
Some conditions tell you to “place an [Elf] token on this card” (or “a [Raider] token,” and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you’re using for burdens or wounds, since these tokens are not placed on a character card.


Line 942: Line 942:


----
----
====<div id="Damage Bonus">damage bonus</div>====
====<div id="damage bonus">damage bonus</div>====
When the winning side in a '''skirmish phase'''has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each damage +1. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.
When the winning side in a '''skirmish phase'''has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each damage +1. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.


Line 951: Line 951:
When an effect says that a character “loses all damage bonuses,” that character cannot gain a damage bonus due to some other effect.
When an effect says that a character “loses all damage bonuses,” that character cannot gain a damage bonus due to some other effect.
----
----
====<div id="Damage +X">damage +X</div>====
====<div id="damage +x">damage +X</div>====
see '''damage bonus'''
see '''damage bonus'''


----
----
====<div id="Dead Pile">dead pile</div>====
====<div id="dead pile">dead pile</div>====
Killed Free Peoples characters are placed in your dead pile. The dead pile is separate from and next to your discard pile.
Killed Free Peoples characters are placed in your dead pile. The dead pile is separate from and next to your discard pile.


Line 965: Line 965:


----
----
====<div id="Defender +X">defender +X</div>====
====<div id="defender +x">defender +X</div>====
During the '''assignment phase''', if your assigned companion has the keyword defender +1, you may assign that character to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.
During the '''assignment phase''', if your assigned companion has the keyword defender +1, you may assign that character to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.


Line 973: Line 973:


----
----
====<div id="Discard">discard</div>====
====<div id="discard">discard</div>====
The default meaning of the word “discard” is “discard from play.” Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.
The default meaning of the word “discard” is “discard from play.” Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.


Line 987: Line 987:


----
----
====<div id="Discard Pile">discard pile</div>====
====<div id="discard pile">discard pile</div>====
Discard piles are always face-up. The order of your discard pile is irrelevant.
Discard piles are always face-up. The order of your discard pile is irrelevant.


Line 998: Line 998:


----
----
====<div id="Discard to Heal">discard to heal</div>====
====<div id="discard to heal">discard to heal</div>====
As a fellowship action during your fellowship phase, you may spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title(it may have a different subtitle) to heal that character. (See '''healing'''.)
As a fellowship action during your fellowship phase, you may spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title(it may have a different subtitle) to heal that character. (See '''healing'''.)


----
----
====<div id="Draw Deck 3">draw deck</div>====
====<div id="draw deck 3">draw deck</div>====
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.


Line 1,013: Line 1,013:


----
----
====<div id="Each Time">each time</div>====
====<div id="each time">each time</div>====
This phrase you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “Each time” is used if an effect can happen more than once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.
This phrase you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “Each time” is used if an effect can happen more than once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.


Line 1,019: Line 1,019:


----
----
====<div id="Effect">effect</div>====
====<div id="effect">effect</div>====
A effect of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The effects of an action are usually listed after the word “to” (so the action takes the form of “pay X to do Y,” with X being the '''cost''' and Y the effect).
A effect of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The effects of an action are usually listed after the word “to” (so the action takes the form of “pay X to do Y,” with X being the '''cost''' and Y the effect).


Line 1,054: Line 1,054:


----
----
====<div id="Enduring">enduring</div>====
====<div id="enduring">enduring</div>====
For each wound on a character with the enduring keyword, that character is strength +2.
For each wound on a character with the enduring keyword, that character is strength +2.


----
----
====<div id="Event 2">event</div>====
====<div id="event 2">event</div>====
An event is a card played from your hand representing an important occurrence, which you discard after you play it.
An event is a card played from your hand representing an important occurrence, which you discard after you play it.


Line 1,075: Line 1,075:


----
----
====<div id="Exert 2">exert</div>====
====<div id="exert 2">exert</div>====
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.


Line 1,087: Line 1,087:


----
----
====<div id="Exhausted">exhausted</div>====
====<div id="exhausted">exhausted</div>====
A character who has only 1 vitality remaining is exhausted.
A character who has only 1 vitality remaining is exhausted.


Line 1,101: Line 1,101:


----
----
====<div id="Fellowship Phase">fellowship phase</div>====
====<div id="fellowship phase">fellowship phase</div>====
During your fellowship phase, you may perform fellowship actions in any order, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.
During your fellowship phase, you may perform fellowship actions in any order, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.


Line 1,116: Line 1,116:


----
----
====<div id="Fierce 2">fierce</div>====
====<div id="fierce 2">fierce</div>====
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.


Line 1,135: Line 1,135:


----
----
====<div id="For Each">for each</div>====
====<div id="for each">for each</div>====
When an effect wounds (or exerts or heals) characters using the phrase “for each,” you may wound (or exert or heal) a character more than once. (See '''toil'''.)
When an effect wounds (or exerts or heals) characters using the phrase “for each,” you may wound (or exert or heal) a character more than once. (See '''toil'''.)


Line 1,145: Line 1,145:


----
----
====<div id="Format">format</div>====
====<div id="format">format</div>====
Each game has one of the following formats:
Each game has one of the following formats:
* Fellowship block – only cards from sets 1, 2, and 3,
* Fellowship block – only cards from sets 1, 2, and 3,
Line 1,170: Line 1,170:


----
----
====<div id="Free Peoples Cards 2">Free Peoples cards</div>====
====<div id="free peoples cards 2">Free Peoples cards</div>====
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When  
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When  
you take your turn, you play and use your Free Peoples cards.
you take your turn, you play and use your Free Peoples cards.
Line 1,194: Line 1,194:


----
----
====<div id="Home Site">home site</div>====
====<div id="home site">home site</div>====
See '''ally'''.
See '''ally'''.


----
----
====<div id="Initiative">initiative</div>====
====<div id="initiative">initiative</div>====
At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand.  
At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand.  


Line 1,208: Line 1,208:


----
----
====<div id="Keyword">keyword</div>====
====<div id="keyword">keyword</div>====
Each card has one or more keywords that identify it. Most keywords are '''unloaded keyword'''s, with no special rules (although they may be referenced by other cards). Keywords with rules are called '''loaded keywords'''.
Each card has one or more keywords that identify it. Most keywords are '''unloaded keyword'''s, with no special rules (although they may be referenced by other cards). Keywords with rules are called '''loaded keywords'''.


Line 1,216: Line 1,216:


----
----
====<div id="Killed 2">killed</div>====
====<div id="killed 2">killed</div>====
When a character’s '''vitality''' is reduced to zero, that character is immediately killed. Reducing a character’s strength to zero does not kill that character. (See '''wound''', '''overwhelmed'''.)
When a character’s '''vitality''' is reduced to zero, that character is immediately killed. Reducing a character’s strength to zero does not kill that character. (See '''wound''', '''overwhelmed'''.)


Line 1,226: Line 1,226:


----
----
====<div id="Kinds of Cards 2">kinds of cards</div>====
====<div id="kinds of cards 2">kinds of cards</div>====
Most cards in ''The Lord of the Rings'' TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.
Most cards in ''The Lord of the Rings'' TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.


----
----
====<div id="Leaving Play">leaving play</div>====
====<div id="leaving play">leaving play</div>====
When a card (other than a '''site''') leaves play for any reason, any cards played on that card (or borne by or stacked on that card) are discarded. Any tokens on that card are removed.
When a card (other than a '''site''') leaves play for any reason, any cards played on that card (or borne by or stacked on that card) are discarded. Any tokens on that card are removed.


----
----
====<div id="Liberate">liberate</div>====
====<div id="liberate">liberate</div>====
A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player '''control'''s may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control.
A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player '''control'''s may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control.


Line 1,241: Line 1,241:


----
----
====<div id="Limit">limit</div>====
====<div id="limit">limit</div>====
When a card has a limit, such as “(limit +3),” the limit applies to that card for an entire phase.
When a card has a limit, such as “(limit +3),” the limit applies to that card for an entire phase.


