LOTR05050: Difference between revisions
From LOTR-TCG Wiki
imported>IstariBot (IstariBot mass importing articles from the old DokuWiki instance.) |
imported>IstariBot (IstariBot mass importing articles from the old DokuWiki instance.) |
||
| Line 4: | Line 4: | ||
{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
|SetNum=05 | | SetNum=05 | ||
|CardNum=050 | | CardNum=050 | ||
| SetName=Battle of Helm's Deep | | SetName=Battle of Helm's Deep | ||
|Side=Shadow | | Side=Shadow | ||
| Culture=Isengard | | Culture=Isengard | ||
|Twilight=4 | | Twilight=4 | ||
| FullCardType=Minion | | FullCardType=Minion • Orc | ||
| Stat1Name=Strength | | Stat1Name=Strength | ||
|Stat1=9 | | Stat1=9 | ||
| Stat2Name=Vitality | | Stat2Name=Vitality | ||
|Stat2=3 | | Stat2=3 | ||
| Stat3Name=Site | | Stat3Name=Site | ||
|Stat3=4 | | Stat3=4 | ||
| GameText=Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. | | GameText=Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. | ||
| Rarity=R | | Rarity=R | ||
| Line 53: | Line 53: | ||
== Other Prints of Foul Horde== | == Other Prints of Foul Horde== | ||
[[lotr05125|Battle of Helm's Deep (AI)]] | * [[lotr05125|Battle of Helm's Deep (AI)]] | ||
Revision as of 07:22, 5 August 2020
Back to Left |
General Strategy
In this section, describe:
- Deck design strategy.
- Gameplay considerations.
Strengths and Weaknesses
Strong Versus...
- Add cards and explanations here.
Weak Versus...
- Add cards and explanations here.
Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
- Clarify existing rules if needed.
- Link to rules discussions on TLHH.
Extra Information
For the Battle of Helm's Deep and Ents of Fangorn releases, Decipher tried something new. Instead of packaging three random rares in each starter pack, they selected beforehand three rare cards that actually fit the culture and strategy of the deck they were a part of, and gave the selected cards an alternative image. This move was not very popular as it made starter packs next to worthless (except, of course, to actual newbies) and killed the value of those rares (their alternate versions included). Fortunately, starting with Return of the King, Decipher went back to the old distribution model.
