LOTR04087: Difference between revisions
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
|SetNum=04 | | SetNum=04 | ||
|CardNum=087 | | CardNum=087 | ||
| SetName=The Two Towers | | SetName=The Two Towers | ||
|Side=Free People | | Side=Free People | ||
| Culture=Elven | | Culture=Elven | ||
|Twilight=1 | | Twilight=1 | ||
| FullCardType=Event | | FullCardType=Event | ||
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion). | | GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion). | ||
| Line 19: | Line 19: | ||
= General Strategy = | = General Strategy = | ||
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier[Elven] skirmish events, Valor costs[1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While[[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful. | A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
Revision as of 07:20, 5 August 2020
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General Strategy
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
Strengths and Weaknesses
Strong Versus...
- Wounded minions
Weak Versus...
- Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
- As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
Extra Information
- Add other information regarding printing, rarity, trivia, etc.
