LOTR01294: Difference between revisions

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__NOTOC__
#REDIRECT [[Hobbit Appetite (1C294)]]
 
{{NavBar|Set|Left|Right}}
 
{{LegacyCardInfoBox
|SetNum=01
|CardNum=294
| SetName=The Fellowship of the Ring
|Side=Free People
| Culture=Shire
|Twilight=0
| FullCardType=Event
| GameText=Fellowship: Add (X) to heal a Hobbit companion X times.
| Lore=''"'What about Elevenses, Luncheon, Afternoon Tea and Supper - he knows about them, doesn't he?'"''
| Rarity=C
| Notes=
}}
 
= General Strategy =
 
On the one hand, Hobbit Appetite can seem to be a bit excessive in a culture that has so much access to healing, especially since Hobbit Appetite wagers something Hobbits do well (choking twilight) for another effect they do well with (healing). However, when playing against harsh wounding decks or inflicting many exertions on a player's own Hobbits, Hobbit Appetite is a welcome tool to have. Access to Sting, Aragorn, Heir to the White City, and other twilight-removing cards can allow a player to negate the event's cost entirely, frustrating decks with expensive minions such as Moria Archer Troop or The Witch-king, Lord of the Nazgul.
 
It could be used with its counterpart, Let Folly Be Our Cloak, as a circuitous way to move wounds around, though the Free Peoples player is usually trying to keep wounds off key companions by placing them on hobbits instead of the other way around. Since healing is the effect and not the cost, a Free Peoples player may elect to add no twilight to play the event with no effect. Likewise, one could choose to add an arbitrarily high amount of twilight, though this will do nothing once the chosen companion is fully healed except provide abundant twilight for the Shadow players.
 
It is worth noting that Hobbit Appetite is cheaper than other forms of healing such as Boromir, Defender of Minas Tirith or Have Patience, and is made more versatile by its flexible cost. At the same time, it is possibly less effective by cost than cards with more dedicated requirements like Hard Choice, Ring of Barahir, Store Room, or You Must Help Us. In theory, a player could exchange[3] twilight to remove six burdens with Sam, Son of Hamfast. Stealth events such as Hobbit Stealth can possibly mitigate added twilight.
 
= Strengths and Weaknesses =
 
=== Strong Versus... ===
 
* Hobbits which self-exert, such as Sam, Son of Hamfast, and Merry, Friend to Sam.
*[Wraith] strategies which focus on the Ring-bearer, such as Twilight Nazgul and many Morgul Orcs
* Wounding strategies such as archery, which often pay much more than[1] for a wound.
* Free Peoples using Smeagol and Sting, Baggins Heirloom
* Can be discarded for free, eliminating the potential of it becoming a dead or harmful card
 
=== Weak Versus... ===
 
* Beatdown or directed wounding decks, which often wound non-Hobbits
* Swarm strategies, which aim to overwhelm characters outright rather than apply wounds

Latest revision as of 05:51, 30 September 2021