LOTR04260: Difference between revisions

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====== Whirling Strike (4C260) ======
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{{description>Full card information and wiki for Whirling Strike (4C260) from LotR TCG}}
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr04259|{{:previous.gif|Previous Card}}]]</WRAP>
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<WRAP 500px db rightalign>[[lotr04260|{{cards:lotr04260.jpg|Whirling Strike (4C260) Card Image}}]]</WRAP>
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|SetNum=04
| Set:| The Two Towers|
|CardNum=260
| [[Kinds_of_Cards|Kind]]:| Shadow|
| SetName=The Two Towers
| Culture:| [[Raider Culture|Raider]]|
|Side=Shadow
| [[Twilight Cost|Twilight]]:| 3|
| Culture=Raider
| Card Type:| Event|
|Twilight=3
| Game Text:| Skirmish: Wound a companion or ally skirmishing a ![RAIDER] Man.|
| FullCardType=Event
| Lore:| //The Southrons fight with tactics the men of Gondor have never before seen.//|
| GameText=Skirmish: Wound a companion or ally skirmishing a[RAIDER] Man.
| Rarity:| C|
| Lore=''The Southrons fight with tactics the men of Gondor have never before seen.''
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| Rarity=C
| Notes=
}}


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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
 
====== Whirling Strike (4C260) Wiki ======
 
===== General Strategy =====
Many Free Peoples sides revolve around winning skirmishes - Trust Me decks, Help in Doubt and Need decks, Gondor Men, and many more. For such a Free Peoples side, an unexpected point of damage at a critical moment can be devastating, upsetting its play, potentially even killing a key companion.
Many Free Peoples sides revolve around winning skirmishes - Trust Me decks, Help in Doubt and Need decks, Gondor Men, and many more. For such a Free Peoples side, an unexpected point of damage at a critical moment can be devastating, upsetting its play, potentially even killing a key companion.


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The surprise point of damage can be made even more effective by holding Whirling Strikes in your hand, and playing two or even three at a time, assuming you have the twilight to do so. Nothing is more annoying than killing an unwounded companion when your opponent expected to handily win the skirmish - and with a common card too!  
The surprise point of damage can be made even more effective by holding Whirling Strikes in your hand, and playing two or even three at a time, assuming you have the twilight to do so. Nothing is more annoying than killing an unwounded companion when your opponent expected to handily win the skirmish - and with a common card too!  


===== Strengths and Weaknesses =====
= Strengths and Weaknesses =


=== Strong Versus... ===
=== Strong Versus... ===


  * Add cards and explanations here.
* Add cards and explanations here.


=== Weak Versus... ===
=== Weak Versus... ===


  * Add cards and explanations here.
* Add cards and explanations here.


===== Example Decks =====
= Example Decks =


  * Decklists or links to decks that use this card.
* Decklists or links to decks that use this card.


===== Rules and Clarifications =====
= Rules and Clarifications =


  * Clarify existing rules if needed.
* Clarify existing rules if needed.
  * Link to rules discussions on TLHH.
* Link to rules discussions on TLHH.


===== Extra Information =====
= Extra Information =


  * Add other information regarding printing, rarity, trivia, etc.
* Add other information regarding printing, rarity, trivia, etc.

Revision as of 00:47, 4 August 2020


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link={{{WikiImage}}}
Set: The Two Towers
Kind: Shadow
Culture: Raider
Twilight: 3
Card Type: Event
Game Text: Skirmish: Wound a companion or ally skirmishing a[RAIDER] Man.
Lore: The Southrons fight with tactics the men of Gondor have never before seen.
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Many Free Peoples sides revolve around winning skirmishes - Trust Me decks, Help in Doubt and Need decks, Gondor Men, and many more. For such a Free Peoples side, an unexpected point of damage at a critical moment can be devastating, upsetting its play, potentially even killing a key companion.

There are few better ways of doing this than events. The Raiders have a number of ways of delivering damage without having to win skirmishes, but most of them are via a minion's game text, preventing them being a surprise for the opponent. Event cards have no such drawback. All Whirling Strike requires is 3 twilight on the table - something not unusual with the Raider's ambush capabilities.

The surprise point of damage can be made even more effective by holding Whirling Strikes in your hand, and playing two or even three at a time, assuming you have the twilight to do so. Nothing is more annoying than killing an unwounded companion when your opponent expected to handily win the skirmish - and with a common card too!

Strengths and Weaknesses

Strong Versus...

  • Add cards and explanations here.

Weak Versus...

  • Add cards and explanations here.

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • Clarify existing rules if needed.
  • Link to rules discussions on TLHH.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.