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| __NOTOC__
| | #REDIRECT [[Uruk-hai Guard (12R156)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=12
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| | CardNum=156
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| | SetName=Black Rider
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| | Side=Shadow
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| | Culture=Uruk-hai
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| | Twilight=4
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| | FullCardType=Minion • Uruk-Hai
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| | Stat1Name=Strength
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| | Stat1=11
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| | Stat2Name=Vitality
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| | Stat2=2
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| | Stat3Name=Site
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| | Stat3=5
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| | GameText=Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
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| | Rarity=R
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| | Notes=
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| }}
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| = General Strategy =
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| Uruk-hai Guard has the same advantages as its predecessor, Uruk Guard, but with even more bonuses. With the numerous vitality boosting cards in the [uruk-hai] culture (Spear of the White Hand, Isengard Siege Bow, Lurtz's Bow), Uruk-hai Guard can prevent assignment to '''''multiple''''' companions. It also has a higher strength value, which is indicative of the extra strength minions gained post set 10 to help cope with the increasingly powerful companions that were released from set 8 onwards (Durin III; Cirdan; Arwen, Staunch Defender etc.).
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Decks that rely on a single fighter (Grimbeorn, Beorning Chieftain; Aragorn, Thorongil)
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| * Can avoid skirmishing bearers of Followers
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| * Companions that get bonuses for skirmishing (Jarnsmid, Barding Emissary; Bilbo, Aged Ring Bearer)
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| === Weak Versus... ===
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| * Decks with several strong fighters
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| * Wounding decks
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