Line 1,258: Line 1,258:


----
----
====<div id="Loaded Keyword">loaded keyword</div>====
====<div id="loaded keyword">loaded keyword</div>====
Card type and class (see '''bearer''') are loaded keywords. Other loaded keywords include '''ambush''', archer (see '''archery phase'''), damage +X (see '''damage bonus'''), '''defender +X''', '''enduring''', '''fierce''', '''lurker''', '''muster''', '''Ring-bearer''', '''sanctuary''', '''toil''', and '''unhasty'''.
Card type and class (see '''bearer''') are loaded keywords. Other loaded keywords include '''ambush''', archer (see '''archery phase'''), damage +X (see '''damage bonus'''), '''defender +X''', '''enduring''', '''fierce''', '''lurker''', '''muster''', '''Ring-bearer''', '''sanctuary''', '''toil''', and '''unhasty'''.


Line 1,264: Line 1,264:


----
----
====<div id="Look At">look at</div>====
====<div id="look at">look at</div>====
See '''effect'''.
See '''effect'''.


----
----
====<div id="Loops">loops</div>====
====<div id="loops">loops</div>====
Occasionally, a game will reach a state in which a set of '''action'''s can be repeated forever.
Occasionally, a game will reach a state in which a set of '''action'''s can be repeated forever.


Line 1,285: Line 1,285:


----
----
====<div id="Losing the Game 2">losing the game</div>====
====<div id="losing the game 2">losing the game</div>====
A player loses the game if his Ring-bearer is '''killed''' (see '''overwhelmed'''), unless he uses game text allowing another character to carry on as Ring-bearer.
A player loses the game if his Ring-bearer is '''killed''' (see '''overwhelmed'''), unless he uses game text allowing another character to carry on as Ring-bearer.


Line 1,305: Line 1,305:


----
----
====<div id="Lurker">lurker</div>====
====<div id="lurker">lurker</div>====
During the skirmish phase(s), the Free Peoples player must resolve all skirmishes involving minions who do ''not'' have the lurker keyword before he may choose to resolve any skirmishes involving one or more minions who do have it.
During the skirmish phase(s), the Free Peoples player must resolve all skirmishes involving minions who do ''not'' have the lurker keyword before he may choose to resolve any skirmishes involving one or more minions who do have it.


Line 1,315: Line 1,315:


----
----
====<div id="Maneuver Phase">maneuver phase</div>====
====<div id="maneuver phase">maneuver phase</div>====
During this phase, players may perform maneuver actions (special abilities on cards in play with “Maneuver:” and events with that keyword) using the '''action procedure'''.
During this phase, players may perform maneuver actions (special abilities on cards in play with “Maneuver:” and events with that keyword) using the '''action procedure'''.


Line 1,321: Line 1,321:


----
----
====<div id="May Not">may not</div>====
====<div id="may not">may not</div>====
Some older cards use the phrase “may not.” In all such cases, this means “cannot.”
Some older cards use the phrase “may not.” In all such cases, this means “cannot.”


----
----
====<div id="Minion 2">minion</div>====
====<div id="minion 2">minion</div>====
A minion is a Shadow '''character''' that attacks other players’ fellowships.
A minion is a Shadow '''character''' that attacks other players’ fellowships.


Line 1,333: Line 1,333:


----
----
====<div id="Modifier">modifier</div>====
====<div id="modifier">modifier</div>====
When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.
When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.


''Orc Ambusher says, “The roaming penalty for each {{C|Sauron}} minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.
''Orc Ambusher says, “The roaming penalty for each [Sauron] minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.


''Éomer, Third Marshal of Riddermark says, “While you can spot a {{C|Rohan}} Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.
Éomer, Third Marshal of Riddermark says, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.


''Grishnákh, Orc Captain says, “The site number of each {{C|Sauron}} Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a {{C|Sauron}} Orc, so his site number would be reduced after he entered play.''
Grishnákh, Orc Captain says, “The site number of each [Sauron] Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a [Sauron] Orc, so his site number would be reduced after he entered play.''


Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)
Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)


''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a {{C|Sauron}} Orc strength –X.”), spotting 6 burdens on Frodo.  
''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a [Sauron] Orc strength –X.”), spotting 6 burdens on Frodo.  


''Frodo’s strength is 3 + 1 – 6 = –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) = 1.''
Frodo’s strength is 3 + 1 – 6 = –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) = 1.''


The order of modifiers doesn’t matter, since every applicable modifier is reapplied each time a value is used.
The order of modifiers doesn’t matter, since every applicable modifier is reapplied each time a value is used.
Line 1,357: Line 1,357:


----
----
 
====<div id="mounted">mounted</div>====
====<div id="Mounted">mounted</div>====
A mounted character means one who is “bearing a possession with the class of mount.” (See '''bearer'''.)
A mounted character means one who is “bearing a possession with the class of mount.” (See '''bearer'''.)


----
----
====<div id="Move Limit 2">move limit</div>====
====<div id="move limit 2">move limit</div>====
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.


Line 1,370: Line 1,369:


----
----
====<div id="Moving Cards">moving cards</div>====
====<div id="moving cards">moving cards</div>====
Whenever you move a card from one pile to another (such as shuffling a card from your discard pile into your draw deck), you must reveal that card to all players so they can verify that the correct card was moved.
Whenever you move a card from one pile to another (such as shuffling a card from your discard pile into your draw deck), you must reveal that card to all players so they can verify that the correct card was moved.


----
----
====<div id="Moving Your Fellowship 2">moving your fellowship</div>====
====<div id="moving your fellowship 2">moving your fellowship</div>====
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. You may also move at the end of your regroup phase, subject to the '''move limit'''.
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. You may also move at the end of your regroup phase, subject to the '''move limit'''.


Line 1,393: Line 1,392:


----
----
====<div id="Muster">muster</div>====
====<div id="muster">muster</div>====
At the start of the regroup phase, for each of your characters who has the muster keyword, you may discard a card from hand, then draw a card. You must discard all at once.
At the start of the regroup phase, for each of your characters who has the muster keyword, you may discard a card from hand, then draw a card. You must discard all at once.


Line 1,399: Line 1,398:


----
----
====<div id="Non-unique">non-unique</div>====
====<div id="non-unique">non-unique</div>====
All cards that do not have a dot (•) before their card title are non-unique. This means that all players may have multiple copies of those cards in play at one time.
All cards that do not have a dot (•) before their card title are non-unique. This means that all players may have multiple copies of those cards in play at one time.


Line 1,415: Line 1,414:


----
----
====<div id="Opponent">opponent</div>====
====<div id="opponent">opponent</div>====
If you are the Free Peoples player, all Shadow players are your opponents. If you are a Shadow player, only the Free Peoples player is your opponent (not other Shadow players).
If you are the Free Peoples player, all Shadow players are your opponents. If you are a Shadow player, only the Free Peoples player is your opponent (not other Shadow players).


----
----
====<div id="Overwhelmed">overwhelmed</div>====
====<div id="overwhelmed">overwhelmed</div>====
If the total strength of one side in a '''skirmish phase''' is at least double the total strength of the other side, all the characters on the losing side are overwhelmed and '''killed''' (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.
If the total strength of one side in a '''skirmish phase''' is at least double the total strength of the other side, all the characters on the losing side are overwhelmed and '''killed''' (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.


Line 1,429: Line 1,428:


----
----
====<div id="Phase Action">phase action</div>====
====<div id="phase action">phase action</div>====
Phase actions include performing special abilities and playing '''event''' cards.
Phase actions include performing special abilities and playing '''event''' cards.


