Steward's Tomb (18U139)

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Sirannon Ruins (18U138)
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Streets of Bree (18U140)


Set: Treachery & Deceit
Kind: None
Twilight: 1
Card Type: Site
Game Text: Wounds cannot be prevented or healed. Burdens cannot be removed.
Rarity: U






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General Strategy

One of the most potent post-Shadows sites, Steward's Tomb is an effective site for the Shadow player because it can be played at a Sanctuary to prevent Sanctuary healing. This can be devastating for the Free Peoples player, particularly when facing a wounding or archery Shadow. Steward's Tomb is also effective against recursive wound prevention such as Throne of the Golden Hall and Armor of Khazad.

Strengths and Weaknesses

Strong Versus...

  • Decks that lack healing when played at Sanctuaries
  • Healing and wound prevention

Weak Versus...

  • Less effective if the opponent plays Mithlond or Neekerbreekers Bog after travelling here
  • Effects that make characters unable to take wounds (Eowyn, Northwoman; Consorting with Wizards or Swept Away)

Extra Information

Other Prints of Steward's Tomb