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| __NOTOC__
| | #REDIRECT [[Despair (1R243)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| |SetNum=01
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| |CardNum=243
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| | SetName=The Fellowship of the Ring
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| |Side=Shadow
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| | Culture=Sauron
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| |Twilight=2
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| | FullCardType=Event
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| | GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a[SAURON] Orc to corrupt the Ring-bearer.
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| | Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"''
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| | Rarity=R
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| | Notes=
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| }}
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| = General Strategy =
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| A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
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| * Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards
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| === Weak Versus... ===
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| * Hand clog early in the game
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| * Incredibly situational
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| * Alternate Ring-Bearers are often corrupted long before the card can be played
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