Editing Armor (1C92)
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{{NavBar|1C92|[[Fellowship of the Ring Index]]|[[Aragorn's Pipe (1U91)|Aragorn's Pipe (1U91)]]|[[Arwen's Fate (1R93)|Arwen's Fate (1R93)]]}} | {{NavBar|1C92|[[Fellowship of the Ring Index]]|[[Aragorn's Pipe (1U91)|Aragorn's Pipe (1U91)]]|[[Arwen's Fate (1R93)|Arwen's Fate (1R93)]]}} | ||
{{CardTabs|Gondor}} | {{CardTabs|Gondor}} | ||
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{{CardInfobox|1C92}} | {{CardInfobox|1C92}} | ||
{{QueryCardCategories|1C92}} | {{QueryCardCategories|1C92}} | ||
= Strategy = | = Strategy = | ||
The simplest eponymous possession, Armor is a bearable possession that limits the number of wounds a Man takes in a skirmish. In this way, Armor functions similarly to {{Card|Gimli's Helm}}, {{Card|King's Mail}}, or {{Card|Swiftly and Softly}} (outside of Towers sites 1 through 5). Armor effectively prevents damage bonus minions or skirmish wounding actions from killing a companion that is not exhausted. Note that Armor functions differently to cards such as {{Card|Mithril-Coat}} or {{Card|Armor of the Citadel}}, which only remove damage bonuses. | The simplest eponymous possession, Armor is a bearable possession that limits the number of wounds a Man takes in a skirmish. In this way, Armor functions similarly to {{Card|Gimli's Helm}}, {{Card|King's Mail}}, or {{Card|Swiftly and Softly}} (outside of Towers sites 1 through 5). Armor effectively prevents damage bonus minions or skirmish wounding actions from killing a companion that is not exhausted. Note that Armor functions differently to cards such as {{Card|Mithril-Coat}} or {{Card|Armor of the Citadel}}, which only remove damage bonuses. |