Editing Comprehensive Rules 4.0

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When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.
When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.


''Orc Ambusher says, “The roaming penalty for each {{C|Sauron}} minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.
''Orc Ambusher says, “The roaming penalty for each {{Culture|Sauron}} minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.


''Éomer, Third Marshal of Riddermark says, “While you can spot a {{C|Rohan}} Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.
''Éomer, Third Marshal of Riddermark says, “While you can spot a {{Culture|Rohan}} Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.


''Grishnákh, Orc Captain says, “The site number of each {{C|Sauron}} Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a {{C|Sauron}} Orc, so his site number would be reduced after he entered play.''
''Grishnákh, Orc Captain says, “The site number of each {{Culture|Sauron}} Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a {{Culture|Sauron}} Orc, so his site number would be reduced after he entered play.''


Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)
Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)


''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a {{C|Sauron}} Orc strength –X.”), spotting 6 burdens on Frodo.  
''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a {{Culture|Sauron}} Orc strength –X.”), spotting 6 burdens on Frodo.  


''Frodo’s strength is 3 + 1 – 6 = –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) = 1.''
''Frodo’s strength is 3 + 1 – 6 = –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) = 1.''
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