LOTR01243: Difference between revisions
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__NOTOC__ | |||
{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
|SetNum=01 | |||
| | |CardNum=243 | ||
| | | SetName=The Fellowship of the Ring | ||
| Culture | |Side=Shadow | ||
| Culture=Sauron | |||
| | |Twilight=2 | ||
| | | FullCardType=Event | ||
| Lore | | GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a[SAURON] Orc to corrupt the Ring-bearer. | ||
| Rarity | | Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"'' | ||
| Rarity=R | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed. | |||
= Strengths and Weaknesses = | |||
=== Strong Versus... === | === Strong Versus... === | ||
* Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions | |||
* Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards | |||
=== Weak Versus... === | === Weak Versus... === | ||
* Hand clog early in the game | |||
* Incredibly situational | |||
* Alternate Ring-Bearers are often corrupted long before the card can be played |
Revision as of 23:50, 3 August 2020
Right | Back to Left |
General Strategy
A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.
Strengths and Weaknesses
Strong Versus...
- Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
- Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards
Weak Versus...
- Hand clog early in the game
- Incredibly situational
- Alternate Ring-Bearers are often corrupted long before the card can be played