LOTR01263: Difference between revisions
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{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
|SetNum=01 | |||
| | |CardNum=263 | ||
| | | SetName=The Fellowship of the Ring | ||
| Culture | |Side=Shadow | ||
| | | Culture=Sauron | ||
| | |Twilight=1 | ||
| | | FullCardType=Condition | ||
| Lore | | GameText=Plays to your support area. Each time a companion or ally loses a skirmish that involves a[SAURON] Orc, each[SAURON] Orc is strength +1 until the regroup phase. | ||
| Rarity | | Lore=''Tribes of Orcs from throughout Mordor rally to the banner of the Dark Tower.'' | ||
| Notes | | Rarity=R | ||
| Notes=Game text is a clarification. | |||
}} | |||
= General Strategy = | |||
Every time a[Sauron] Orc wins a skirmish, this card pumps all[Sauron] Orcs that will be skirmishing after this one (and the other ones as well of course, but this isn't of much use). To get around this, the Free Peoples player choosing skirmishes order to resolve those where minions lose first (thus minimizing gain from Orc Banner), it's good to make minions fierce or have ways to pump those skirmishing first. One of the best ways to achieve both those things is the roaming orcs deck, that uses Advance Regular to make minions fierce and Advance Marauder, Rank and File or Flames Within to pump during first skirmishes and trigger Orc Banner. | |||
= Strengths and Weaknesses = | |||
Every time a [Sauron] Orc wins a skirmish, this card pumps all [Sauron] Orcs that will be skirmishing after this one (and the other ones as well of course, but this isn't of much use). To get around this, the Free Peoples player choosing skirmishes order to resolve those where minions lose first (thus minimizing gain from Orc Banner), it's good to make minions fierce or have ways to pump those skirmishing first. One of the best ways to achieve both those things is the roaming orcs deck, that uses Advance Regular to make minions fierce and Advance Marauder, Rank and File or Flames Within to pump during first skirmishes and trigger Orc Banner. | |||
=== Strong Versus... === | === Strong Versus... === | ||
* Add cards and explanations here. | |||
=== Weak Versus... === | === Weak Versus... === | ||
* Add cards and explanations here. | |||
= Example Decks = | |||
Example Roaming Orcs shadow side (Movie Block format) | Example Roaming Orcs shadow side (Movie Block format) | ||
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2x Rank and File | 2x Rank and File | ||
= Rules and Clarifications = | |||
* Clarify existing rules if needed. | |||
* Link to rules discussions on TLHH. | |||
= Extra Information = | |||
* Add other information regarding printing, rarity, trivia, etc. |
Revision as of 23:52, 3 August 2020
Right | Back to Left |
General Strategy
Every time a[Sauron] Orc wins a skirmish, this card pumps all[Sauron] Orcs that will be skirmishing after this one (and the other ones as well of course, but this isn't of much use). To get around this, the Free Peoples player choosing skirmishes order to resolve those where minions lose first (thus minimizing gain from Orc Banner), it's good to make minions fierce or have ways to pump those skirmishing first. One of the best ways to achieve both those things is the roaming orcs deck, that uses Advance Regular to make minions fierce and Advance Marauder, Rank and File or Flames Within to pump during first skirmishes and trigger Orc Banner.
Strengths and Weaknesses
Strong Versus...
- Add cards and explanations here.
Weak Versus...
- Add cards and explanations here.
Example Decks
Example Roaming Orcs shadow side (Movie Block format)
3x Advance Captain 4x Advance Marauder 4x Advance Regular 4x Advance Scout 2x Grishnakh, Orc Captain 2x Orc Cutthroat 3x Orc Patrol 2x Troll of Cirith Gorgor 1x Grond, Hammer of the Underworld 2x Ithil Stone 1x Flames Within 4x Orc Banner 2x Rank and File
Rules and Clarifications
- Clarify existing rules if needed.
- Link to rules discussions on TLHH.
Extra Information
- Add other information regarding printing, rarity, trivia, etc.