Editing Armor (1C92)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|1C92|[[Fellowship of the Ring Index]]|[[Aragorn's Pipe (1U91)|Aragorn's Pipe (1U91)]]|[[Arwen's Fate (1R93)|Arwen's Fate (1R93)]]}}
{{NavBar|1C92|[[Fellowship of the Ring Index]]|[[Aragorn's Pipe (1U91)|Aragorn's Pipe (1U91)]]|[[Arwen's Fate (1R93)|Arwen's Fate (1R93)]]}}
{{CardTabs|Gondor}}
{{CardTabs|Gondor}}
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{{CardInfobox|1C92}}
{{CardInfobox|1C92}}
{{QueryCardCategories|1C92}}</noinclude>
{{QueryCardCategories|1C92}}
= Strategy =
= Strategy =
The simplest eponymous possession, Armor is a bearable possession that limits the number of wounds a Man takes in a skirmish. In this way, Armor functions similarly to {{Card|Gimli's Helm}}, {{Card|King's Mail}}, or {{Card|Swiftly and Softly}} (outside of Towers sites 1 through 5). Armor effectively prevents damage bonus minions or skirmish wounding actions from killing a companion that is not exhausted. Note that Armor functions differently to cards such as {{Card|Mithril-Coat}} or {{Card|Armor of the Citadel}}, which only remove damage bonuses.
The simplest eponymous possession, Armor is a bearable possession that limits the number of wounds a Man takes in a skirmish. In this way, Armor functions similarly to {{Card|Gimli's Helm}}, {{Card|King's Mail}}, or {{Card|Swiftly and Softly}} (outside of Towers sites 1 through 5). Armor effectively prevents damage bonus minions or skirmish wounding actions from killing a companion that is not exhausted. Note that Armor functions differently to cards such as {{Card|Mithril-Coat}} or {{Card|Armor of the Citadel}}, which only remove damage bonuses.
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