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| __NOTOC__
| | #REDIRECT [[Ferocity (4C151)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=04
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| | CardNum=151
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| | SetName=The Two Towers
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| | Side=Shadow
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| | Culture=Isengard
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| | Twilight=0
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| | FullCardType=Event
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| | GameText=Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
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| | Lore=''Uruk savagery remained despite their battle training.''
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| | Rarity=C
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| | Notes=
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| }}
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| = General Strategy =
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| Ferocity is the most versatile Uruk-hai strength pump, after Savagery to Match Their Numbers (which is X-Listed in most formats). As such it is a common choice for post-Fellowship Block Uruk-hai decks. With a twilight cost of 0 (Which is always desirable for shadow events) and having no additional requirements (Unlike Bred for Battle or Still they Came), Ferocity is a solid addition to uruk beatdown strategies. Note that it affects [sauron] and [uruk-hai] uruks as well, although [uruk-hai] uruks, being released much later on, usually have better options. | |
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Weak companions (Helps to overwhelm)
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| * Strong companions (Helps to win skirmish)
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| === Weak Versus... ===
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| * Direct wounding/archery
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| * Skirmish cancelling
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| * Dauntless Hunter and hobbits, which greatly hinders the card's versatility. This can be counteracted by Saruman's Ambition however.
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| * Faramir, Son of Denethor (blocks you from playing any skirmish event during his skirmishes).
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| * Extremely powerful strength changers, such as Forearmed or Cirdan.
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| = Example Decks =
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| * Uruk Battleground - http://lotrtcgwiki.com/forums/index.php/topic,3039.0.html
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