Editing Wild Man of Dunland (4U38)

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<noinclude>__NOTOC__
__NOTOC__
{{NavBar|4U38|[[The Two Towers Index]]|[[War Cry of Dunland (4C37)|War Cry of Dunland (4C37)]]|[[Wild Man Raid (4R39)|Wild Man Raid (4R39)]]}}
{{NavBar|4U38|[[The Two Towers Index]]|[[War Cry of Dunland (4C37)|War Cry of Dunland (4C37)]]|[[Wild Man Raid (4R39)|Wild Man Raid (4R39)]]}}
{{CardTabs|Dunland}}
{{CardTabs|Dunland}}


[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set. One of many powerful skirmish-won effects utilized by the Dunlendings, Wild Man of Dunland is in a family of minions (the others being {{Card|Dunlending Arsonist}}, {{Card|Hillman Mob}}, and {{Card|Hill Clan}}) which allow the Shadow player to bring another minion into the fray for fierce skirmishes. Although the smallest of the bunch, Wild Man of Dunland will still pose a challenge to the Free Peoples player even if he has a slightly harder time winning skirmishes than his brethren.
[[{{ROOTPAGENAME}}]] is a {{C|Dunland}} [[Minion]] from the [[The Two Towers]] set. One of many powerful skirmish-won effects utilized by the Dunlendings, Wild Man of Dunland is in a family of minions (the others being {{Card|Dunlending Arsonist}}, {{Card|Hillman Mob}}, and {{Card|Hill Clan}}) which allow the Shadow player to bring another minion into the fray for fierce skirmishes. Although the smallest of the bunch, Wild Man of Dunland will still pose a challenge to the Free Peoples player even if he has a slightly harder time winning skirmishes than his brethren.
{{CardInfobox|4U38}}
{{CardInfobox|4U38}}
{{QueryCardCategories|4U38}}</noinclude>
 
{{QueryCardCategories|4U38}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
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== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
Compared to his brothers, Wild Man of Dunland has a particular affinity with {{Card|Saruman, Rabble-rouser}}, who is a little more affordable as a result of the lower twilight cost and can split his strength bonuses as necessary between Wild Man and whatever minion he brings into play. Because winning skirmishes is disproportionately important for these minions, Wild Man of Dunland typically receives fewer spots in a deck than {{Card|Dunlending Arsonist}} and {{Card|Hillman Mob}} which hit the sweet spot between low enough twilight to be consistently afforded alongside other minions and high enough strength to consistently activate their text.
Compared to his brothers, Wild Man of Dunland has a particular affinity with {{Card|Saruman, Rabble-rouser}}, who is a little more affordable as a result of the lower twilight cost and can split his strength bonuses as necessary between Wild Man and whatever minion he brings into play. Because winning skirmishes is disproportionally important for these minions, Wild Man of Dunland typically receives fewer spots in a deck than {{Card|Dunlending Arsonist}} and {{Card|Hillman Mob}} which hit the sweet spot between low enough twilight to be consistently afforded alongside other minions and high enough strength to consistently activate their text.


Still, 9 strength is by no means low -- if playing minions during the skirmish phase is important to your deck, you should consider including Wild Man of Dunland at least once so the most twilight efficient option is available to you. Four copies will not be wasted if you think you can control a site and use {{Card|Over the Isen}} to ensure they face off against companions they can beat, but be careful not to rely only on them to claim the site in the first place.
Still, 9 strength is by no means low -- if playing minions during the skirmish phase is important to your deck, you should consider including Wild Man of Dunland at least once so the most twilight efficient option is available to you. Four copies will not be wasted if you think you can control a site and use {{Card|Over the Isen}} to ensure they face off against companions they can beat, but be careful not to rely only on them to claim the site in the first place.
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