Aragorn, Ranger of the North (1R89)
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An Able Guide (1R88) | Back to Fellowship of the Ring Index |
Aragorn, Ranger of the North (1R89T) |
General Strategy
Great splash companion.
Do not use him thinking he will be the hero of your deck. There are other Aragorns for that. Ranger of the North is best for one thing, speed bump. No support cards, no events, just play him and when your ringbearer is feeling the weight of minions closing in around him, exert Ranger of the North three times to make him defender +3. He won't live, but Lord of the Rings is a game about sacrifice.
Strengths and Weaknesses
Strong Versus...
- Swarm decks. A defender +3 companion can block four minions which will allow your fellowship to survive one more round.
Weak Versus...
wounding decks. Even though Aragorn can soak up four wounds, when he's wounded he can't exert to become defender +X. Keep him healthy and use him quick.
Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
- Clarify existing rules if needed.
- Link to rules discussions on TLHH.
Extra Information
Other Versions of Aragorn
- Captain of Gondor (P)
- Defender of Free Peoples (P)
- Swift Hunter (P)
- Defender of Rohan (P)
- The Dunadan (W)
- King in Exile
- Heir to the White City
- Heir of Elendil
- Wingfoot
- Wingfoot (T)
- Defender of Free Peoples
- Defender of Free Peoples (M)
- Captain of Gondor
- Driven by Need
- Elessar Telcontar
- Elessar Telcontar (T)
- Guide and Protector
- Strider
- Strider (T)
- Strider (F)
- Isildur's Heir
- Isildur's Heir (F)
- Isildur's Heir (O)
- Swift Hunter
- Thorongil
- Thorongil (F)
- Thorongil (O)
- Defender of Rohan
- Defender of Rohan (F)
- Defender of Rohan (O)
- Heir to the Throne of Gondor
- Well-traveled Guide