Data:Saruman, Keeper of Isengard (3R68)/Data: Difference between revisions
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|Revision=1 | |Revision=1 | ||
|ReleaseDate=2021-03-20 | |ReleaseDate=2021-03-20 | ||
|ReleaseNotes= | |ReleaseNotes=Damage +1 and Fierce are no joke, and TTT's focus on uruks makes Saruman a no-go. By merging both of his abilities to use the same resource pool, the player is now forced to make an interesting decision--keep uruks alive, or keep them fierce? | ||
[https://lotrtcg.wordpress.com/2021/02/27/errata-spoiler-saruman-keeper-of-isengard/ Full article here.] | |||
|ImageFilename=LOTR-EN03E068.1_card.jpg | |ImageFilename=LOTR-EN03E068.1_card.jpg | ||
|IsPhysical=no | |||
|IsPlayable=yes | |||
|GameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |GameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | ||
|TaggedGameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |TaggedGameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | ||
| Line 81: | Line 85: | ||
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | ||
|Notes='''Decipher Notes''': | |||
This card effectively doubles the number of skirmishes a fellowship faces by making all Uruk-hai fierce and then nullifying play that would serve as protection against those Uruk-hai. | |||
}} | |||
{{Errata | |||
|ID=LOTR-EN03S068.2 | |||
|BaseCardID=LOTR-EN03S068.0 | |||
|Subset=S | |||
|Revision=2 | |||
|ReleaseDate=2023-01-11 | |||
|ReleaseNotes=The thrust of Saruman's errata is still more or less fine, but he’s essentially useless once he's blocked 3 wounds or made 3 uruks fierce, unlike the original who would at least still provide the fierce bonus. | |||
We've added the ability for Saruman to protect one more uruk wound by self-discarding (the wording only permits it to be used if he is exhausted), which means you can play a second copy next turn if the Fellowship decides to move again. | |||
|ImageFilename=LOTR-EN03E068.2_card.jpg | |||
|IsPhysical=no | |||
|IsPlayable=yes | |||
|FormattedGameText=Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. | |||
Maneuver: Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase. | |||
Response: If an Uruk-hai is about to take a wound, discard (or exert) Saruman to prevent that wound. | |||
|Notes= | |Notes= | ||
}} | }} | ||
Latest revision as of 03:51, 12 June 2023
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Saruman, Servant of the Eye (3C69) |
This page defines the card data as used on the main Data:Saruman, Keeper of Isengard (3R68) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
| ID | LOTR-EN03S068.0 |
|---|---|
| ReprintBaseID | LOTR-EN03S068.0 |
| Title | Saruman |
| Subtitle | Keeper of Isengard |
| Set Number | 3 |
| Subset | S |
| SetOrder | 68 |
| Rarity | R |
| Card Number | 68 |
| Revision | 0 |
| CollInfo | 3R68 |
| GEMP_ID | 3_68 |
| LOTRO Hex ID | 64 70 DC 02 |
| LOTRO Image # | 03_068 |
| TLHH Image # | LOTR03068 |
| mLOTRO_ID | |
| Culture | Isengard |
| Side | Shadow |
| Card Type | Minion |
| Was Physically Printed | yes |
| Is An Actual Playable Card | yes |
| SearchTerms | |
| Notes | Lists: EXL, MXL |
| ID | LOTR-EN03E068.1 |
|---|---|
| Base Card ID | LOTR-EN03S068.0 |
| Subset | E |
| Revision | 1 |
| ReleaseDate | 2021-03-20 |
| ReleaseNotes | Damage +1 and Fierce are no joke, and TTT's focus on uruks makes Saruman a no-go. By merging both of his abilities to use the same resource pool, the player is now forced to make an interesting decision--keep uruks alive, or keep them fierce? Full article here. |
| Image Filename | |
| Portrait Filename | |
| Language Code | EN |
| IsPhysical | no |
| IsPlayable | |
| CollInfo | |
| Is Unique | no |
| Title | |
| Subtitle | |
| Subtypes | |
| Twilight Cost | |
| Strength | |
| Strength Modifier | |
| Vitality | |
| Vitality Modifier | |
| Site Number | |
| Site Number Modifier | |
| Resistance | |
| Resistance Modifier | |
| CanBearRing | |
| Signet | |
| Block | |
| Shadow Number | |
| Arrow Direction | |
| Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