Line 1,447: Line 1,446:


----
----
====<div id="Possession 2">possession</div>====
====<div id="possession 2">possession</div>====
A possession is a weapon, suit of armor, or other kind of object used by a character.
A possession is a weapon, suit of armor, or other kind of object used by a character.


Line 1,455: Line 1,454:


----
----
====<div id="Race">race</div>====
====<div id="race">race</div>====
See '''Man''', '''unloaded keyword''', '''Uruk-hai'''.
See '''Man''', '''unloaded keyword''', '''Uruk-hai'''.


----
----
====<div id="Reconcile">reconcile</div>====
====<div id="reconcile">reconcile</div>====
A player reconciles his hand as follows:
A player reconciles his hand as follows:
* He may first discard one card from his hand.
* He may first discard one card from his hand.
Line 1,468: Line 1,467:


----
----
====<div id="Region">region</div>====
====<div id="region">region</div>====
Sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.
Sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.


Line 1,474: Line 1,473:


----
----
====<div id="Regroup Phase">regroup phase</div>====
====<div id="regroup phase">regroup phase</div>====
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “Regroup:” and events with that keyword) using the '''action procedure'''.
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “Regroup:” and events with that keyword) using the '''action procedure'''.


Line 1,484: Line 1,483:


----
----
====<div id="Replace">replace</div>====
====<div id="replace">replace</div>====
See '''site''', '''unique'''.
See '''site''', '''unique'''.
----
----
====<div id="Requirement">requirement</div>====
====<div id="requirement">requirement</div>====
See '''cost'''.
See '''cost'''.


----
----
====<div id="Resistance 2">resistance</div>====
====<div id="resistance 2">resistance</div>====
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a  
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a  
ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer. (See '''building your deck'''.)
ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer. (See '''building your deck'''.)
Line 1,504: Line 1,503:


----
----
====<div id="Response">response</div>====
====<div id="response">response</div>====
A special ability or event labeled with the word “Response:” indicates that you may perform that '''action''' whenever the trigger described in its game text happens.
A special ability or event labeled with the word “Response:” indicates that you may perform that '''action''' whenever the trigger described in its game text happens.


Line 1,518: Line 1,517:


----
----
====<div id="Reveal">reveal</div>====
====<div id="reveal">reveal</div>====
See '''effect'''.
See '''effect'''.


Line 1,547: Line 1,546:


----
----
====<div id="Roaming">roaming</div>====
====<div id="roaming">roaming</div>====
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower '''site''' number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower '''site''' number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.


Line 1,571: Line 1,570:


----
----
====<div id="Sanctuary">sanctuary</div>====
====<div id="sanctuary">sanctuary</div>====
A sanctuary is any '''site''' 3 or site 6 on the adventure path. Sites preceding the Shadows expansion set mark this with a keyword.
A sanctuary is any '''site''' 3 or site 6 on the adventure path. Sites preceding the Shadows expansion set mark this with a keyword.


Line 1,577: Line 1,576:


----
----
====<div id="Setting Up the Game 2">setting up the game</div>====
====<div id="setting up the game 2">setting up the game</div>====
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker  
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker  
(a differently-colored token) that shows where his fellowship is on the adventure path.
(a differently-colored token) that shows where his fellowship is on the adventure path.
Line 1,595: Line 1,594:


----
----
====<div id="Shadow Cards 2">Shadow cards</div>====
====<div id="shadow cards 2">Shadow cards</div>====
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.


Line 1,607: Line 1,606:


----
----
====<div id="Shadow Phase(s)">Shadow phase(s)</div>====
====<div id="shadow phase(s)">Shadow phase(s)</div>====
After your fellowship phase, each other player in the game, starting with the player immediately to your right, has one Shadow phase.
After your fellowship phase, each other player in the game, starting with the player immediately to your right, has one Shadow phase.


Line 1,631: Line 1,630:


----
----
====<div id="Signet 2">signet</div>====
====<div id="signet 2">signet</div>====
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.


Line 1,637: Line 1,636:


----
----
====<div id="Site 2">site</div>====
====<div id="site 2">site</div>====
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your '''adventure deck'''. (See '''building your deck'''.)
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your '''adventure deck'''. (See '''building your deck'''.)


Line 1,661: Line 1,660:


----
----
====<div id="Skirmish Phase">skirmish phase(s)</div>====
====<div id="skirmish phase(s)">skirmish phase(s)</div>====
When the '''assignment phase''' is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.
When the '''assignment phase''' is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.


Line 1,701: Line 1,700:


----
----
====<div id="Special Ability">special ability</div>====
====<div id="special ability">special ability</div>====
Besides events, other types of cards may have a '''phase action''' as a part of their game text called a special ability, which may be used only while the card is in play. The boldfaced word defines when you may do so.
Besides events, other types of cards may have a '''phase action''' as a part of their game text called a special ability, which may be used only while the card is in play. The boldfaced word defines when you may do so.


Line 1,709: Line 1,708:


----
----
====<div id="Spot">spot</div>====
====<div id="spot">spot</div>====
The word spot sets up a requirement for playing a card or using a special ability in conjunction with a noun such as, “To play, spot an Elf.” This is equivalent to, “An Elf must be in play and '''active''' for you to play this card.”
The word spot sets up a requirement for playing a card or using a special ability in conjunction with a noun such as, “To play, spot an Elf.” This is equivalent to, “An Elf must be in play and '''active''' for you to play this card.”


Line 1,730: Line 1,729:


----
----
====<div id="Stack">stack</div>====
====<div id="stack">stack</div>====
Stacking a card is not playing a card. Stacked cards are placed face up and may be looked at by any player at any time.
Stacking a card is not playing a card. Stacked cards are placed face up and may be looked at by any player at any time.


Line 1,738: Line 1,737:


----
----
====<div id="Start of Turn">start of turn</div>====
====<div id="start of turn">start of turn</div>====
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)


Line 1,746: Line 1,745:


----
----
====<div id="Starting Fellowship">starting fellowship</div>====
====<div id="starting fellowship">starting fellowship</div>====
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.


Line 1,764: Line 1,763:


----
----
====<div id="Strength">strength</div>====
====<div id="strength">strength</div>====
See '''killed'''.
See '''killed'''.


Line 1,774: Line 1,773:


----
----
====<div id="Threats">threats</div>====
====<div id="threats">threats</div>====
A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play.
A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play.


Line 1,786: Line 1,785:


----
----
====<div id="Token">token</div>====
====<div id="token">token</div>====
See '''burden''', '''culture tokens''', '''wound''', '''threats''',  
See '''burden''', '''culture tokens''', '''wound''', '''threats''',  
'''twilight pool'''.
'''twilight pool'''.


----
----
====<div id="Toil">toil</div>====
====<div id="toil">toil</div>====
When you play a card that has the toil keyword, you may reduce its twilight cost by the number specified. You do this by exerting one of your characters of the same culture as that card.
When you play a card that has the toil keyword, you may reduce its twilight cost by the number specified. You do this by exerting one of your characters of the same culture as that card.


Line 1,797: Line 1,796:


----
----
====<div id="Transfer">transfer</div>====
====<div id="transfer">transfer</div>====
You may transfer an artifact or possession between your Free Peoples characters during your fellowship phase by paying the twilight cost  
You may transfer an artifact or possession between your Free Peoples characters during your fellowship phase by paying the twilight cost  
for that artifact or possession again. (Minions cannot transfer artifacts or possessions.)
for that artifact or possession again. (Minions cannot transfer artifacts or possessions.)
Line 1,808: Line 1,807:


----
----
====<div id="Turn Sequence">turn sequence</div>====
====<div id="turn sequence">turn sequence</div>====
Each player, going clockwise around the table, takes turns according to the following turn sequence.
Each player, going clockwise around the table, takes turns according to the following turn sequence.


Line 1,843: Line 1,842:


----
----
====<div id="Twilight Cost 2">twilight cost</div>====
====<div id="twilight cost 2">twilight cost</div>====
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.


