LOTR05056

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Set: Battle of Helm's Deep
Kind: Shadow
Culture: Isengard
Twilight: 4
Card Type: Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Game Text: Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.
Rarity: R


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General Strategy

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Strengths and Weaknesses

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Weak Versus...

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Example Decks

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Rules and Clarifications

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Extra Information

Other Versions of Saruman