LOTR01260: Difference between revisions

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====== The Number Must Be Few (1U260) ======
__NOTOC__
{{description>Full card information and wiki for The Number Must Be Few (1U260) from LotR TCG}}
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01259|{{:previous.gif|Previous Card}}]]</WRAP>
{{NavBar|Set|Left|Right}}
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<WRAP 500px db rightalign>[[lotr01260|{{cards:lotr01260.jpg|The Number Must Be Few (1U260) Card Image}}]]</WRAP>
{{LegacyCardInfoBox
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|SetNum=01
| Set:| The Fellowship of the Ring|
|CardNum=260
| [[Kinds_of_Cards|Kind]]:| Shadow|
| SetName=The Fellowship of the Ring
| Culture:| [[Sauron Culture|Sauron]]|
|Side=Shadow
| [[Twilight Cost|Twilight]]:| 2|
| Culture=Sauron
| Card Type:| Condition|
|Twilight=2
| Game Text:| Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).|
| FullCardType=Condition
| Lore:| //"'The number must be few, since your hope is in speed and secrecy.'"//|
| GameText=Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
| Rarity:| U|
| Lore=''"'The number must be few, since your hope is in speed and secrecy.'"''
</WRAP>
| Rarity=U
| Notes=
}}


</WRAP></WRAP>
= General Strategy =
<WRAP clear></WRAP>
<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
 
====== The Number Must Be Few (1U260) Wiki ======
 
===== General Strategy =====


Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.
Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.


===== Strengths and Weaknesses =====
= Strengths and Weaknesses =


=== Strong Versus... ===
=== Strong Versus... ===


  * Large fellowships of seven or more companions
* Large fellowships of seven or more companions


=== Weak Versus... ===
=== Weak Versus... ===


  * Fellowships that do not exceed six companions
* Fellowships that do not exceed six companions
  * Condition discarding
* Condition discarding
  * Move limit modifiers
* Move limit modifiers


===== Rules and Clarifications =====
= Rules and Clarifications =


Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being [as] effective.
Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being[as] effective.

Revision as of 23:52, 3 August 2020


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link={{{WikiImage}}}
Set: The Fellowship of the Ring
Kind: Shadow
Culture: Sauron
Twilight: 2
Card Type: Condition
Game Text: Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
Lore: "'The number must be few, since your hope is in speed and secrecy.'"
Rarity: U




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Splash condition with no cultural enforcement that can be a game-changer against large fellowships. As move limit modifiers last the entire turn, the effect lasts throughout the turn even if the condition is discarded. Even if the opponent does not exceed six companions, this card should not become a major clog in your hand.

Strengths and Weaknesses

Strong Versus...

  • Large fellowships of seven or more companions

Weak Versus...

  • Fellowships that do not exceed six companions
  • Condition discarding
  • Move limit modifiers

Rules and Clarifications

Move limit modifiers last the entire turn. If the fellowship has 7 companions in play at any point of the turn, the move limit is -1. Multiple copies in play decrease the move limit to a minimum of 1, preventing cards such as Radagast, the Brown, Durin's Secret, Last Throw, or News From the Mark from being[as] effective.