Line 1,859: Line 1,858:


----
----
====<div id="Twilight Pool 2">twilight pool</div>====
====<div id="twilight pool 2">twilight pool</div>====
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.


Line 1,867: Line 1,866:


----
----
====<div id="Unbound">unbound</div>====
====<div id="unbound">unbound</div>====
Only companions can be unbound (not allies or minions). Any companion without the '''Ring-bound''' keyword is an unbound companion.
Only companions can be unbound (not allies or minions). Any companion without the '''Ring-bound''' keyword is an unbound companion.


----
----
====<div id="Unhasty">unhasty</div>====
====<div id="unhasty">unhasty</div>====
The Free Peoples player cannot assign a character with this keyword to a skirmish unless it is at its home site (see '''ally''') or when a [Gandalf] card allows it do so.
The Free Peoples player cannot assign a character with this keyword to a skirmish unless it is at its home site (see '''ally''') or when a [Gandalf] card allows it do so.


Line 1,879: Line 1,878:


----
----
====<div id="Unique">unique</div>====
====<div id="unique">unique</div>====
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the  
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the  
card title and is unique. When a unique card is in play and currently '''active''', you cannot play another card that has the same title.
card title and is unique. When a unique card is in play and currently '''active''', you cannot play another card that has the same title.
Line 1,894: Line 1,893:


----
----
====<div id="Unloaded Keyword">unloaded keyword</div>====
====<div id="unloaded keyword">unloaded keyword</div>====
Race (such as '''Man''', Elf, Ent, Orc, '''Uruk-hai''', or Wizard) is an unloaded '''keyword'''.
Race (such as '''Man''', Elf, Ent, Orc, '''Uruk-hai''', or Wizard) is an unloaded '''keyword'''.


Line 1,905: Line 1,904:


----
----
====<div id="Vitality 2">vitality</div>====
====<div id="vitality 2">vitality</div>====
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.


Line 1,913: Line 1,912:


----
----
====<div id="When">when</div>====
====<div id="when">when</div>====
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “When” is used if an effect can happen only once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “When” is used if an effect can happen only once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.


Line 1,919: Line 1,918:


----
----
====<div id="While">while</div>====
====<div id="while">while</div>====
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “While” is used if an effect is continuous. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “While” is used if an effect is continuous. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.


Line 1,925: Line 1,924:


----
----
====<div id="Who Goes First?">who goes first?</div>====
====<div id="who goes first?">who goes first?</div>====
In the Starter Rules, players decide randomly who goes first. Normally, however, players '''bid''' burdens to determine this.
In the Starter Rules, players decide randomly who goes first. Normally, however, players '''bid''' burdens to determine this.


----
----
====<div id="Winning the Game 2">winning the game</div>====
====<div id="winning the game 2">winning the game</div>====
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.


Line 1,935: Line 1,934:


----
----
====<div id="Wound">wound</div>====
====<div id="wound">wound</div>====
When a character is wounded by an enemy attack, his vitalityis depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.
When a character is wounded by an enemy attack, his vitalityis depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.


Line 1,968: Line 1,967:
----
----


=====<div id="Book of Mazarbul">BOOK OF MAZARBUL</div>=====
=====<div id="book of mazarbul">BOOK OF MAZARBUL</div>=====
'''0P7'''
'''0P7'''
'''''Erratum''''':
'''''Erratum''''':
Line 1,977: Line 1,976:
''Reprinted correctly as Realms of the Elf-lords card 3R1.''
''Reprinted correctly as Realms of the Elf-lords card 3R1.''


=====<div id="Axe Strike">AXE STRIKE</div>=====
====AXE STRIKE==== '''1C3'''  
'''1C3'''  
'''''Clarification''''':
'''''Clarification''''':
'''Skirmish''': Make a Dwarf strength +2 (or +3 if  
'''Skirmish''': Make a Dwarf strength +2 (or +3 if  
Line 1,984: Line 1,982:
Only copies of this card from ''The Fellowship of the Ring'' set need this clarification.
Only copies of this card from ''The Fellowship of the Ring'' set need this clarification.


=====<div id="Dwarven Axe">DWARVEN AXE</div>=====
====DWARVEN AXE==== '''1C9'''
'''1C9'''
This card can trigger only once for each Shadow player with a minion in that skirmish, regardless of how many minions that player had.
This card can trigger only once for each Shadow player with a minion in that skirmish, regardless of how many minions that player had.


----
----


=====<div id="Gimli, Dwarf of Erebor">GIMLI, DWARF OF EREBOR</div>=====
=====<div id="gimli, dwarf of erebor">GIMLI, DWARF OF EREBOR</div>=====
'''1U12'''
'''1U12'''
'''''Erratum''''':
'''''Erratum''''':
Line 1,999: Line 1,996:
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''


=====<div id="Far-seeing Eyes">FAR-SEEING EYES</div>=====
=====<div id="far-seeing eyes">FAR-SEEING EYES</div>=====
'''1C43'''
'''1C43'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,005: Line 2,002:
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''


=====<div id="Galadriel, Lady of Light">GALADRIEL, LADY OF LIGHT</div>=====
=====<div id="galadriel, lady of light">GALADRIEL, LADY OF LIGHT</div>=====
'''1R45'''
'''1R45'''
The twilight cost of an Elf played using Galadriel’s text is zero, and cannot be raised or lowered.
The twilight cost of an Elf played using Galadriel’s text is zero, and cannot be raised or lowered.
Line 2,011: Line 2,008:
----
----


=====<div id="Gift of Boats">GIFT OF BOATS</div>=====
=====<div id="gift of boats">GIFT OF BOATS</div>=====
'''1U46'''
'''1U46'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,020: Line 2,017:
is +1.
is +1.


=====<div id="The Mirror of Galadriel">THE MIRROR OF GALADRIEL</div>=====
=====<div id="the mirror of galadriel">THE MIRROR OF GALADRIEL</div>=====
'''1R55'''
'''1R55'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,033: Line 2,030:
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''


=====<div id="Sleep, Caradhras">SLEEP, CARADHRAS</div>=====
=====<div id="sleep, caradhras">SLEEP, CARADHRAS</div>=====
'''1C84'''
'''1C84'''
“Discard every condition” means to discard every active condition. Inactive conditions are not discarded.
“Discard every condition” means to discard every active condition. Inactive conditions are not discarded.
Line 2,039: Line 2,036:
----
----


=====<div id="One Whom Men Would Follow">ONE WHOM MEN WOULD FOLLOW</div>=====
=====<div id="one whom men would follow">ONE WHOM MEN WOULD FOLLOW</div>=====
'''1U109'''
'''1U109'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,046: Line 2,043:
participates in archery fire and skirmishes.
participates in archery fire and skirmishes.


=====<div id="A Ranger's Versatility">A RANGER’S VERSATILITY</div>=====
=====<div id="a ranger’s versatility">A RANGER’S VERSATILITY</div>=====
'''1U113'''
'''1U113'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,052: Line 2,049:
exhaust a minion.
exhaust a minion.


=====<div id="Saruman's Chill">SARUMAN’S CHILL</div>=====
=====<div id="saruman’s chill">SARUMAN’S CHILL</div>=====
'''1C134'''
'''1C134'''
The cost of this condition is 1. Some copies of this card are misprinted.
The cost of this condition is 1. Some copies of this card are misprinted.
Line 2,058: Line 2,055:
----
----


=====<div id="Saruman's Snows">SARUMAN’S SNOWS</div>=====
=====<div id="saruman’s snows">SARUMAN’S SNOWS</div>=====
'''1C138'''
'''1C138'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,067: Line 2,064:
the end of the turn.
the end of the turn.


