LOTR02047: Difference between revisions
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
|SetNum=02 | | SetNum=02 | ||
|CardNum=047 | | CardNum=047 | ||
| SetName=Mines of Moria | | SetName=Mines of Moria | ||
|Side=Shadow | | Side=Shadow | ||
| Culture=Isengard | | Culture=Isengard | ||
|Twilight=3 | | Twilight=3 | ||
| FullCardType=Minion | | FullCardType=Minion • Uruk-Hai | ||
| Stat1Name=Strength | | Stat1Name=Strength | ||
|Stat1=7 | | Stat1=7 | ||
| Stat2Name=Vitality | | Stat2Name=Vitality | ||
|Stat2=2 | | Stat2=2 | ||
| Stat3Name=Site | | Stat3Name=Site | ||
|Stat3=5 | | Stat3=5 | ||
| GameText=Tracker. Damage +1. The roaming penalty for each[ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. | | GameText=Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. | ||
| Lore=''Forward Uruk troops caught the fellowship unaware.'' | | Lore=''Forward Uruk troops caught the fellowship unaware.'' | ||
| Rarity=C | | Rarity=C |
Revision as of 07:19, 5 August 2020
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General Strategy
In this section, describe:
- Deck design strategy.
- Gameplay considerations.
Strengths and Weaknesses
Strong Versus...
- Add cards and explanations here.
Weak Versus...
- Add cards and explanations here.
Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
- Clarify existing rules if needed.
- Link to rules discussions on TLHH.
Extra Information
- Add other information regarding printing, rarity, trivia, etc.