Editing Arwen, Queen of Elves and Men (10R6)

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{{QueryCardCategories|10R6}}</noinclude>
{{QueryCardCategories|10R6}}</noinclude>
= Strategy =
= Strategy =
'''Arwen, Queen of Elves and Men''' is one of the strongest versions of [[Arwen]] at the cost of being somewhat unreliable, much like her predecessors {{Card|Arwen, Daughter of Elrond}} and {{Card|Arwen, Fair Elf Maiden}}. She's cheap enough at two [[twilight cost]] to easily fit into a starting Fellowship, and, as long as your strategy involves other strong skirmishers or consistently [[wound]]ing minions every turn, she's easily as good as an 8 or 10 [[strength]] companion. She does have weaknesses{{--}}her gametext is strong but often inconsistent{{--}}but she's one of several strong {{C|Elven}} skirmishers in [[Movie Block]], and a part of that culture's resurgence in that format. She appears at least occasionally in almost every deck with a significant {{C|Elven}} contingent in Movie, including [[archery]] decks, [[Elfman]], [[Telepathy]] and [[Elvents]], and [[Rainbow Wounding]].
'''Arwen, Queen of Elves and Men''' is one of the strongest versions of [[Arwen]]. She's cheap enough at two [[twilight cost]] to easily fit into a starting Fellowship, and, as long as your strategy involves other strong skirmishers or consistently [[wound]]ing minions every turn, she's easily as good as an 8 or 10 [[strength]] companion. She does have weaknesses{{--}}her gametext is strong but often inconsistent{{--}}but she's one of several strong {{C|Elven}} skirmishers in [[Movie Block]], and a part of that culture's resurgence in that format. She continues in the chain of Arwen cards that are strong skirmishers who make up for their cost-efficiency with being unreliable, like {{Card|Arwen, Daughter of Elrond}} and {{Card|Arwen, Fair Elf Maiden}}.  


To get the most out of Arwen, you need to carefully shape the wounds on the opponent's minions. [[Direct wounding]] can wound minions to set up her bonuses. You can't control [[archery]], but it does pose a difficult choice for your opponent: kill off minions (and possibly ruin a [[swarm]]), or give Arwen a free win or [[overwhelm]] in her skirmish. When you get to the [[Assignment Phase]], try to assign unwounded minions to skirmishes they'll lose (but survive). Then, resolve the skirmishes that will wound but not kill minions first, then resolve skirmishes that will kill minions after Arwen's skirmish. She's great as a partner for another high-strength, low-[[damage]] skirmisher, like [[Aragorn]] in [[Elfman]] or other {{C|Elven}} staples like {{Card|Glorfindel, Revealed in Wrath}} or {{Card|Gil-Galad, Elven High king}}.
To get the most out of Arwen, you need to carefully shape the wounds on the opponent's minions. [[Direct wounding]] can wound minions to set up her bonuses. You can't control [[archery]], but it does pose a difficult choice for your opponent: kill off minions (and possibly ruin a [[swarm]]), or give Arwen a free win or [[overwhelm]] in her skirmish. When you get to the [[Assignment Phase]], try to assign unwounded minions to skirmishes they'll lose (but survive). Then, resolve the skirmishes that will wound but not kill minions first, then resolve skirmishes that will kill minions after Arwen's skirmish. She's great as a partner for another high-strength, low-[[damage]] skirmisher, like [[Aragorn]] in [[Elfman]] or other {{C|Elven}} staples like {{Card|Glorfindel, Revealed in Wrath}} or {{Card|Gil-Galad, Elven High king}}.


