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| __NOTOC__
| | #REDIRECT [[Goblin Domain (1R175)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| |SetNum=01
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| |CardNum=175
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| | SetName=The Fellowship of the Ring
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| |Side=Shadow
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| | Culture=Moria
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| |Twilight=1
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| | FullCardType=Condition
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| | GameText=Search. To play, spot a[MORIA] minion. Plays to your support area. Each time a companion is played to site 4 or higher, that companion comes into play exhausted.
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| | Lore=''The once beautiful kingdom of Khazadd�m has become Moria, the black pit.''
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| | Rarity=R
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| | Notes=
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| }}
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| = General Strategy =
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| Best in[Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique.
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| Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Companions with exertion special abilties
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| * Decks with many companions
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| * Works well with[Moria] archery decks
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| * Somewhat useful with Frenzy
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| === Weak Versus... ===
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| * Small, or quickly set up Fellowships
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| * Healing Fellowships
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| = Rules and Clarifications =
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| * Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path.
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