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| __NOTOC__
| | #REDIRECT [[Orthanc Assassin (1R131)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| |SetNum=01
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| |CardNum=131
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| | SetName=The Fellowship of the Ring
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| |Side=Shadow
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| | Culture=Isengard
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| |Twilight=5
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| | FullCardType=Minion • Uruk-Hai
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| | Stat1Name=Strength
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| |Stat1=10
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| | Stat2Name=Vitality
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| |Stat2=3
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| | Stat3Name=Site
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| |Stat3=5
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| | GameText=Archer. Damage +1.
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| | Lore=''Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.''
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| | Rarity=R
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| | Notes=
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| }}
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| = General Strategy =
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| The only[Isengard] Archer minion in Fellowship Block (besides Lurtz, Servant of Isengard), Orthanc Assassin is among the stronger minions in the format with a base strength of 10. With the damage bonus shared with most Uruk-Hai and a stout 3 vitality, Orthanc Assassin is also a good choice for exertions from cards like Cloud of Arrows, Saruman's Power, Beyond the Height of Men, or weather conditions.
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| A solid addition to[Isengard] archery shadows in Towers Standard and beyond, Orthanc Assassin is somewhat limited by his uniqueness, though he can be replayed by Uruk Captain or even Evil-Smelling Fens if appropriate. His twilight cost can be reduced by Ranged Commander in the Towers Standard format.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * 3 vitality for exertions, such as from Cloud of Arrows, Beyond the Height of Men, or weather conditions
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| * Base strength beats most companions and allies without skirmish pumps (besides Treebeard and Tom Bombadil, the Master)
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| === Weak Versus... ===
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| * Unique minion with a relatively high twilight cost
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| * Weaker than Lurtz and significantly more expensive than Uruk Lieutenant or (possibly) Uruk Ravager
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