Editing Bill the Pony (3U106)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|3U106|[[Realms of the Elf-Lords Index]]|[[Why Shouldn't I Keep It? (3R105)|Why Shouldn't I Keep It? (3R105)]]|[[Frodo's Pipe (3U107)|Frodo's Pipe (3U107)]]}}
{{NavBar|3U106|[[Realms of the Elf-Lords Index]]|[[Why Shouldn't I Keep It? (3R105)|Why Shouldn't I Keep It? (3R105)]]|[[Frodo's Pipe (3U107)|Frodo's Pipe (3U107)]]}}
{{CardTabs|Shire}}
{{CardTabs|Shire}}


[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Possession]] from the [[Realms of the Elf-Lords]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Possession]] from the [[Realms of the Elf-Lords]] set.
{{CardInfobox|3U106}}
{{CardInfobox|3U106}}
{{QueryCardCategories|3U106}}</noinclude>
 
{{QueryCardCategories|3U106}}
= Strategy =
= Strategy =
'''Bill the Pony''' is one of the core [[choke]] cards of [[Fellowship Block]]. Similarly to {{Card|No Stranger to the Shadows}} or {{Card|A Talent for not being Seen}}, he offsets the [[twilight]] generated by having a [[companion]] in your [[Fellowship]] when you move. Bill the Pony can be played on [[Frodo]], and is thus useful in every Fellowship in the main [[format]]s where he is legal.
Bill the Pony is one of the core [[choke]] cards of [[Fellowship Block]]. Similarly to {{Card|No Stranger to the Shadows}} or {{Card|A Talent for not being Seen}}, he offsets the [[twilight]] generated by having a [[companion]] in your [[Fellowship]]. Bill the Pony can be played on [[Frodo]], and is thus useful in every Fellowship in the main [[format]]s where he is legal.


The more choke cards you stack, the more effective they become, so he's often played with those two cards, as well as {{Card|Aragorn, Heir to the White City}}, {{Card|Consorting with Wizards}}, {{Card|Sting}}, and occasionally {{Card|Galadriel, Lady of Light}} and {{Card|Gimli, Dwarf of the Mountain-Race}}. In [[Fellowship Block]], he's always discarded at {{Card|The Bridge of Khazad-Dum}}, and often discarded at [[site]] 4, so you'll need to play him twice. {{Card|Sam, Faithful Companion}} can help with that, [[downloading]] Bill twice, but keeping Sam around long enough to do that is usually counterproductive to keeping your twilight generation down, so Sam often ends up as a [[chump blocker]] instead.
The more choke cards you stack, the more effective they become, so he's often played with those two cards, as well as {{Card|Aragorn, Heir to the White City}}, {{Card|Consorting with Wizards}}, {{Card|Sting}}, and occasionally {{Card|Galadriel, Lady of Light}} and {{Card|Gimli, Dwarf of the Mountain-Race}}. In [[Fellowship Block]], he's always discarded at {{Card|The Bridge of Khazad-Dum}}, and often discarded at [[site]] 4, so you'll need to play him twice. {{Card|Sam, Faithful Companion}} can help with that, [[downloading]] Bill twice, but keeping Sam around long enough to do that is usually counterproductive to keeping your twilight generation down, so Sam often ends up as a [[chump blocker]] instead.
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In [[Tower Block]] and [[Towers Standard]], there are fewer [[underground]] sites to get Bill down. While some of the other choke cards are [[X-list]]ed, he's often played alongside {{Card|Legolas, Dauntless Hunter}}. In later [[format]]s, Bill is consigned to the X-list himself along with most of the other choke cards.
In [[Tower Block]] and [[Towers Standard]], there are fewer [[underground]] sites to get Bill down. While some of the other choke cards are [[X-list]]ed, he's often played alongside {{Card|Legolas, Dauntless Hunter}}. In later [[format]]s, Bill is consigned to the X-list himself along with most of the other choke cards.


Bill the Pony comes back off the X-list for [[Expanded]], where he is only on the [[R-list]], limiting you to one copy of him per deck. It hardly matters, though, because [[underground]] sites are far too popular in that format. Even if you packed strong [[Site Manipulation|site manipulation]], the one site that can't ever be manipulated, {{Card|Mount Doom}}, is underground.
Bill the Pony comes back off the X-list for [[Expanded]], where he is only on the [[R-list]], limiting you to one copy of him per deck. It hardly matters, though, because [[underground]] sites are far too popular in that format. Even if you packed strong [[Site Manipulation|site manipulation]], the one sote that can't ever be manipulated, {{Card|Mount Doom}}, is underground.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
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* [[Underground]] [[site]]s. In [[Fellowship Block]], Bill always gets discarded at {{Card|The Bridge of Khazad-Dum}}, and can be discarded at [[site]] 4 if it's {{Card|Balin's Tomb}}, {{Card|Great Chasm}}, {{Card|Mithril Mine}}, or {{Card|Moria Stairway}}. In [[Tower Block]]/[[Towers Standard]], it's just {{Card|Caves of Aglarond}} and {{Card|Cavern Entrance}}. (Technically, {{Card|Caverns of Isengard}} also discards Bill, but since it's the last site and Bill still reduces the twilight generated at that site, it doesn't matter.)
* [[Underground]] [[site]]s. In [[Fellowship Block]], Bill always gets discarded at {{Card|The Bridge of Khazad-Dum}}, and can be discarded at [[site]] 4 if it's {{Card|Balin's Tomb}}, {{Card|Great Chasm}}, {{Card|Mithril Mine}}, or {{Card|Moria Stairway}}. In [[Tower Block]]/[[Towers Standard]], it's just {{Card|Caves of Aglarond}} and {{Card|Cavern Entrance}}. (Technically, {{Card|Caverns of Isengard}} also discards Bill, but since it's the last site and Bill still reduces the twilight generated at that site, it doesn't matter.)
* Shadow sides that do well with relatively little twilight, such as {{C|Moria}} [[swarm]] and [[Isenorcs]].
* Shadow sides that do well woth relatively little twilight, such as {{C|Moria}} [[swarm]] and [[Isenorcs]].


= Rulings =
= Rulings =
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