LOTR01260: Difference between revisions
From LOTR-TCG Wiki
imported>Teltura (Created page with "====== The Number Must Be Few (1U260) ====== {{description>Full card information and wiki for The Number Must Be Few (1U260) from LotR TCG}} <WRAP dbshell><WRAP 990px center>...") |
imported>IstariBot (IstariBot mass importing articles from the old DokuWiki instance.) |
||
Line 1: | Line 1: | ||
__NOTOC__ | |||
{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
|SetNum=01 | |||
| | |CardNum=260 | ||
| | | SetName=The Fellowship of the Ring | ||
| Culture | |Side=Shadow | ||
| | | Culture=Sauron | ||
| | |Twilight=2 | ||
| | | FullCardType=Condition | ||
| Lore | | GameText=Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1). | ||
| Rarity | | Lore=''"'The number must be few, since your hope is in speed and secrecy.'"'' | ||
| Rarity=U | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand. | Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand. | ||
= Strengths and Weaknesses = | |||
=== Strong Versus... === | === Strong Versus... === | ||
* Large fellowships of seven or more companions | |||
=== Weak Versus... === | === Weak Versus... === | ||
* Fellowships that do not exceed six companions | |||
* Condition discarding | |||
* Move limit modifiers | |||
= Rules and Clarifications = | |||
Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being [as] effective. | Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being[as] effective. |
Revision as of 23:52, 3 August 2020
Right | Back to Left |
General Strategy
Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.
Strengths and Weaknesses
Strong Versus...
- Large fellowships of seven or more companions
Weak Versus...
- Fellowships that do not exceed six companions
- Condition discarding
- Move limit modifiers
Rules and Clarifications
Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being[as] effective.