LOTR04087: Difference between revisions

From LOTR-TCG Wiki
imported>Teltura
(Created page with "====== Valor (4C87) ====== {{description>Full card information and wiki for Valor (4C87) from LotR TCG}} <WRAP dbshell><WRAP 990px center> <WRAP 240px center><WRAP 80px db ce...")
 
imported>IstariBot
(IstariBot mass importing articles from the old DokuWiki instance.)
Line 1: Line 1:
====== Valor (4C87) ======
__NOTOC__
{{description>Full card information and wiki for Valor (4C87) from LotR TCG}}
<WRAP dbshell><WRAP 990px center>


<WRAP 240px center><WRAP 80px db centeralign>[[lotr04086|{{:previous.gif|Previous Card}}]]</WRAP>
{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set4|{{:home.gif|Go to The Two Towers Index}}]]</WRAP>
<WRAP 80px db centeralign>[[lotr04088|{{:next.gif|Next Card}}]]</WRAP></WRAP>


<WRAP 500px db rightalign>[[lotr04087|{{cards:lotr04087.jpg|Valor (4C87) Card Image}}]]</WRAP>
{{LegacyCardInfoBox
<WRAP 480px db2 leftalign>
|SetNum=04
| Set:| The Two Towers|
|CardNum=087
| [[Kinds_of_Cards|Kind]]:| Free People|
| SetName=The Two Towers
| Culture:| [[Elven Culture|Elven]]|
|Side=Free People
| [[Twilight Cost|Twilight]]:| 1|
| Culture=Elven
| Card Type:| Event|
|Twilight=1
| Game Text:| Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).|
| FullCardType=Event
| Lore:| //An Elf avoids taking up arms, but once committed to the fray, his will is resolute.//|
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
| Rarity:| C|
| Lore=''An Elf avoids taking up arms, but once committed to the fray, his will is resolute.''
</WRAP>
| Rarity=C
| Notes=
}}


</WRAP></WRAP>
= General Strategy =
<WRAP clear></WRAP>
<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>


A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier[Elven] skirmish events, Valor costs[1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While[[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.


====== Valor (4C87) Wiki ======
= Strengths and Weaknesses =
 
===== General Strategy =====
 
A straightforward event, !Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, !Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes !Valor's +3 easier to attain and more universally useful.
 
===== Strengths and Weaknesses =====


=== Strong Versus... ===
=== Strong Versus... ===


  * Wounded minions
* Wounded minions


=== Weak Versus... ===
=== Weak Versus... ===


  * Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples


===== Example Decks =====
= Example Decks =


  * Decklists or links to decks that use this card.
* Decklists or links to decks that use this card.


===== Rules and Clarifications =====
= Rules and Clarifications =


  * As with most events, !Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after !Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after !Valor is played, the Elf will only be strength +2.
* As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.


===== Extra Information =====
= Extra Information =


  * Add other information regarding printing, rarity, trivia, etc.
* Add other information regarding printing, rarity, trivia, etc.

Revision as of 00:31, 4 August 2020


Right
Back to Left


link={{{WikiImage}}}
Set: The Two Towers
Kind: Free People
Culture: Elven
Twilight: 1
Card Type: Event
Game Text: Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Lore: An Elf avoids taking up arms, but once committed to the fray, his will is resolute.
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier[Elven] skirmish events, Valor costs[1] twilight and will always give at least 2 strength, with a bonus if a condition is met. WhileDefiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.

Strengths and Weaknesses

Strong Versus...

  • Wounded minions

Weak Versus...

  • Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.