=====<div id="Savagery to Match Their Numbers">SAVAGERY TO MATCH THEIR NUMBERS</div>=====
=====<div id="savagery to match their numbers">SAVAGERY TO MATCH THEIR NUMBERS</div>=====
'''1R139'''
'''1R139'''
The strength +4 bonus lasts until the regroup phase.
The strength +4 bonus lasts until the regroup phase.


=====<div id="Worry">WORRY</div>=====
=====<div id="worry">WORRY</div>=====
1U162
1U162
'''''Clarification''''':
'''''Clarification''''':
Line 2,083: Line 2,080:
----
----


=====<div id="Goblin Marksman">GOBLIN MARKSMAN</div>=====
=====<div id="goblin marksman">GOBLIN MARKSMAN</div>=====
'''1C176'''
'''1C176'''
Italic text within parentheses is descriptive only, and has no added gameplay effect.
Italic text within parentheses is descriptive only, and has no added gameplay effect.


=====<div id="Plundered Armories">PLUNDERED ARMORIES</div>=====
=====<div id="plundered armories">PLUNDERED ARMORIES</div>=====
'''1C193'''
'''1C193'''
If a minion bearing a [Moria] weapon is discarded due to losing a skirmish, Plundered Armories takes effect before optional actions triggered by winning/losing that skirmish occur.
If a minion bearing a [Moria] weapon is discarded due to losing a skirmish, Plundered Armories takes effect before optional actions triggered by winning/losing that skirmish occur.
When an effect discards “all” minions (thereby discarding their weapons), they are discarded at the same time. None of those minions may have weapons played on them with Plundered Armories.
When an effect discards “all” minions (thereby discarding their weapons), they are discarded at the same time. None of those minions may have weapons played on them with Plundered Armories.


=====<div id="Drawn to Its Power">DRAWN TO ITS POWER</div>=====
=====<div id="drawn to its power">DRAWN TO ITS POWER</div>=====
'''1U211'''
'''1U211'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,101: Line 2,098:
----
----


=====<div id="Paths Seldom Trodden">PATHS SELDOM TRODDEN</div>=====
=====<div id="paths seldom trodden">PATHS SELDOM TRODDEN</div>=====
'''1U222'''
'''1U222'''
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.


=====<div id="Return to Its Master">RETURN TO ITS MASTER</div>=====
=====<div id="return to its master">RETURN TO ITS MASTER</div>=====
'''1R224'''
'''1R224'''
This card creates a skirmish in addition to regular and fierce skirmishes.
This card creates a skirmish in addition to regular and fierce skirmishes.


=====<div id="Úlairë Nelya, Lieutenant of Morgul">ÚLAIRË NELYA, LIEUTENANT OF MORGUL</div>=====
=====<div id="úlairë nelya, lieutenant of morgul">ÚLAIRË NELYA, LIEUTENANT OF MORGUL</div>=====
'''1U233'''
'''1U233'''
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.
Line 2,115: Line 2,112:
----
----


=====<div id="Úlairë Nertëa, Messenger of Dol Guldur">ÚLAIRË NERTËA, MESSENGER OF DOL GULDUR</div>=====
=====<div id="úlairë nertëa, messenger of dol guldur">ÚLAIRË NERTËA, MESSENGER OF DOL GULDUR</div>=====
'''1U234'''
'''1U234'''
If two or more minions are played, the Shadow player decides in what order those minions are played.
If two or more minions are played, the Shadow player decides in what order those minions are played.


=====<div id="Úlairë Ostëa, Lieutenant of Morgul">ÚLAIRË OSTËA, LIEUTENANT OF MORGUL</div>=====
=====<div id="úlairë ostëa, lieutenant of morgul">ÚLAIRË OSTËA, LIEUTENANT OF MORGUL</div>=====
'''1U235'''
'''1U235'''
'''Shadow''': Exert Úlairë Otsëa to make a [Nazgul]  
'''Shadow''': Exert Úlairë Otsëa to make a [Nazgul]  
Line 2,125: Line 2,122:
The name “Ostëa” in the title of this card should be “Otsëa.” Future printings will have this correction. All versions of this card have the same card title for uniqueness purposes.
The name “Ostëa” in the title of this card should be “Otsëa.” Future printings will have this correction. All versions of this card have the same card title for uniqueness purposes.


=====<div id="A Host Avails Little">A HOST AVAILS LITTLE</div>=====
=====<div id="a host avails little">A HOST AVAILS LITTLE</div>=====
'''1U251'''
'''1U251'''
If you can spot 7 or more companions, you may wound the same companion more than once.
If you can spot 7 or more companions, you may wound the same companion more than once.
Line 2,131: Line 2,128:
----
----


=====<div id="Orc Ambusher">ORC AMBUSHER</div>=====
=====<div id="orc ambusher">ORC AMBUSHER</div>=====
'''1C261'''
'''1C261'''
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”


=====<div id="Orc Assassin">ORC ASSASSIN</div>=====
=====<div id="orc assassin">ORC ASSASSIN</div>=====
'''1U262'''
'''1U262'''
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”


=====<div id="Orc Banner">ORC BANNER</div>=====
=====<div id="orc banner">ORC BANNER</div>=====
'''1R263'''
'''1R263'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,149: Line 2,146:
----
----


=====<div id="Bilbo Baggins, Retired Adventurer">BILBO BAGGINS, RETIRED ADVENTURER</div>=====
=====<div id="bilbo baggins, retired adventurer">BILBO BAGGINS, RETIRED ADVENTURER</div>=====
'''1R284'''
'''1R284'''
This card’s title should now be read as: •Bilbo, Retired Adventurer
This card’s title should now be read as: •Bilbo, Retired Adventurer


=====<div id="Rosie Cotton">ROSIE COTTON</div>=====
=====<div id="rosie cotton">ROSIE COTTON</div>=====
'''1U309'''
'''1U309'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,159: Line 2,156:
'''Fellowship''': Exert Rosie Cotton to heal Sam.
'''Fellowship''': Exert Rosie Cotton to heal Sam.


=====<div id="Thrór’s Map">THRÓR’S MAP</div>=====
=====<div id="thrór’s map">THRÓR’S MAP</div>=====
'''1R318'''
'''1R318'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,170: Line 2,167:
----
----


=====<div id="Ettenmoors">ETTENMOORS</div>=====
=====<div id="ettenmoors">ETTENMOORS</div>=====
'''1C331'''
'''1C331'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,176: Line 2,173:
minion to make that character strength +2.
minion to make that character strength +2.


=====<div id="Ford of Bruinen">FORD OF BRUINEN</div>=====
=====<div id="ford of bruinen">FORD OF BRUINEN</div>=====
'''1U338'''
'''1U338'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,183: Line 2,180:
–5.
–5.


=====<div id="Balin’s Tomb">BALIN’S TOMB</div>=====
=====<div id="balin’s tomb">BALIN’S TOMB</div>=====
'''1U343'''
'''1U343'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,191: Line 2,188:
----
----


=====<div id="Emyn Muil">EMYN MUIL</div>=====
=====<div id="emyn muil">EMYN MUIL</div>=====
'''1U360'''
'''1U360'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,197: Line 2,194:
minion fierce until the regroup phase.
minion fierce until the regroup phase.


=====<div id="What Are We Waiting For?">WHAT ARE WE WAITING FOR?</div>=====
=====<div id="what are we waiting for?">WHAT ARE WE WAITING FOR?</div>=====
'''2R15'''
'''2R15'''
If a second copy of this card is played and that Shadow player has already chosen to skip his or her next Shadow phase, that player may choose to skip the same Shadow phase again (which has no effect).
If a second copy of this card is played and that Shadow player has already chosen to skip his or her next Shadow phase, that player may choose to skip the same Shadow phase again (which has no effect).


