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__NOTOC__ | |||
{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
|SetNum=04 | |||
| | |CardNum=210 | ||
| | | SetName=The Two Towers | ||
| Culture | |Side=Shadow | ||
| Culture=Isengard | |||
| | |Twilight=1 | ||
| | | FullCardType=Event | ||
| Lore | | GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site). | ||
| Rarity | | Lore=''"'But for us you'd all have run away.'"'' | ||
| Rarity=C | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two[Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep. | |||
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions. | |||
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. | |||
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition. | Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition. | ||
= Strengths and Weaknesses = | |||
=== Strong Versus... === | === Strong Versus... === | ||
* Characters with 3 vitality, often killing them | |||
* Characters who would otherwise win the skirmish and avoid wounds altogether | |||
=== Weak Versus... === | === Weak Versus... === | ||
* Wound negation, such as Armor or Smeagol, Slinker | |||
* Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden | |||
* Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance | |||
= Example Decks = | |||
* Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html | |||
= Extra Information = | |||
* Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound | |||
Revision as of 00:42, 4 August 2020
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General Strategy
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two[Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
Strengths and Weaknesses
Strong Versus...
- Characters with 3 vitality, often killing them
- Characters who would otherwise win the skirmish and avoid wounds altogether
Weak Versus...
- Wound negation, such as Armor or Smeagol, Slinker
- Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
- Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
Example Decks
- Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
Extra Information
- Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound
