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What was the name of the tenth set (set 10) released in the Lord of the Rings TCG?
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__NOTOC__ {{NavBar|King of the Golden Hall/Index|[[Main Page]]|[[King of the Golden Hall (V2)]]|}} {{PCSetTabs}} [[File:V3-banner.jpg|thumb|right|400px|The announcement banner used by the PC.]] '''The Pelennor Fields''' is the third Virtual Set (VSet) released by the [[Player's Council]]. Design was headed by ketura, with input and playtesting by Mock, Tunadan, Johda, Modrzew, The Nameless Guy, Solarus, zen89, LlamaHero, and others. It was originally spoiled in a series of videos made in collaboration with various content creators in the community, as well as [https://lotrtcg.wordpress.com/2025/11/24/v3-spoiler-season/ in a series of blog posts] leading up to its release in December 2025. '''V3''' wrapped up the Movie Block tour by supplementing and exploring the [[King Block]] setting and concepts. In addition to the thematic and mechanical elements from that block, there was a large focus on introducing brand new mechanics to the game, as practice for future reworks and material that would require such work. The three new mechanics introduced were: [[Relentless]], 2-dot/3-dot uniqueness, and [[Hinder]]. There was also a concerted attempt to shove the meta in the favor of the Shadow side, as Free Peoples had long been too secure in its position; this was accomplished both through the asymmetric impact of Hinder in favor of Shadow and through the release and focus on powerful Shadow abilities and minions. There was also a minor focus on cross-cultural identity, with several characters being represented in new thematic cultures. The V3 release was paired with 38 errata, many of which were nerfing mass-discard effects or other problematic cards (such as the infamous {{Card|Grima, Wormtongue}}) to utilize hinder instead. See [[PC_Errata/Yuletide_2025]]. == New Mechanics == * [[Relentless]] β A new loaded keyword. Relentless minions must be skirmished in a third round of skirmishes after fierce. * [[Multi-dot Uniqueness]] β In addition to the 1-dot and zero-dot options, cards will now also come in 2- and 3-dot varieties. Cards with 2 dots are restricted to 2 copies in play, and cards with 3 dots are restricted to 3 copies in play. * [[Hinder]] / [[Restore]] β When a card is hindered, it is flipped face down. While hindered, that card loses its game text, card type, culture, title, and all other card traits. When a card is restored, flip it back face up and it resumes activity. When any player reconciles, they automatically restore all of their hindered cards. Thus, hinder is a temporary disable that benefits Shadow somewhat more than Free Peoples. == Revisited Concepts == * {{C|Gandalf}} and {{C|Shire}} [[Pipe]]s and [[Pipeweed]] * {{C|Gollum}} Shelob beatdown, especially with support for {{Card|Eater of Light}} * {{C|Gondor}} [[Fortification]]s * {{C|Gondor}} [[Wraith]]s * {{C|Raider}} [[Corsair]]s == New Concepts == * {{C|Gollum}} persona replacement (swapping the existing version of a card with a copy of a different subtitle from your discard pile) * A pair of "Pyramids", which are a cycle of cards that you "build up" to a powerful, undiscardable capstone. ** The {{C|Gondor}} / {{C|Rohan}} [[Beacon]] Pyramid ** The {{C|Sauron}} [[Twilight]] Pyramid * {{C|Raider}} Bladetusk Mumakil, who start in the support area as items and stack [[Southron]] Men on them, later entering the fray as minions * {{C|Raider}} Southron Trackers who self-hinder on play to set up a literal ambush * {{C|Ringwraith}} Empowered Nazgul, all of which cost {{T|1}} more and have +1 strength than normal, with powerful effects * {{C|Shire}} "Neo-choke" that provides powerful, expensive cards but cap your fellowship at 4 companions * A collection of {{C|Site}}s for 8K/9K that properly depict Mount Doom as a final destination for the fellowship's quest {{Set Table}}