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| __NOTOC__
| | #REDIRECT [[Journey Into Danger (1R253)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=01
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| | CardNum=253
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| | SetName=The Fellowship of the Ring
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| | Side=Shadow
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| | Culture=Sauron
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| | Twilight=0
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| | FullCardType=Condition
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| | GameText=Search. To play, exert a [SAURON] Orc. Plays to your support area. While you can spot 5 companions, each companion's twilight cost is +2.
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| | Lore=''"'I do not foretell, for all foretelling is now vain: on the one hand lies darkness, on the other only hope.'"''
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| | Rarity=R
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| | Notes=
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| }}
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| = General Strategy =
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| A somewhat self-defeating card, Journey into Danger adds additional twilight against larger fellowships. However, since larger fellowships already make a lot of twilight, this is generally not required - more proactive cards such as The Number must be Few, A Host Avails Little or Ulaire Enquea, Lieutenant of Morgul are preferable.
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| Could be used the counter the effects of cards like The Grey Wizard or The Nine Walkers. Could also be combined with Greed, or other twilight consumption effects.
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