Once you get rolling, she's quite effective at setting up overwhelms or simply wiping out the strongest minion in a swarm of weaker minions. She's especially effective against [[swarm]] and semi-swarm decks that play many minions with two or more vitality, like [[Isengard Orcs]], [[Morgul Orcs]], and some {{C|Sauron}} and {{C|Raider}} strategies. Her gametext applies to ''each'' minion skirmishing her, so swarm decks will often have a lot of trouble winning a skirmish against her at all. She's also great against Shadow decks that tend to [[exert]] their minions, like [[Sauron Grind]] or decks using [[Enduring]] [[Nazgul]]. Where she falters somewhat is against single large minions, especially minions with some protection from wounding from cards like {{Card|Broad-Bladed Sword}} or {{Card|Easterling Polearm}}, due to her relatively low threshold to be overwhelmed and the lack of wounded minions to spot. {{C|Elven}} decks can patch up this weakness with skirmish [[event]]s like {{Card|Supporting Fire}}, and [[Rainbow Wounding]] often can notch wounds to spot with {{Card|Brego}} and {{Card|Slaked Thirsts}}, but she's still somewhat disappointing with only one wounded minion to spot. This weakness is mixed! She always serves as a quiet deterrent to playing one more extra minion just to cycle it, or keeping many wounded minions alive through salvo of archery fire. Your opponent either risks boosting Arwen in her skirmish, or else has to sacrifice the opportunity to get a little more value out of a half-dead minion.
Once you get rolling, she's quite effective at setting up overwhelms or simply wiping out the strongest minion in a swarm of weaker minions. Her exclusive [[hand weapon]], {{Card|Gwemegil}}, is one of the best exclusive hand weapons in [[Movie Block]], and one of the very few [[Damage|Damage +1]] cards available to [[Elf|elves]]. It's great for cycling your hand or activating {{Card|Glimpse of Fate}}, but it can [[clog]] your hand if you don't have Arwen in play. {{Card|Asfaloth}} and {{Card|Asfaloth, Elven Steed}} are both decent, and get the best of both worlds: they aren't exclusive to her so they won't get stuck in your hand, but are better on her.
 
Her exclusive [[hand weapon]], {{Card|Gwemegil}}, is one of the best exclusive hand weapons in [[Movie Block]], and one of the very few [[Damage|Damage +1]] cards available to [[Elf|elves]]. It's great for cycling your hand or activating {{Card|Glimpse of Fate}}, but it can [[clog]] your hand if you don't have Arwen in play. {{Card|Asfaloth}} and {{Card|Asfaloth, Elven Steed}} are both decent, and get the best of both worlds: they aren't exclusive to her so they won't get stuck in your hand, but are better on her. This reliance on possessions makes her less effective against [[Corsair]]s with {{Card|Corsair Marauder}}, despite the fact that they're a semi-swarm deck.


She can be a strong [[Starting Fellowship|starting companion]] in {{C|Elven}} decks, but oftentimes you'll want to play her after a bit more setup. Early in the game, where you'll generally have just one archer (probably {{Card|Legolas, Greenleaf}} or some other [[Legolas]]) and little other wounding and little to boost her, she can't handle much more than a strength 7 minion, and has a relatively low overwhelm threshold of 14 if she can spot one wounded minion. She comes into her own once you already have other strong skirmishers, or multiple archers, or can immediately equip her with one of her possessions. The main reason not to run Arwen is also one of her best partners in a starting Fellowship: {{Card|Glorfindel, Revealed in Wrath}}. While Arwen can easily be the equivalent of 8 or 10 strength depending on the situation, Glorfindel is a solid, consistent 9 strength all the time for the same cost.
She can be a strong [[Starting Fellowship|starting companion]] in {{C|Elven}} decks, but oftentimes you'll want to play her after a bit more setup. Early in the game, where you'll generally have just one archer (probably {{Card|Legolas, Greenleaf}} or some other [[Legolas]]) and little other wounding and little to boost her, she can't handle much more than a strength 7 minion, and has a relatively low overwhelm threshold of 14 if she can spot one wounded minion. She comes into her own once you already have other strong skirmishers, or multiple archers, or can immediately equip her with one of her possessions. The main reason not to run Arwen is also one of her best partners in a starting Fellowship: {{Card|Glorfindel, Revealed in Wrath}}. While Arwen can easily be the equivalent of 8 or 10 strength depending on the situation, Glorfindel is a solid, consistent 9 strength all the time for the same cost.
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