LOTR01175: Difference between revisions
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__NOTOC__ | |||
{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
|SetNum=01 | |||
| | |CardNum=175 | ||
| | | SetName=The Fellowship of the Ring | ||
| Culture | |Side=Shadow | ||
| Culture=Moria | |||
| | |Twilight=1 | ||
| | | FullCardType=Condition | ||
| Lore | | GameText=Search. To play, spot a[MORIA] minion. Plays to your support area. Each time a companion is played to site 4 or higher, that companion comes into play exhausted. | ||
| Rarity | | Lore=''The once beautiful kingdom of Khazadd�m has become Moria, the black pit.'' | ||
| Rarity=R | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
Best in[Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique. | |||
Best in [Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique. | |||
Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path. | Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path. | ||
= Strengths and Weaknesses = | |||
=== Strong Versus... === | === Strong Versus... === | ||
* Companions with exertion special abilties | |||
* Decks with many companions | |||
* Works well with[Moria] archery decks | |||
* Somewhat useful with Frenzy | |||
=== Weak Versus... === | === Weak Versus... === | ||
* Small, or quickly set up Fellowships | |||
* Healing Fellowships | |||
= Rules and Clarifications = | |||
* Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path. |
Revision as of 23:44, 3 August 2020
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General Strategy
Best in[Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique.
Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path.
Strengths and Weaknesses
Strong Versus...
- Companions with exertion special abilties
- Decks with many companions
- Works well with[Moria] archery decks
- Somewhat useful with Frenzy
Weak Versus...
- Small, or quickly set up Fellowships
- Healing Fellowships
Rules and Clarifications
- Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path.