Editing Aragorn, King in Exile (1P365)
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{{NavBar|1P365|[[Fellowship of the Ring Index]]|[[Gandalf, The Grey Wizard (1P364)|Gandalf, The Grey Wizard (1P364)]]|[[The Lord of the Rings, Trading Card Game (1M2)|The Lord of the Rings, Trading Card Game (1M2)]]}} | {{NavBar|1P365|[[Fellowship of the Ring Index]]|[[Gandalf, The Grey Wizard (1P364)|Gandalf, The Grey Wizard (1P364)]]|[[The Lord of the Rings, Trading Card Game (1M2)|The Lord of the Rings, Trading Card Game (1M2)]]}} | ||
{{CardTabs|Gondor}} | {{CardTabs|Gondor}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[Fellowship of the Ring]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1P365}} | {{CardInfobox|1P365}} | ||
{{QueryCardCategories|1P365}} | |||
= | {{QueryCardCategories|1P365}} | ||
= Strategy = | |||
Aragorn, King in Exile, has the simple ability to heal one wound at the start of your turn. Although that isn't flashy, it can certainly spell the difference between one of your companions withstanding your opponent's shadow side, or being lost to the goblins. The effectiveness of Aragorn's ability can be enhanced by damage reduction cards such as {{Card|Armor}} and {{Card|2R105}}, and supplemented with additional healing from cards like {{Card|Athelas}} and {{Card|Elrond, Herald to Gil-galad}}. | Aragorn, King in Exile, has the simple ability to heal one wound at the start of your turn. Although that isn't flashy, it can certainly spell the difference between one of your companions withstanding your opponent's shadow side, or being lost to the goblins. The effectiveness of Aragorn's ability can be enhanced by damage reduction cards such as {{Card|Armor}} and {{Card|2R105}}, and supplemented with additional healing from cards like {{Card|Athelas}} and {{Card|Elrond, Herald to Gil-galad}}. | ||
Unfortunately, Aragorn's healing is restricted to companions with | Unfortunately, Aragorn's healing is restricted to companions with Aragorn signet, which means that if you choose to use this version, you must also give careful consideration to which versions you are using of the other companions in your Fellowship. The good news is, there are plenty of strong character options with the Aragorn signet. In First Block alone, you have standouts like {{Card|Sam, Son of Hamfast}}, {{Card|Frodo, Reluctant Adventurer}} and {{Card|Arwen, Daughter of Elrond}}. Other respectable candidates include {{Card|Gandalf, The Grey Pilgrim}}, {{Card|Merry, From O'er the Brandywine}} and {{Card|Boromir, Lord of Gondor}}. | ||
In fact, King in Exile's game-text is one of the few, truly-effective uses of character signets in the game's production, and can provide the foundation for a deck which makes further use of the mechanic. {{Card|Hard Choice}}, for example, provides top-tier healing at a minimal cost (and fits right into King in Exile's strategic wheelhouse). Alternatively, some very interesting plays can be made with {{Card|These Are My People}}. Or perhaps there is some synergy to explore with {{Card|No Mere Ranger}}. | In fact, King in Exile's game-text is one of the few, truly-effective uses of character signets in the game's production, and can provide the foundation for a deck which makes further use of the mechanic. {{Card|Hard Choice}}, for example, provides top-tier healing at a minimal cost (and fits right into King in Exile's strategic wheelhouse). Alternatively, some very interesting plays can be made with {{Card|These Are My People}}. Or perhaps there is some synergy to explore with {{Card|No Mere Ranger}}. | ||
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Generally, it's important to get King in Exile out as early in the game as possible, because his healing occurs at the beginning of each turn. The later he shows up, the fewer wounds he will have the chance to heal. | Generally, it's important to get King in Exile out as early in the game as possible, because his healing occurs at the beginning of each turn. The later he shows up, the fewer wounds he will have the chance to heal. | ||
It is worth noting that Aragorn has the | It is worth noting that Aragorn has the Ranger keyword, and therefore has access to a large collection of cards which spot, exert or otherwise support rangers. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | == Synergizes With... == | ||
* | * ''List friendly cards that work well with this card'' | ||
== Strong Versus... == | == Strong Versus... == | ||
* | * ''List enemy cards this card does well against'' | ||
== Weak Versus... == | == Weak Versus... == | ||
* | * ''List enemy or friendly cards to avoid playing this card with'' | ||
= Rulings = | |||
''In this section'': | |||
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | |||
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | |||
* ''Link to rules discussions on TLHH'' | |||
= Alternate Personas = | = Alternate Personas = | ||
{{AlternateVersionTable|1P365}} | {{AlternateVersionTable|1P365}} | ||
= See Also = | |||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |