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'''Archer''' is a [[loaded keyword]] appearing on characters skilled with a bow. At the end of the [[Archery Phase]], each player tallies up the total number of archers on their side (plus or minus any bonuses or penalties), and "fires" that many arrows onto their opponent, which are placed as wounds on eligible targets.  
'''Archer''' is a [[loaded keyword]] appearing on characters skilled with a bow. At the end of the [[Archery Phase]], each player tallies up the total number of archers on their side (plus or minus any bonuses or penalties), and "fires" that many arrows onto their opponent, which are placed as wounds on eligible targets.  
Although archers are the "default" way of increasing the archery total, there are quite a few cards that increase the archery total directly without increasing the number of archers (see {{Card|Double Shot}}). Most archery-based deck strategies will revolve around those alternate bonuses rather than relying on archers to succeed on their own.


The {{C|Elven}} culture is the most prominent user of archers in the game, with most other [[Free Peoples]] cultures struggling to put arrows in the air and needing to spend resources to only temporarily harry their foes (see {{Card|Hand Axe}}, {{Card|Rohirrim Bow}}, and {{Card|Gondor Bow}}). Most [[Shadow]] cultures have access to at least a limited contingent of archers, notably {{C|Moria}}, {{C|Isengard}}, and {{C|Raider}}.   
The {{C|Elven}} culture is the most prominent user of archers in the game, with most other [[Free Peoples]] cultures struggling to put arrows in the air and needing to spend resources to only temporarily harry their foes (see {{Card|Hand Axe}}, {{Card|Rohirrim Bow}}, and {{Card|Gondor Bow}}). Most [[Shadow]] cultures have access to at least a limited contingent of archers, notably {{C|Moria}}, {{C|Isengard}}, and {{C|Raider}}.   
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