LOTR01201

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Unfamiliar Territory (1C201)

{{description>Full card information and wiki for Unfamiliar Territory (1C201) from LotR TCG}} <WRAP dbshell><WRAP 990px center>

<WRAP 240px center><WRAP 80px db centeralign>[[lotr01200|previous.gif]]</WRAP> <WRAP 80px db centeralign>[[set1|home.gif]]</WRAP> <WRAP 80px db centeralign>[[lotr01202|next.gif]]</WRAP></WRAP>

<WRAP 500px db rightalign>[[lotr01201|Template:cards:lotr01201.jpg]]</WRAP> <WRAP 480px db2 leftalign> | Set:| The Fellowship of the Ring| | Kind:| Shadow| | Culture:| Moria| | Twilight:| 0| | Card Type:| Event| | Game Text:| Skirmish: Make a ![MORIA] Orc strength +2 (or +4 if skirmishing an archer).| | Lore:| //Knowing the dark terrain of Moria gives Orcs a strategic advantage when attacking their foes.//| | Rarity:| C| </WRAP>

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Unfamiliar Territory (1C201) Wiki
General Strategy

Unfamiliar Territory is one of the basic [moria] pumps, with the others being Denizens Enraged and Drums in the Deep. Unfamiliar Territory is a useful and well-rounded pump, as archers do see play quite regularly, and some of them are quite weak, leaving opportunities to overwhelm them with this pump. Additionally, this pump can help out Moria Axe users, who may not be able to exert for their strength bonuses (Due to the archery). Pumps are not often used by [moria] users, so suddenly playing this can be a surprise for an unwitting opponent.

Strengths and Weaknesses

Strong Versus...

 * Archers (Legolas) and cards that bestow archer (Aragorn's Bow and Elven Bow)
 * Frodo
 * Choke

Weak Versus...

 * Archery (If all orcs are killed prior to skirmishing)
 * Voice of Nimrodel