Editing Wielder of the Flame (2U28)
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{{NavBar|Lotr02028|Mines of Moria Index|Staff Asunder (2R27)|Wizard Staff (2C29)}} | |||
= Strategy = | {{LegacyCardInfoBox | ||
| TLHHImage=LOTR02028 | |||
| WikiImage=LOTR02028 | |||
| SetNum=02 | |||
| CardNum=028 | |||
| SetName=Mines of Moria | |||
| Side=Free Peoples | |||
| Culture=Gandalf | |||
| Twilight=1 | |||
| FullCardType=Event | |||
| Stat1Name= | |||
| Stat1= | |||
| Stat2Name= | |||
| Stat2= | |||
| Stat3Name= | |||
| Stat3= | |||
| Stat4Name= | |||
| Stat4= | |||
| GameText=Spell. Maneuver: Spot Gandalf to make a companion defender +1 until the regroup phase. Any Shadow player may remove (3) to prevent this. | |||
| Lore=“The Balrog made no answer. The fire in it seemed to die, but the darkness grew.” | |||
| Rarity=U | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
Though Wielder of the Flame was released in Fellowship block, it remains the only card in the game capable of granting defender +1 to any companion - including many with no other way to gain the bonus. The only close alternatives are Down From the Hills for unbound companions with the Gandalf signet and Isildur's Heir for unbound companions with resistance 7 or more. Considering this, only requiring the Free Peoples to spot Gandalf and add [1] is an incredibly small price to pay. Many players give rightful attention to the balancing caveat and figure that, adding 1 for the event cost, if just 2 twilight are left in the maneuver phase the effect could fizzle out. But because Shadow players are rarely able to view an opponent's hand and will try to make the most out of the twilight available, the built-in prevention tends to merely keep the Free Peoples player from making too much out of an opponent's bad hand or pressing the advantage a large Fellowship already has: numerous expendable companions. Since Wielder of the Flame is a spell, it synergizes perfectly with fellow Mines of Moria card Gandalf's Staff, which negates its cost completely. | Though Wielder of the Flame was released in Fellowship block, it remains the only card in the game capable of granting defender +1 to any companion - including many with no other way to gain the bonus. The only close alternatives are Down From the Hills for unbound companions with the Gandalf signet and Isildur's Heir for unbound companions with resistance 7 or more. Considering this, only requiring the Free Peoples to spot Gandalf and add [1] is an incredibly small price to pay. Many players give rightful attention to the balancing caveat and figure that, adding 1 for the event cost, if just 2 twilight are left in the maneuver phase the effect could fizzle out. But because Shadow players are rarely able to view an opponent's hand and will try to make the most out of the twilight available, the built-in prevention tends to merely keep the Free Peoples player from making too much out of an opponent's bad hand or pressing the advantage a large Fellowship already has: numerous expendable companions. Since Wielder of the Flame is a spell, it synergizes perfectly with fellow Mines of Moria card Gandalf's Staff, which negates its cost completely. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
=== Strong Versus... === | |||
* Gandalf's Staff, which brings the base cost of the event down to 0. | * Gandalf's Staff, which brings the base cost of the event down to 0. | ||
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* Companions who have outlived their usefulness, allowing them to go down fighting an additional minion | * Companions who have outlived their usefulness, allowing them to go down fighting an additional minion | ||
== Weak Versus... == | === Weak Versus... === | ||
* Large fellowships, which almost always add more twilight than a Shadow player can normally use | * Large fellowships, which almost always add more twilight than a Shadow player can normally use | ||
* Some [Moria] decks, which can produce more twilight than they use | * Some [Moria] decks, which can produce more twilight than they use | ||
= | = Example Decks = | ||
* Decklists or links to decks that use this card. | |||
= Rules and Clarifications = | |||
* Due to the wording of this and several other cards, the most accepted interpretation is that the Shadow player must decide whether to remove (3) before the Free Peoples actually selects a companion. However, this is the subject of some debate; see here: | * Due to the wording of this and several other cards, the most accepted interpretation is that the Shadow player must decide whether to remove (3) before the Free Peoples actually selects a companion. However, this is the subject of some debate; see here: | ||
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* http://lotrtcgwiki.com/forums/index.php/topic,9228.0.html | * http://lotrtcgwiki.com/forums/index.php/topic,9228.0.html | ||
= | = Extra Information = | ||
* | |||
* Add other information regarding printing, rarity, trivia, etc. | |||