LOTR01223

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Relentless Charge (1U223)

{{description>Full card information and wiki for Relentless Charge (1U223) from LotR TCG}} <WRAP dbshell><WRAP 990px center>

<WRAP 240px center><WRAP 80px db centeralign>[[lotr01222|previous.gif]]</WRAP> <WRAP 80px db centeralign>[[set1|home.gif]]</WRAP> <WRAP 80px db centeralign>[[lotr01224|next.gif]]</WRAP></WRAP>

<WRAP 500px db rightalign>[[lotr01223|Template:cards:lotr01223.jpg]]</WRAP> <WRAP 480px db2 leftalign> | Set:| The Fellowship of the Ring| | Kind:| Shadow| | Culture:| Wraith| | Twilight:| 0| | Card Type:| Event| | Game Text:| Maneuver: Exert a Nazgul to wound every archer companion.| | Lore:| //Even the fastest arrows are of no avail against the Black Steeds of the Nine Riders.//| | Rarity:| U| </WRAP>

</WRAP></WRAP> <WRAP clear></WRAP> <WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>


Relentless Charge (1U223) Wiki
General Strategy

(0) cost maneuver event that can dish out between 0 and 9 wounds per copy played. Fantastic [Wraith] support card in almost any format, Relentless Charge is almost a prerequisite to playing Nazgul in Fellowship Block (where the "Super Friends" Fellowship of Aragorn with Aragorn's Bow and Flaming Brand, alongside Arwen, Daughter of Elrond and Legolas, Greenleaf is most common). Relentless Charge wounds all archer companions during the maneuver phase, before players have the opportunity to use archery special abilities. Like most pre-skirmish wounding (such as Hate), Relentless Charge does the most damage at sites 4 and 7-9 (after a sanctuary with limited access to healing) and with multiple copies.

Strengths and Weaknesses

Strong Versus...

 * Free People Archer Companions--particularly those with exert-to-wound actions (such as Legolas, Greenleaf or Aragorn bearing Aragorn's Bow)
 * The Splendor of Their Banners and The White Arrows of Lorien (require vitality to work)
 * Particularly devastating when multiple copies are played, or combined with other maneuver wounding cards such as Hate

Weak Versus...

 * This card does not present much issue with hand clog as it costs (0) to play; however, exertions can be hard to come by against other pre-skirmish wounding (like A Ranger's Versatility, Release the Angry Flood, or Slaked Thirsts) or with minions that can make great use of those exertions (such as twilight Nazgul or Ulaire Cantea, Lieutenant of Dol Guldur)
 * !Wound prevention (being Hosts of the Last Alliance and Intimidate the most problematic)
 * Shoulder to Shoulder (since there is no archer Dwarf, transferring !wounds to them is always safe)
 * Might of Numenor can be an unpleasant surprise as a commonly-used maneuver healing event
 * Gates of Argonath (Fellowship Block)
Example Decks
Rules and Clarifications
Extra Information