LOTR01102: Difference between revisions
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{{NavBar|Set|Left|Right}} | |||
{{LegacyCardInfoBox | |||
|SetNum=01 | |||
| | |CardNum=102 | ||
| | | SetName=The Fellowship of the Ring | ||
| Culture | |Side=Free People | ||
| Culture=Gondor | |||
| | |Twilight=0 | ||
| | | FullCardType=Event | ||
| Lore | | GameText=Skirmish: Make a[GONDOR] or[SHIRE] companion bearing a hand weapon strength +2 and damage +1. | ||
| Rarity | | Lore=''Every warrior needs a sword, bow, or axe - but sometimes, a dagger is enough.'' | ||
| Notes | | Rarity=C | ||
| Notes=Version: +. | |||
}} | |||
= General Strategy = | |||
Generic yet powerful skirmish event, Dagger Strike is on a very short list of cards that apply damage bonuses to the[Shire] culture. While most damage bonuses in[Gondor] are associated with possessions and artifacts (with a few outliers in Movie Block, such as Still Sharp and Noble Leaders), Dagger Strike is an efficient way to apply extra wounds to minions. | |||
While Dagger Strike costs 0 twilight to play, the event is not universal, as it is only playable on characters bearing a Hand Weapon. For Hobbits, this means a version of Sting,[[lotr01299|Hobbit Sword]], or Frying Pan must remain in play, while Gondor Men have several options. That said, a copy of Aragorn bearing Ranger's Sword, Flaming Brand or Anduril, Flame of the West becomes a strength 12, '''!damage +2''' companion with just one Dagger Strike, enough to kill the majority of minions in Fellowship Block. | |||
While Dagger Strike | |||
Dagger Strike is also a versatile event in solo-Hobbit decks as it is not a stealth event, which can be cancelled or prevented by cards like Wariness, Relentless, or Seeking It Always. | Dagger Strike is also a versatile event in solo-Hobbit decks as it is not a stealth event, which can be cancelled or prevented by cards like Wariness, Relentless, or Seeking It Always. | ||
= Strengths and Weaknesses = | |||
=== Strong Versus... === | === Strong Versus... === | ||
* Adds damage bonus to[Gondor] and[Shire], one of very few events to do so | |||
* Multicultural skirmish pump, playable across two cultures | |||
=== Weak Versus... === | === Weak Versus... === | ||
* Possession discard - this event is unplayable without a hand weapon in play | |||
= Extra Information = | |||
== Other Prints of Dagger Strike == | |||
[[ | [[lotr07084|The Return of the King]] |
Revision as of 23:37, 3 August 2020
Right | Back to Left |
General Strategy
Generic yet powerful skirmish event, Dagger Strike is on a very short list of cards that apply damage bonuses to the[Shire] culture. While most damage bonuses in[Gondor] are associated with possessions and artifacts (with a few outliers in Movie Block, such as Still Sharp and Noble Leaders), Dagger Strike is an efficient way to apply extra wounds to minions.
While Dagger Strike costs 0 twilight to play, the event is not universal, as it is only playable on characters bearing a Hand Weapon. For Hobbits, this means a version of Sting,Hobbit Sword, or Frying Pan must remain in play, while Gondor Men have several options. That said, a copy of Aragorn bearing Ranger's Sword, Flaming Brand or Anduril, Flame of the West becomes a strength 12, !damage +2 companion with just one Dagger Strike, enough to kill the majority of minions in Fellowship Block.
Dagger Strike is also a versatile event in solo-Hobbit decks as it is not a stealth event, which can be cancelled or prevented by cards like Wariness, Relentless, or Seeking It Always.
Strengths and Weaknesses
Strong Versus...
- Adds damage bonus to[Gondor] and[Shire], one of very few events to do so
- Multicultural skirmish pump, playable across two cultures
Weak Versus...
- Possession discard - this event is unplayable without a hand weapon in play