Aragorn, Ranger of the North (1R89)

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An Able Guide (1R88)
Back to Fellowship of the Ring Index
Aragorn, Ranger of the North (1R89T)


Set: Fellowship of the Ring
Kind: Free Peoples
Culture: Gondor
Twilight: 4
Card Type: Companion • Man
Strength: 8
Vitality: 4
Signet: Gandalf
Game Text: Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.
Lore: “‘Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy....'”
Rarity: R

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General Strategy

Great splash companion.

Do not use him thinking he will be the hero of your deck. There are other Aragorns for that. Ranger of the North is best for one thing, speed bump. No support cards, no events, just play him and when your ringbearer is feeling the weight of minions closing in around him, exert Ranger of the North three times to make him defender +3. He won't live, but Lord of the Rings is a game about sacrifice.

Strengths and Weaknesses

Strong Versus...

  • Swarm decks. A defender +3 companion can block four minions which will allow your fellowship to survive one more round.

Weak Versus...

wounding decks. Even though Aragorn can soak up four wounds, when he's wounded he can't exert to become defender +X. Keep him healthy and use him quick.

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • Clarify existing rules if needed.
  • Link to rules discussions on TLHH.

Extra Information

Other Versions of Aragorn

Other Prints of Aragorn, Ranger of the North