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| __NOTOC__
| | #REDIRECT [[Swan-ship of the Galadhrim (1U65)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=01
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| | CardNum=065
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| | SetName=The Fellowship of the Ring
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| | Side=Free People
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| | Culture=Elven
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| | Twilight=1
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| | FullCardType=Event
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| | GameText=Maneuver: Exert an Elf ally whose home is site 6. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
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| | Lore=''"...and suddenly they perceived that it was a ship, wrought and carved with elven-skill in the likeness of a bird."''
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| | Rarity=U
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| | Notes=
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| }}
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| = General Strategy =
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| Swan-Ship of the Galadhrim is a maneuver event that can draw an Elf ally with a home site of 6 into archery, assignment, and skirmish phases with a strength +3 bonus. Similar to the mirrored Support of the Last Homely Home, which draws provides the same effects for Elven allies with a home site of 6, Support of the Last Homely home circumvents the "Rule of Nine" and effectively provides the Free Peoples player with an additional fighting character. | |
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| Celeborn, LoL is the strongest site 6 ally and becomes strength 9 with this maneuver event (or higher, if using Lothlorien Woods or The Mirror of Galadriel), making him a choice character against powerful Nazgul or damage bonus minions with powerful text, like Troop of Uruk-Hai. Additionally, cards like Galadriel, Lady of Light allow for these [Elven] allies to be played for no twilight, giving the Free Peoples player a support area army that do not add twilight when moving.
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| While this strategy seems impenetrable, the Shadow player has several ways to defeat these allies. Ally-targeting cards, like Fear or Tower Assassin can discard or wound these exerted allies. Targeting the strongest allies, such as Elrond, Celeborn, and Galadriel, tends to dismantle a deck designed to feature fighting allies.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Helpful for choking when moving, in concordance with Galadriel, Lady of Light
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| * Can add to the archery total, when playing with an archer ally like Rumil, Elven Protector (or an ally bearing Elven Bow)
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| * Extra fighter to take on large minions (Elrond and Celeborn become strength 11 and 9, respectively) or to turn a weak ally into Balrog fodder
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| === Weak Versus... ===
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| * Ally-targeting cards, such as Fear or Tower Assassin
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| * Hand clog
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