LOTR01260: Difference between revisions

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{{LegacyCardInfoBox
{{LegacyCardInfoBox
|SetNum=01
| SetNum=01
|CardNum=260
| CardNum=260
| SetName=The Fellowship of the Ring
| SetName=The Fellowship of the Ring
|Side=Shadow
| Side=Shadow
| Culture=Sauron
| Culture=Sauron
|Twilight=2
| Twilight=2
| FullCardType=Condition
| FullCardType=Condition
| GameText=Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
| GameText=Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
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= Rules and Clarifications =
= Rules and Clarifications =


Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being[as] effective.
Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being [as] effective.

Revision as of 07:18, 5 August 2020


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link={{{WikiImage}}}
Set: The Fellowship of the Ring
Kind: Shadow
Culture: Sauron
Twilight: 2
Card Type: Condition
Game Text: Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
Lore: "'The number must be few, since your hope is in speed and secrecy.'"
Rarity: U




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General Strategy

Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.

Strengths and Weaknesses

Strong Versus...

  • Large fellowships of seven or more companions

Weak Versus...

  • Fellowships that do not exceed six companions
  • Condition discarding
  • Move limit modifiers

Rules and Clarifications

Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being [as] effective.