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| __NOTOC__
| | #REDIRECT [[Dagger Strike (1C102)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=01
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| | CardNum=102
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| | SetName=The Fellowship of the Ring
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| | Side=Free People
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| | Culture=Gondor
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| | Twilight=0
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| | FullCardType=Event
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| | GameText=Skirmish: Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1.
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| | Lore=''Every warrior needs a sword, bow, or axe - but sometimes, a dagger is enough.''
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| | Rarity=C
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| | Notes=Version: +.
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| }}
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| = General Strategy =
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| Generic yet powerful skirmish event, Dagger Strike is on a very short list of cards that apply damage bonuses to the [Shire] culture. While most damage bonuses in [Gondor] are associated with possessions and artifacts (with a few outliers in Movie Block, such as Still Sharp and Noble Leaders), Dagger Strike is an efficient way to apply extra wounds to minions.
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| While Dagger Strike costs 0 twilight to play, the event is not universal, as it is only playable on characters bearing a Hand Weapon. For Hobbits, this means a version of Sting, [[lotr01299|Hobbit Sword]], or Frying Pan must remain in play, while Gondor Men have several options. That said, a copy of Aragorn bearing Ranger's Sword, Flaming Brand or Anduril, Flame of the West becomes a strength 12, '''!damage +2''' companion with just one Dagger Strike, enough to kill the majority of minions in Fellowship Block.
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| Dagger Strike is also a versatile event in solo-Hobbit decks as it is not a stealth event, which can be cancelled or prevented by cards like Wariness, Relentless, or Seeking It Always.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Adds damage bonus to [Gondor] and [Shire], one of very few events to do so
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| * Multicultural skirmish pump, playable across two cultures
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| === Weak Versus... ===
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| * Possession discard - this event is unplayable without a hand weapon in play
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| = Extra Information =
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| == Other Prints of Dagger Strike ==
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| * [[lotr07084|The Return of the King]]
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