All Blades Perish (1U203)
What Is This New Devilry? (1U202) | Back to Fellowship of the Ring Index |
All Veils Removed (1R204) |
General Strategy
A versatile [wraith] event, All Blades Perish serves a number of purposes: It can help Nazgul survive the archery phase, prevent mid-skirmish wounding, and prevent Nazgul from being killed when they lose skirmishes, making double moves easier. The card also can be a nasty surprise for Free Peoples players who attempt to kill Nazgul via Legolas, Greenleaf or Aragorn's Bow, as, the Nazgul's survival will make their exertions a waste and could potentially lead to a dead companion. The card works particularly well with Enduring Nazgul, as the Shadow player often wants these to exert for the extra strength (Or to use their abilities), but this leaves them easily slain by wounding cards. All Blades Perish also helps Nazgul with Regroup abilities (Such as Ulaire Lemenya, Winged Hunter) survive through the archery and skirmish phases.
Strengths and Weaknesses
Strong Versus...
- Archery (Especially directed archery)
- Wounding (Ranger's Bow; Eowyn, LoI; Quick as May Be)
- Damage bonuses
Weak Versus...
- Legolas, Dauntless Hunter, who severely damages the versatility of this card
- Some Hobbit variants, which rarely wound minions
- Some Elf variants, which usually overwhelm minions
Example Decks
- FotS Start/Nazgul - http://lotrtcgwiki.com/forums/index.php/topic,9154.0.html
- Gandalf supported fellowship + Nazgul Beatdown - http://lotrtcgwiki.com/forums/index.php/topic,8451.0.html
- Plains 2.0 - http://lotrtcgwiki.com/forums/index.php/topic,4008.0.html
- Gandalf/Hobbits now with Nazgul - http://lotrtcgwiki.com/forums/index.php/topic,5832.0.html