=====<div id="Dark Places">DARK PLACES</div>=====
=====<div id="dark places">DARK PLACES</div>=====
'''2C45'''
'''2C45'''
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.
Line 2,207: Line 2,204:
----
----


=====<div id="Uruk Scout">URUK SCOUT</div>=====
=====<div id="uruk scout">URUK SCOUT</div>=====
'''2C47'''
'''2C47'''
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.


=====<div id="Cave Troll’s Chain">CAVE TROLL’S CHAIN</div>=====
=====<div id="cave troll’s chain">CAVE TROLL’S CHAIN</div>=====
'''2R53'''
'''2R53'''
When an exhausted Cave Troll, armed with the Cave Troll’s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).
When an exhausted Cave Troll, armed with the Cave Troll’s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).


=====<div id="Orc Scout">ORC SCOUT</div>=====
=====<div id="orc scout">ORC SCOUT</div>=====
'''2C89'''
'''2C89'''
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.
Line 2,221: Line 2,218:
----
----


=====<div id="Bilbo Baggins, Well-spoken Gentlehobbit">BILBO BAGGINS, WELL-SPOKEN GENTLEHOBBIT</div>=====
=====<div id="bilbo baggins, well-spoken gentlehobbit">BILBO BAGGINS, WELL-SPOKEN GENTLEHOBBIT</div>=====
'''2U96'''
'''2U96'''
This card’s title should now be read as: •Bilbo, Well-spoken Gentlehobbit
This card’s title should now be read as: •Bilbo, Well-spoken Gentlehobbit


=====<div id="O Elbereth! Gilthoniel!">O ELBERETH! GILTHONIEL!<div>=====  
====O ELBERETH! GITHONIEL!====  
'''2R108'''
'''2R108'''
As skirmishes involving the Ring-bearer cannot be cancelled, the skirmish action of this
As skirmishes involving the Ring-bearer cannot be cancelled, the skirmish action of this
condition can only be used to take off The One Ring.
condition can only be used to take off The One Ring.


=====<div id="We Must Go Warily">WE MUST GO WARILY</div>=====
=====<div id="we must go warily">WE MUST GO WARILY</div>=====
'''3C48'''
'''3C48'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,240: Line 2,237:
----
----


=====<div id="Úlairë Otsëa, Ringwraith in Twilight">ÚLAIRË OTSËA, RINGWRAITH IN TWILIGHT</div>=====
=====<div id="úlairë otsëa, ringwraith in twilight">ÚLAIRË OTSËA, RINGWRAITH IN TWILIGHT</div>=====
'''3U86'''
'''3U86'''
If Frodo dies in a skirmish involving Otsëa with Sam also in play, The One Ring is transferred to Sam before Blade Tip may be transferred with Otsëa’s game text.
If Frodo dies in a skirmish involving Otsëa with Sam also in play, The One Ring is transferred to Sam before Blade Tip may be transferred with Otsëa’s game text.
Line 2,251: Line 2,248:
prevent that burden.
prevent that burden.


=====<div id="Old Noakes, Purveyor of Wisdoms">OLD NOAKES, PURVEYOR OF WISDOMS</div>=====
=====<div id="old noakes, purveyor of wisdoms">OLD NOAKES, PURVEYOR OF WISDOMS</div>=====
'''3C111'''
'''3C111'''
If a Shadow card gives you the choice of discarding a card from hand or taking a different action, that card does not activate Old Noakes’ game text.
If a Shadow card gives you the choice of discarding a card from hand or taking a different action, that card does not activate Old Noakes’ game text.
Line 2,257: Line 2,254:
----
----


=====<div id="The One Ring (Oversized Version)">THE ONE RING (OVERSIZED VERSION)</div>=====
=====<div id="the one ring (oversized version)">THE ONE RING (OVERSIZED VERSION)</div>=====
'''4M1'''
'''4M1'''
A special, promotional version of this oversized card has been produced in regular card size. This card cannot be used to play the game.
A special, promotional version of this oversized card has been produced in regular card size. This card cannot be used to play the game.


=====<div id="My Axe is Notched">MY AXE IS NOTCHED</div>=====
=====<div id="my axe is notched">MY AXE IS NOTCHED</div>=====
'''4R52'''
'''4R52'''
The strength bonus derived from this condition is based on the lowest number of tokens on either card.
The strength bonus derived from this condition is based on the lowest number of tokens on either card.
''If there are two [Elven] tokens on Final Count and three [Dwarven] tokens on My Axe Is Notched, the strength bonus is +2.''
''If there are two [Elven] tokens on Final Count and three [Dwarven] tokens on My Axe Is Notched, the strength bonus is +2.''


=====<div id="Final Count">FINAL COUNT</div>=====
=====<div id="final count">FINAL COUNT</div>=====
'''4R69'''
'''4R69'''
See My Axe Is Notched 4R52.
See My Axe Is Notched 4R52.
Line 2,272: Line 2,269:
----
----


=====<div id="Elven Brooch">ELVEN BROOCH</div>=====
=====<div id="elven brooch">ELVEN BROOCH</div>=====
'''4U63'''
'''4U63'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,281: Line 2,278:
discard this possession instead.
discard this possession instead.


=====<div id="Under the Living Earth">UNDER THE LIVING EARTH</div>=====
=====<div id="under the living earth">UNDER THE LIVING EARTH</div>=====
'''4C105'''
'''4C105'''
The twilight token added for the cost of this card adds to the strength bonus provided by its effect.
The twilight token added for the cost of this card adds to the strength bonus provided by its effect.
''If the twilight pool is empty when this card is played, Gandalf is strength +1.''
''If the twilight pool is empty when this card is played, Gandalf is strength +1.''


=====<div id="Come Down">COME DOWN</div>=====
=====<div id="come down">COME DOWN</div>=====
'''4R146'''
'''4R146'''
This card allows all allies to take wounds from archery fire.
This card allows all allies to take wounds from archery fire.
Line 2,292: Line 2,289:
----
----


=====<div id="Uruk Regular">URUK REGULAR</div>=====
=====<div id="uruk regular">URUK REGULAR</div>=====
'''4C192'''
'''4C192'''
This card’s special ability makes the twilight cost of an Uruk-hai –1 for each Uruk-hai you spot other than this card.
This card’s special ability makes the twilight cost of an Uruk-hai –1 for each Uruk-hai you spot other than this card.
''If you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher’s twilight cost is 1.''
''If you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher’s twilight cost is 1.''


=====<div id="Howl of Harad">HOWL OF HARAD</div>=====
=====<div id="howl of harad">HOWL OF HARAD</div>=====
'''4U236'''
'''4U236'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,305: Line 2,302:
make the Free Peoples Player wound a Ring-bound companion.
make the Free Peoples Player wound a Ring-bound companion.


=====<div id="Ithilien Wilderness">ITHILIEN WILDERNESS</div>=====
=====<div id="ithilien wilderness">ITHILIEN WILDERNESS</div>=====
'''4R237'''
'''4R237'''
'''''Erratum''''':
'''''Erratum''''':
Line 2,318: Line 2,315:
----
----


=====<div id="Southron Fighter">SOUTHRON FIGHTER</div>=====
=====<div id="southron fighter">SOUTHRON FIGHTER</div>=====
'''4R251'''
'''4R251'''
The foil version of this card has a different image from the non-foil version.
The foil version of this card has a different image from the non-foil version.


=====<div id="Frodo, Courteous Halfling">FRODO, COURTEOUS HALFLING</div>=====
=====<div id="frodo, courteous halfling">FRODO, COURTEOUS HALFLING</div>=====
'''4R301'''
'''4R301'''
This card only prevents Shadow cards that make you discard from hand or draw deck. If a  
This card only prevents Shadow cards that make you discard from hand or draw deck. If a  
Line 2,328: Line 2,325:
''If a Dunlending Rampager is played, Courteous Halfling does not prevent the Free Peoples player from discarding. Since the game text of the Rampager says “may discard,” a choice is provided.''
''If a Dunlending Rampager is played, Courteous Halfling does not prevent the Free Peoples player from discarding. Since the game text of the Rampager says “may discard,” a choice is provided.''


=====<div id="Horse-country">HORSE-COUNTRY</div>=====
=====<div id="horse-country">HORSE-COUNTRY</div>=====
'''4U326'''
'''4U326'''
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:
Line 2,336: Line 2,333:
----
----


=====<div id="Derndingle">DERNDINGLE</div>=====
=====<div id="derndingle">DERNDINGLE</div>=====
'''4U330'''
'''4U330'''
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:
Line 2,342: Line 2,339:
at Derndingle, the move limit is +1 for this turn.
at Derndingle, the move limit is +1 for this turn.


=====<div id="Ered Nimrais">ERED NIMRAIS</div>=====
=====<div id="ered nimrais">ERED NIMRAIS</div>=====
'''4U343'''
'''4U343'''
When Sméagol is played to Ered Nimrais and The Nine Walkers is in play, his twilight cost is 1.
When Sméagol is played to Ered Nimrais and The Nine Walkers is in play, his twilight cost is 1.


=====<div id="Caves of Aglarond">CAVES OF AGLAROND</div>=====
=====<div id="caves of aglarond">CAVES OF AGLAROND</div>=====
'''4U352'''
'''4U352'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,355: Line 2,352:
----
----


=====<div id="Great Hall">GREAT HALL</div>=====
=====<div id="great hall">GREAT HALL</div>=====
'''4U353'''
'''4U353'''
Each [Rohan] ally participates in archery fire and skirmishes at this site as if this were his or her home site.
Each [Rohan] ally participates in archery fire and skirmishes at this site as if this were his or her home site.


=====<div id="Berserk Rager">BERSERK RAGER</div>=====
=====<div id="berserk rager">BERSERK RAGER</div>=====
'''5U45'''
'''5U45'''
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
The tokens removed for the special ability on this card must all be removed from the same machine.
The tokens removed for the special ability on this card must all be removed from the same machine.


=====<div id="Berserk Savage">BERSERK SAVAGE</div>=====
=====<div id="berserk savage">BERSERK SAVAGE</div>=====
'''5R46'''
'''5R46'''
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
Line 2,371: Line 2,368:
----
----


=====<div id="Berserk Slayer">BERSERK SLAYER</div>=====
=====<div id="berserk slayer">BERSERK SLAYER</div>=====
'''5R47'''
'''5R47'''
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
The tokens removed for the special ability on this card must all be removed from the same machine.
The tokens removed for the special ability on this card must all be removed from the same machine.


=====<div id="Uruk-hai Berserker">URUK-HAI BERSERKER</div>=====
=====<div id="uruk-hai berserker">URUK-HAI BERSERKER</div>=====
'''5U63'''
'''5U63'''
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.


=====<div id="Eye of Barad-dûr">EYE OF BARAD-DÛR</div>=====
=====<div id="eye of barad-dûr">EYE OF BARAD-DÛR</div>=====
'''5R96'''
'''5R96'''
This card must be played in order to use its response text, which is affected by cards like Legolas, Dauntless Hunter. The text “discard this card to” is superfluous.
This card must be played in order to use its response text, which is affected by cards like Legolas, Dauntless Hunter. The text “discard this card to” is superfluous.
Line 2,386: Line 2,383:
----
----


=====<div id="Sting, Baggins Heirloom">STING, BAGGINS HEIRLOOM</div>=====
=====<div id="sting, baggins heirloom">STING, BAGGINS HEIRLOOM</div>=====
'''5R116'''
'''5R116'''
The collector’s information printed on the Tengwar version of this card (a tournament  
The collector’s information printed on the Tengwar version of this card (a tournament  
promo card) was printed incorrectly as 4 R 100. This information should be read as 5 R 116.
promo card) was printed incorrectly as 4 R 100. This information should be read as 5 R 116.


=====<div id="Quickbeam, Bregalad">QUICKBEAM, BREGALAD</div>=====
=====<div id="quickbeam, bregalad">QUICKBEAM, BREGALAD</div>=====
'''6C33'''
'''6C33'''
Like other similar cards, this card’s game text should say “Ent or unbound Hobbit.” For each Ent or each unbound Hobbit, the twilight cost is –1.
Like other similar cards, this card’s game text should say “Ent or unbound Hobbit.” For each Ent or each unbound Hobbit, the twilight cost is –1.


=====<div id="Sword of Dol Guldur">SWORD OF DOL GULDUR</div>=====
=====<div id="sword of dol guldur">SWORD OF DOL GULDUR</div>=====
'''6R85'''
'''6R85'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,406: Line 2,403:
----
----


=====<div id="Held">HELD</div>=====   
====HELD====   
6R109
6R109
The “site 9” referred to on this card is any site 9 card from any block.
The “site 9” referred to on this card is any site 9 card from any block.


=====<div id="Don’t Look at Them">DON’T LOOK AT THEM</div>=====
=====<div id="don’t look at them">DON’T LOOK AT THEM</div>=====
'''6R39'''
'''6R39'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,419: Line 2,416:
minion).
minion).


=====<div id="They Stole It">THEY STOLE IT</div>=====
=====<div id="they stole it">THEY STOLE IT</div>=====
'''6R46'''
'''6R46'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,430: Line 2,427:
----
----


=====<div id="It Burns Us">IT BURNS US</div>=====
=====<div id="it burns us">IT BURNS US</div>=====
'''6U110'''
'''6U110'''
This card counts both Free Peoples cultures and Shadow cultures when cards are revealed.
This card counts both Free Peoples cultures and Shadow cultures when cards are revealed.


=====<div id="Loyalty Unshaken">LOYALTY UNSHAKEN</div>=====
=====<div id="loyalty unshaken">LOYALTY UNSHAKEN</div>=====
'''7R10'''
'''7R10'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,444: Line 2,441:
stacked on this condition. Discard this condition.
stacked on this condition. Discard this condition.


=====<div id="Slaked Thirsts">SLAKED THIRSTS</div>=====
=====<div id="slaked thirsts">SLAKED THIRSTS</div>=====
'''7U14'''
'''7U14'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,454: Line 2,451:
----
----


=====<div id="Terrible and Evil">TERRIBLE AND EVIL</div>=====
=====<div id="terrible and evil">TERRIBLE AND EVIL</div>=====
'''7R50'''
'''7R50'''
If Gandalf is exhausted, he cannot exert to pay the cost of this card, even if X is equal to zero.
If Gandalf is exhausted, he cannot exert to pay the cost of this card, even if X is equal to zero.


=====<div id="No Safe Places">NO SAFE PLACES</div>=====
=====<div id="no safe places">NO SAFE PLACES</div>=====
'''7R66'''
'''7R66'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,465: Line 2,462:
for each culture revealed.
for each culture revealed.


=====<div id="City of Men">CITY OF MEN</div>=====
=====<div id="city of men">CITY OF MEN</div>=====
'''7C83'''
'''7C83'''
You may discard only one [Sauron] minion for each copy of this card played.
You may discard only one [Sauron] minion for each copy of this card played.
Line 2,471: Line 2,468:
----
----


=====<div id="Footman’s Armor">FOOTMAN’S ARMOR</div>=====
=====<div id="footman’s armor">FOOTMAN’S ARMOR</div>=====
'''7U93'''
'''7U93'''
Each time the response for this card is activated, the conditions for being overwhelmed must be checked again.
Each time the response for this card is activated, the conditions for being overwhelmed must be checked again.


=====<div id="Pippin’s Sword">PIPPIN’S SWORD</div>=====
=====<div id="pippin’s sword">PIPPIN’S SWORD</div>=====
'''7R114'''
'''7R114'''
'''''Clarification''''':
'''''Clarification''''':
Bearer must be Pippin.
Bearer must be Pippin.
Skirmish:Exert Pippin twice to make him  
Skirmish:Exert Pippin twice to make him  
strength +1 for each [Gondor] companion you spot.
strength +1 for each µ companion you spot.