| Tagged Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
| Formatted Game Text | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. |
| Lore | |
| Promo Text | |
| Notes | Decipher Notes: This card effectively doubles the number of skirmishes a fellowship faces by making all Uruk-hai fierce and then nullifying play that would serve as protection against those Uruk-hai. |
| ID | LOTR-DE03F068.0 |
|---|---|
| Base Card ID | LOTR-EN03S068.0 |
| Subset | F |
| Revision | 0 |
| ReleaseDate | |
| ReleaseNotes | |
| Image Filename | LOTR-DE03F068.0_card.jpg |
| Portrait Filename | |
| Language Code | DE |
| IsPhysical | yes |
| IsPlayable | yes |
| CollInfo | 3R68 |
| Is Unique | |
| Title | |
| Subtitle | |
| Subtypes | |
| Twilight Cost | |
| Strength | |
| Strength Modifier | |
| Vitality | |
| Vitality Modifier | |
| Site Number | |
| Site Number Modifier | |
| Resistance | |
| Resistance Modifier | |
| CanBearRing | |
| Signet | |
| Block | |
| Shadow Number | |
| Arrow Direction | |
| Game Text | |
| Tagged Game Text | |
| Formatted Game Text | |
| Lore | |
| Promo Text | |
| Notes |
| ID | LOTR-FR03F068.0 |
|---|---|
| Base Card ID | LOTR-EN03S068.0 |
| Subset | F |
| Revision | 0 |
| ReleaseDate | |
| ReleaseNotes | |
| Image Filename | LOTR-FR03F068.0_card.jpg |
| Portrait Filename | |
| Language Code | FR |
| IsPhysical | yes |
| IsPlayable | yes |
| CollInfo | 3R68 |
| Is Unique | |
| Title | |
| Subtitle | |
| Subtypes | |
| Twilight Cost | |
| Strength | |
| Strength Modifier | |
| Vitality | |
| Vitality Modifier | |
| Site Number | |
| Site Number Modifier | |
| Resistance | |
| Resistance Modifier | |
| CanBearRing | |
| Signet | |
| Block | |
| Shadow Number | |
| Arrow Direction | |
| Game Text | |
| Tagged Game Text | |
| Formatted Game Text | |
| Lore | |
| Promo Text | |
| Notes |
| ID | LOTR-IT03F068.0 |
|---|---|
| Base Card ID | LOTR-EN03S068.0 |
| Subset | F |
| Revision | 0 |
| ReleaseDate | |
| ReleaseNotes | |
| Image Filename | LOTR-IT03F068.0_card.jpg |
| Portrait Filename | |
| Language Code | IT |
| IsPhysical | yes |
| IsPlayable | yes |
| CollInfo | 3R68 |
| Is Unique | |
| Title | |
| Subtitle | |
| Subtypes | |
| Twilight Cost | |
| Strength | |
| Strength Modifier | |
| Vitality | |
| Vitality Modifier | |
| Site Number | |
| Site Number Modifier | |
| Resistance | |
| Resistance Modifier | |
| CanBearRing | |
| Signet | |
| Block | |
| Shadow Number | |
| Arrow Direction | |
| Game Text | |
| Tagged Game Text | |
| Formatted Game Text | |
| Lore | |
| Promo Text | |
| Notes |
| ID | LOTR-ES03F068.0 |
|---|---|
| Base Card ID | LOTR-EN03S068.0 |
| Subset | F |
| Revision | 0 |
| ReleaseDate | |
| ReleaseNotes | |
| Image Filename | LOTR-ES03F068.0_card.jpg |
| Portrait Filename | |
| Language Code | ES |
| IsPhysical | yes |
| IsPlayable | yes |
| CollInfo | 3R68 |
| Is Unique | |
| Title | |
| Subtitle | |
| Subtypes | |
| Twilight Cost | |
| Strength | |
| Strength Modifier | |
| Vitality | |
| Vitality Modifier | |
| Site Number | |
| Site Number Modifier | |
| Resistance | |
| Resistance Modifier | |
| CanBearRing | |
| Signet | |
| Block | |
| Shadow Number | |
| Arrow Direction | |
| Game Text | |
| Tagged Game Text | |
| Formatted Game Text | |
| Lore | |
| Promo Text | |
| Notes |
| ID | LOTR-PL03F068.0 |
|---|---|
| Base Card ID | LOTR-EN03S068.0 |
| Subset | F |
| Revision | 0 |
| ReleaseDate | |
| ReleaseNotes | |
| Image Filename | LOTR-PL03F068.0_card.jpg |
| Portrait Filename | |
| Language Code | PL |
| IsPhysical | yes |
| IsPlayable | yes |
| CollInfo | 3R68 |
| Is Unique | |
| Title | |
| Subtitle | |
| Subtypes | |
| Twilight Cost | |
| Strength | |
| Strength Modifier | |
| Vitality | |
| Vitality Modifier | |
| Site Number | |
| Site Number Modifier | |
| Resistance | |
| Resistance Modifier | |
| CanBearRing | |
| Signet | |
| Block | |
| Shadow Number | |
| Arrow Direction | |
| Game Text | |
| Tagged Game Text | |
| Formatted Game Text | |
| Lore | |
| Promo Text | |
| Notes |
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