LOTR01032

From LOTR-TCG Wiki
Revision as of 06:59, 5 August 2020 by imported>IstariBot (IstariBot mass importing articles from the old DokuWiki instance.)


Right
Back to Left


link={{{WikiImage}}}
Set: The Fellowship of the Ring
Kind: Free People
Culture: Elven
Twilight: 1
Card Type: Event
Game Text: Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer).
Lore: "'None of the Orcs will ever return out of L�rien. And there will be many Elves hidden on the northern border before another night falls.'"
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

One of the basic [elven] pumps. Border Defenses is inherently flawed because it provides a big strength bonus against enemies who tend to have low strengths in the first place. As such, Defiance is almost always used in preference, as Nazgul typically have high strengths. However, if for whatever reason you do not have Defiance, then having a basic [elven] pump doesn't hurt. This card is also particularly effective against Lurtz, who is the only Fellowship Block archer that it also an extremely dangerous minion.

In later sets, there are some strong archer minions, such as Southron Archer Legion and Orc Archer Troop, but they are rarely used.

Strengths and Weaknesses

Strong Versus...

  • Lurtz, Servant of Isengard
  • Archer Commander
  • Orthanc Assassin

Weak Versus...

  • [Gollum] and [Dunland] cultures, which have no archers in them.
  • Nazgul