----
----


=====<div id="Desert Runner">DESERT RUNNER</div>=====
=====<div id="desert runner">DESERT RUNNER</div>=====
'''7C133'''
'''7C133'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,492: Line 2,489:
wound that character.
wound that character.


=====<div id="Desert Scout">DESERT SCOUT</div>=====
=====<div id="desert scout">DESERT SCOUT</div>=====
'''7C134'''
'''7C134'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,500: Line 2,497:
wound that character.
wound that character.


=====<div id="Desert Sneak">DESERT SNEAK</div>=====
=====<div id="desert sneak">DESERT SNEAK</div>=====
'''7C135'''
'''7C135'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,510: Line 2,507:
----
----


=====<div id="Loathsome">LOATHSOME</div>=====
=====<div id="loathsome">LOATHSOME</div>=====
'''7R182'''
'''7R182'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,518: Line 2,515:
This card is played as a response to the end of a skirmish that involved a Nazgûl, even if that skirmish ends before resolution. If the skirmish is ending because it is resolving normally, the discard of the possession does not effect the resolution of that skirmish.
This card is played as a response to the end of a skirmish that involved a Nazgûl, even if that skirmish ends before resolution. If the skirmish is ending because it is resolving normally, the discard of the possession does not effect the resolution of that skirmish.


=====<div id="Grimbold, Marshal of Rohan">GRIMBOLD, MARSHAL OF ROHAN</div>=====
=====<div id="grimbold, marshal of rohan">GRIMBOLD, MARSHAL OF ROHAN</div>=====
'''7R233'''
'''7R233'''
This card can replace sites only in the King block format. See Section Two, '''adventure deck'''.
This card can replace sites only in the King block format. See Section Two, '''adventure deck'''.


=====<div id="Above the Battlement">ABOVE THE BATTLEMENT</div>=====
=====<div id="above the battlement">ABOVE THE BATTLEMENT</div>=====
'''7C262'''
'''7C262'''
When you play this card you must choose one of the following actions: (1) play a besieger stacked on a site you control; or (2) remove a burden to play a [Sauron] Orc from your discard pile.
When you play this card you must choose one of the following actions: (1) play a besieger stacked on a site you control; or (2) remove a burden to play a [Sauron] Orc from your discard pile.
Line 2,528: Line 2,525:
----
----


=====<div id="Mordor Assassin">MORDOR ASSASSIN</div>=====
=====<div id="mordor assassin">MORDOR ASSASSIN</div>=====
'''7R284'''
'''7R284'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,538: Line 2,535:
Removing the threat is a cost that must be paid before threats are triggered.
Removing the threat is a cost that must be paid before threats are triggered.


=====<div id="Mordor Defender">MORDOR DEFENDER</div>=====
=====<div id="mordor defender">MORDOR DEFENDER</div>=====
'''7C285'''
'''7C285'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,544: Line 2,541:
[Sauron] minion to add a threat.
[Sauron] minion to add a threat.


=====<div id="Mordor Savage">MORDOR SAVAGE</div>=====
=====<div id="mordor savage">MORDOR SAVAGE</div>=====
'''7C289'''
'''7C289'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,552: Line 2,549:
----
----


=====<div id="Orc Officer">ORC OFFICER</div>=====
=====<div id="orc officer">ORC OFFICER</div>=====
'''7U302'''
'''7U302'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,559: Line 2,556:
burdens.
burdens.


=====<div id="Orc Pursuer">ORC PURSUER</div>=====
=====<div id="orc pursuer">ORC PURSUER</div>=====
'''7C303'''
'''7C303'''
This card from ''The Return of the King'' set has the same name as card 5 C 108 from the ''Battle of Helm’s Deep'' set. You may have up to four  
This card from ''The Return of the King'' set has the same name as card 5 C 108 from the ''Battle of Helm’s Deep'' set. You may have up to four  
copies of 5 C 108 and up to four copies of 7 C 303 in your deck.
copies of 5 C 108 and up to four copies of 7 C 303 in your deck.


=====<div id="Isengard Ruined">ISENGARD RUINED</div>=====
=====<div id="isengard ruined">ISENGARD RUINED</div>=====
'''7U331'''
'''7U331'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,572: Line 2,569:
----
----


=====<div id="Anduin Banks">ANDUIN BANKS</div>=====
=====<div id="anduin banks">ANDUIN BANKS</div>=====
'''7U341'''
'''7U341'''
This card from ''The Return of the King'' set has the same name as card '''1C356''' from the ''Fellowship of the Ring'' set.
This card from ''The Return of the King'' set has the same name as card '''1C356''' from the ''Fellowship of the Ring'' set.


=====<div id="Morgul Vale">MORGUL VALE</div>=====
=====<div id="morgul vale">MORGUL VALE</div>=====
'''7U357'''
'''7U357'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,582: Line 2,579:
threats to make your [Sauron] minion strength +3.
threats to make your [Sauron] minion strength +3.


=====<div id="Saved from the Fire">SAVED FROM THE FIRE</div>=====
=====<div id="saved from the fire">SAVED FROM THE FIRE</div>=====
'''8R20'''
'''8R20'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,592: Line 2,589:
----
----


=====<div id="Elessar’s Edict">ELESSAR’S EDICT</div>=====
=====<div id="elessar’s edict">ELESSAR’S EDICT</div>=====
'''8R33'''
'''8R33'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,599: Line 2,596:
another exhausted [Gondor] Wraith to prevent that.
another exhausted [Gondor] Wraith to prevent that.


=====<div id="Black Dart">BLACK DART</div>=====
=====<div id="black dart">BLACK DART</div>=====
'''8U69'''
'''8U69'''
'''''Clarification''''':
'''''Clarification''''':
Line 2,608: Line 2,605:
Bearer cannot heal or bear mounts.
Bearer cannot heal or bear mounts.


=====<div id="Sméagol, Bearer of Great Secrets">SMÉAGOL, BEARER OF GREAT SECRETS</div>=====
=====<div id="sméagol, bearer of great secrets">SMÉAGOL, BEARER OF GREAT SECRETS</div>=====
'''9R+30'''
'''9R+30'''
You do not add a burden when you start this card as your Ring-bearer. (Your Ring-bearer is placed on the table, not played.)
You do not add a burden when you start this card as your Ring-bearer. (Your Ring-bearer is placed on the table, not played.)
Line 2,614: Line 2,611:
----
----


=====<div id="Celeborn, Lord of the Galadhrim">CELEBORN, LORD OF THE GALADHRIM</div>=====
=====<div id="celeborn, lord of the galadhrim">CELEBORN, LORD OF THE GALADHRIM</div>=====
'''10R7'''
'''10R7'''
This card’s collector’s info was misprinted as 10R6.
This card’s collector’s info was misprinted as 10R6.


=====<div id="golLum, Mad Thing">GOLLUM, MAD THING</div>=====
=====<div id="gollum, mad thing">GOLLUM, MAD THING</div>=====
'''10R21'''
'''10R21'''
Gollum’s game text does not apply if a Shadow player assigns him to a skirmish.
Gollum’s game text does not apply if a Shadow player assigns him to a skirmish.


=====<div id="Field of the Fallen">FIELD OF THE FALLEN</div>=====
=====<div id="field of the fallen">FIELD OF THE FALLEN</div>=====
'''10U43'''
'''10U43'''
'''''Clarification''''':
'''''Clarification''''':
Please note that all contributions to the LOTR-TCG Wiki may be edited, altered, or removed by other contributors. Your writing is liable to be edited mercilessly, so be sure to back up any major claims with links if possible.

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: