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fellowship:
fellowship:
* 1 - {{Card|Prancing Pony}}
4 - eregion hills
* 4 - {{Card|eregion hills}}
 
tower:
* 9 - {{Card|Palantir Chamber}}


king
king
* 4 - {{Card|pelennor prairie}}
4 - pelennor prairie
* 5 - {{Card|steward's tomb}}
5 - stewards tomb
* 7 - {{Card|pelennor flat}}
7 - pelennor flat
* 8 - {{Card|northern ithilien}}
8 - northern ithilien
* 9 - {{Card|slag mounds}}
9 - slag mounds


shadows
shadows
* 0 - {{Card|Courtyard Parapet}} also weaker alts: <!--pelennor flat-->{{Card|11S254}} (1)
0 - {{Card|Courtyard Parapet}} also weaker alts: pelennor flat (1)
* 1 - {{Card|Neekerbreekers' Bog}}
1 - slag mounds
* 1 - <!--slag mounds-->{{Card|11S258}}
1 - stewards tomb
* 1 - <!--steward's tomb-->{{Card|18U139}}
3 - caves of aglarond, also weaker abandoned mine shaft. underground but game text is v limited
* 3 - <!--caves of aglarond-->{{Card|13S186}}, also weaker {{Card|abandoned mine shaft}}. underground but game text is v limited


== Sauron culture ==
== Sauron culture ==
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{{C|Sauron}} culture had the first viable corruption strategy. It remains one of the best corruption cultures in [[Fellowship Block]], and many of the same corruption strategies remain relevant later formats. Using cards like {{Card|Desperate Defense of the Ring}} and {{Card|Thin and Stretched}}, {{C|Sauron}} adds burdens slowly to wear down a [[Ring-bearer]]'s resistance. Even if you aren't close to securing a corruption win, {{Card|Enduring Evil}} is a very strong [[pump]] when enough burdens are stacked.
{{C|Sauron}} culture had the first viable corruption strategy. It remains one of the best corruption cultures in [[Fellowship Block]], and many of the same corruption strategies remain relevant later formats. Using cards like {{Card|Desperate Defense of the Ring}} and {{Card|Thin and Stretched}}, {{C|Sauron}} adds burdens slowly to wear down a [[Ring-bearer]]'s resistance. Even if you aren't close to securing a corruption win, {{Card|Enduring Evil}} is a very strong [[pump]] when enough burdens are stacked.


From early on, {{C|Sauron}} corruption had fairly strong synergy with [[Sauron Discard]]: not only does Desperate Defense of the Ring allow discards in lieu of burdens, but {{Card|The Irresistible Shadow}} is a way to turn [[mill]] and discard, combined with some corruption, into a victory condition. (The similar {{Card|Despair}} is largely useless.) Irresistible Shadow does have some downsides, however: firstly, if your opponent's deck is depleted, you've probably defanged their Shadow side, so your Free Peoples can just [[run]] down the site path unimpeded. Secondly, while [[Frodo]] can have 10 or more base [[resistance]], alternate [[ring-bearer]]s are usually almost corrupted at 5 burdens. This last obviously isn't a factor until [[Movie Block]] when alternate ring-bearers are introduced, however.
From early on, {{C|Sauron}} corruption had fairly strong synergy with [[Sauron Discard]]: not only does Desperate Defense of the Ring allow discards in lieu of burdens, but {{Card|The Irresistible Shadow }} is a way to turn [[mill]] and discard, combined with some corruption, into a victory condition. (The similar {{Card|Despair}} is largely useless.) Irresistible Shadow does have some downsides, however: firstly, if your opponent's deck is depleted, you've probably defanged their Shadow side, so your Free Peoples can just [[run]] down the site path unimpeded. Secondly, while [[Frodo]] can have 10 or more base [[resistance]], alternate [[ring-bearer]]s are almost corrupted at 5 burdens. This last obviously isn't a factor until [[Movie Block]] when alternate ring-bearers are introduced, however.


In later sets, {{Card|Grishnakh, Orc Captain}} is a solid, efficient minion, although it's rare that your opponent will eat the burdens. {{Card|Wisp of Pale Sheen}} is a weak minion that can add a burden if it survives a [[skirmish phase]]. {{Card|Sauron, the Lord of the Rings}} doesn't apply burdens himself, but does give you an alternate way of keeping up the pressure if you've piled them up.
In later sets, {{Card|Grishnakh, Orc Captain}} is a solid, efficient minion, although it's rare that your opponent will eat the burdens. {{Card|Wisp of Pale Sheen}} is a weak minion that can stack on a burden if it survives a [[skirmish phase]].


{{Card|Orc Officer}} can stack on burdens, if you can set up [[overwhelm]]s. To trigger it, you can use {{Card|Enduring Evil}}, high-strength orcs like {{Card|Orc Slaughterer}}, or combos that set up unexpectedly high-strength orcs, like {{Card|Mordor Guard}} / {{Card|Mordor Veteran}} / {{Card|Fires Raged Unchecked}} in [[Sauron Threats]], or {{Card|Advance Scout}} / {{Card|Advance Marauder}} / {{Card|Flames Within}} in [[Sauron Roaming]]. Even if you can't overwhelm a key character, the mere presence of Orc Officer makes [[Chump Blocking|chump blocking]] with a weak or exhausted companion unattractive.
{{Card|Orc Officer}} can stack on burdens, if you can set up [[overwhelm]]s. To trigger it, you can use {{Card|Enduring Evil}}, high-strength orcs like {{Card|Orc Slaughterer}}, or combos that set up unexpectedly high-strength orcs, like {{Card|Mordor Guard}} / {{Card|Mordor Veteran}} / {{Card|Fires Raged Unchecked}} in [[Sauron Threats]], or {{Card|Advance Scout}} / {{Card|Advance Marauder}} / {{Card|Flames Within}} in [[Sauron Roaming]]. Even if you can't overwhelm a key character, the mere presence of Orc Officer makes [[Chump Blocking|chump blocking]] with a weak or exhausted companion unattractive.


initiative orcs: {{Card|Gorgoroth Stormer}} {{Card|Mordor Fighter}} {{Card|Orc Stalker}} {{Card|Besieging Pike}}. get init from fighter, {{Card|Some Secret Art of Flame}} {{Card|Tower of Barad-dur}} {{Card|Gothmog's Warg}}
When you do apply a burden, one or more copies of {{Card|The Ring is Mine!}} can stack on even more. It's never a bad play to just use this opportunistically to score a burden here and there, but it's especially satisfying when your opponent takes a calculated risk to go down to low resistance, then gets blown away by an unexpected 2-3 extra burdens.


When you do apply a burden, {{Card|The Ring is Mine!}} can add on even more. It's never a bad play to just use this opportunistically to score a burden here and there, but it's especially satisfying when your opponent takes a calculated risk to go down to low resistance, then gets blown away when it turns out you've got three copies of TRIM in your hand.
If you do manage to stack up some burdens but don't manage enough to corrupt the Ring-bearer, you can always play {{Card|Sauron, the Lord of the Rings}} instead.


== Ringwraith culture ==
== Ringwraith culture ==


While the earliest {{C|Ringwraith}} corruption cards were, charitably, a big old mess, [[Nazgul]] have always been good at maximizing the damage once you pile on some burdens. {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Ulaire Toldea, Messenger of Morgul}} can pick off companions if the burdens stack up, {{Card|Gates of the Dead City}} can grind down the [[Fellowship]] to open up a regular win through murder, {{Card|Ulaire Nelya, Ringwraith in Twilight}} is cheap and cheerful if you've got enough pressure on the Ring-bearer, {{Card|Blade Tip}} and {{Card|Black Breath}} can compound pressure and prevent some types of healing, and {{Card|Return To Its Master}} can score a surprise win if the Ring-bearer is in dire straits. The challenge, especially early on in the game, was applying the burdens in the first place.
While the earliest {{C|Ringwraith}} corruption cards were, charitably, a big old mess, [[Nazgul]] have always been good at maximizing the damage once you get the ball rolling. {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Ulaire Toldea, Messenger of Morgul}} can pick off companions if the burdens stack up, {{Card|Gates of the Dead City}} can grind down the [[Fellowship]] to open up a regular win through murder, {{Card|Ulaire Nelya, Ringwraith in Twilight}} is cheap and cheerful if you've got enough pressure on the Ring-bearer, {{Card|Blade Tip}} and {{Card|Black Breath}} can compound pressure and prevent some types of healing, and {{Card|Return To Its Master}} can score a surprise win if the Ring-bearer is in dire straits. The only problem was actually winning skirmishes to generate any pressure in the first place, since a couple strong skirmishers could hold off the Nazgûl nearly indefinitely.
 
In [[Fellowship Block]], this was difficult. {{Card|Drawn to its Power}} generally won't apply many burdens over the course of a game unless you're winning anyway, and {{Card|It Wants to be Found}} has a strong effect but requires using [[Twilight (Keyword)|Twilight]] Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of tempting-looking tools to stack burdens, like {{Card|Resistance Becomes Unbearable}}, {{Card|Wraith-World}}, and {{Card|the twilight world}}, but they tend to [[Hand Clog|clog up your hand]] as you wait for a perfect setup that never happens. The Twilight Nazgûl minions themselves are generally too expensive and too bad at actually winning skirmishes to ever really get going. A couple strong skirmishers (often armed with {{Card|Flaming Brand}}) could them off nearly indefinitely, and strong splashable Free Peoples burden removal (particularly {{Card|Sam, Son of Hamfast}}) could deal with the overflow.
 
{{C|Ringwraith}} corruption slowly improved in later sets. Two Nazgûl in particular, {{Card|Ulaire Attea, Wraith on Wings}} and {{Card|Ulaire Toldea, Winged Sentry}} fit snugly into traditional [[Nazgul Beatdown]]. Attea's game text was a little unreliable unless you're using {{Card|Streaming to the Field}}, but unlike the Twilight Nazgûl, you aren't paying too much for a minion that wasn't particularly fearsome in a skirmish.


{{C|Wraith}} corruption decks finally fully came together in [[Movie Block]], first with [[Morgul Orcs]]. {{Card|Morgul Brute}} (often in conjunction with {{Card|Morgul Destroyer}}) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like {{Card|Morgul Whelp}} or {{Card|Morgul Hound}}. While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal [[Assignment Phase|assignments]], and gives you the option to close out the game with violence instead of corruption. The Morgul Orcs deck is also a [[swarm]] deck, and alternate [[ring-bearer]]s (like {{Card|Isildur, Bearer of Heirlooms}}) will corrupt themselves if you keep forcing them into skirmishes.
In [[Fellowship Block]], this was difficult. {{Card|Drawn to its Power}} is strong but generally won't apply many burdens over the course of a game unless you're winning anyway, and {{Card|It Wants to be Found}} is strong but requires using [[Twilight (Keyword)|Twilight]] Nazgûl, which are mostly lousy. Twilight Nazgûl have lots of temping-looking tools to stack burdens and pressure the Ring-bearer, like {{Card|Resistance Becomes Unbearable}}, {{Card|Wraith-World}}, {{Card|the twilight world}}, {{Card|Ulaire Enquea, Ringwraith in Twilight}}, and {{Card|Ulaire Otsea, Ringwraith in Twilight}} but they tend to [[Hand Clog|clog up your hand]] as you wait for a perfect setup that never happens. Twilight Nazgûl are too expensive and too bad at actually winning skirmishes to ever really get going.


Those alternate ring-bearers were another boon to {{C|Wraith}} culture. While {{Card|Bill Ferny, Swarthy Sneering Fellow}} was nothing new, but previously he was little threat to the ring-bearer as soon as [[Frodo]] had a [[hand weapon]]. However, many of the most popular alternate ring-bearers stack burdens or wounds on themselves every time they get into a skirmish, so now Bill showing up to frown at them actually does some significant damage. Much later, in [[Expanded (Format)|Expanded]], {{Card|Ulaire Nertea, Dark Horseman}} can often do the same, although most multicultural Free Peoples decks, even with just a [[splash]] of another culture, can keep him from simply homing in on the ring-bearer.
{{C|Ringwraith}} corruption slowly improved in later sets. Two Nazgûl in particular, {{Card|Ulaire Attea, Wraith on Wings}} and {{Card|Ulaire Toldea, Winged Sentry}} fit snugly into traditional [[Nazgul Beatdown]]. Toldea's game text was a little unreliable -- {{C|Wraith}} culture mostly lacks good [[initiative]] tools -- but unlike the Twilight Nazgûl, you weren't paying too much for a minion that wasn't particularly fearsome in a skirmish.


Nazgûl got their day in the, uh, shadows as well. {{Card|Ulaire Enquea, Thrall of the One}}, can stack as many as three burdens every time he comes out, as long as you get some wounds on him. Your opponent's archers can help with that, but mainly you'll want cards that exert him, such as {{Card|Bent on Discovery}}, {{Card|The Ring Draws Them}}, {{Card|Between Nazgul and Prey}}, and {{Card|Ithil Stone}}. This block also introduced many ways to [[recur]] a key Nazgûl, like {{Card|Out of Sight and Shot}}, {{Card|Flung Into The Fray}}, {{Card|Morgul Squealer}}, {{Card|Ring of Asperity}}, {{Card|Ring of Rancor}}, and {{Card|The Witch-king, Morgul King}}. If you're running a whole deck of [[Enduring]] Nazgûl, {{Card|Dark Swooping Shadows}} is a one-shot option to turn their wounds into more burdens. This deck stays competitive in [[Expanded Format|Expanded]], and even picks up some new tools like {{Card|Keening Wail}} and {{Card|The Witch-king, Captain of the Nine Riders}}.
{{C|Wraith}} corruption decks finally fully came together in [[Movie Block]], first with [[Morgul Orcs]]. {{Card|Morgul Brute}} (often in conjunction with {{Card|Morgul Destroyer}}) forces the ring-bearer to eat a wound or a burden, and the latter is an attractive prospect when faced with the threat of minions like {{Card|Morgul Whelp}} or {{Card|Morgul Hound}}. While feeding the burdens to the Brute obviously won't get you any closer to corrupting the ring-bearer, the mere threat of doing so makes it difficult for your opponent to make optimal [[Assignment Phase|assignments]], and gives you the option to close out the game with violence instead of corruption. The Morgul Orcs deck is also often a [[swarm]] deck, which also results in more pressure on the ring-bearer, especially when it's an alternate [[ring-bearer]] like {{Card|Isildur, Bearer of Heirlooms}}.


Their power / relentless charge / beauty ???
Those alternate ring-bearers were another boon to {{C|Wraith}} culture. While {{Card|Bill Ferny, Swarthy Sneering Fellow}} was nothing new, but previously he was no threat to the ring-bearer as soon as [[Frodo]] had a [[hand weapon]]. Many of the most popular alternate ring-bearers stack burdens or wounds on themselves every time they get into a skirmish, meaning that Bill showing up to frown at them actually does some significant damage.


black marshal
Nazgûl got their day in the, uh, shadows as well. {{Card|Ulaire Enquea, Thrall of the One}}, can stack as many as three burdens every time he comes out (which can be repeatedly, with the help of {{Card|Out of Sight and Shot}}, {{Card|Flung Into The Fray}}, {{Card|Morgul Squealer}}, {{Card|Ring of Ire}}, or {{Card|Ring of Asperity}}). All you need to do is pair him with cards that will exert him, like {{Card|Bent on Discovery}}, {{Card|The Ring Draws Them}}, and {{Card|Between Nazgul and Prey}}. If you're running a whole deck of [[Enduring]] Nazgûl like him, {{Card|Dark Swooping Shadows}} is an option on the others. In [[Expanded (Format)|Expanded]], {{Card|Keening Wail}} and {{Card|The Witch-king, Captain of the Nine Riders}} are strong additions.


[[Expanded (Format)|Expanded]] added a bunch of different strong corruption tools, which can be used on their own or in conjunction with Enquea TOTO decks. {{Card|Woody-end}} eats a burden, but it's both an alternate [[Win Condition|win condition]] and burden-positive  
[[Expanded (Format)|Expanded]] added a bunch of different strong corruption tools, which can be used on their own or in conjunction with Enquea TOTO. {{Card|Woody-end}} eats a burden, but it's both an alternate [[Win Condition|win condition]] and burden-positive  


expanded:
expanded:
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* {{Card|Ulaire Otsea, Duplicitous Specter}} ???
* {{Card|Ulaire Otsea, Duplicitous Specter}} ???
* Woody-end eats a burden, but worth for enquea toto
* Woody-end eats a burden, but worth for enquea toto
* gates of the dead city + dark fell about him + lingering shadow (+ dark temptation) + duplicitous lieutenant
* gates of the dark city + dark fell about him + lingering shadow (+ dark temptation)
** trap is sprung
* sense of obligation
* sense of obligation
* The Witch-king, Black Lord lol exerts, prob too bad to mention
* The Witch-king, Black Lord lol exerts, prob too bad to mention
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== orc ==
== orc ==
{{Card|retribution}} (usually with {{Card|Orc Spear}} or {{Card|mordor scimitar}}), {{Card|porter troll}}, {{Card|mocking goblin}}
retribution (usually with Orc Spear or mordor scimitar), porter troll, mocking goblin
 
{{C|Orc}} corruption is potentially the strangest corruption strategy, recyling {{Card|Isengard Underling}} with {{Card|Goblin Hordes}}, which recurs {{Card|Bound to its fate}}, and also playing {{Card|Orc Miscreant}} with {{Card|Relentless Warg}} for extra burdening power.


BTTF in hand, isengard to recur, recurred BTTF, then porter last where possible
{{C|Orc}} corruption is potentially the strangest corruption strategy, recyling {{Card|Isengard Underling}} with {{Card| Goblin Hordes}}, which recurs {{Card|Bound to its fate}}, and also playing {{Card|Orc Miscreant}} with {{Card|Relentless Warg}} for extra burdening power.


== gollum ==  
== gollum ==  


{{Card|Heavy Burden}}, {{Card|Not Yet Vanquished}}, {{Card|Nasty, Foul Hobbitses}}, {{Card|Trap is Sprung}}
heavy burden, not yet vanquished


{{Card|Gollum, Stinker}}
stinker


{{Card|Gollum, Mad Thing}} and {{Card|Reclaim the Precious}}
dark as darkness
 
{{Card|Gollum, Dark as Darkness}}


threat strategies in general
threat strategies in general
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{{Card|Saruman, Master of the White Hand}}
{{Card|Saruman, Master of the White Hand}}


{{Card|Orthanc Berserker}}? {{Card|Traitor's Voice}}? {{Card|Worry}}?
{{Card|Orthanc Berserker}}? {{Card|Traitor's Voice}}?
 
== Resistance and Alternate Ring-bearers ==
 
[[Frodo]] himself is one of the best defenses against corruption, as the [[ring-bearer]] with the highest [[resistance]] (in most cases). He has 10 resistance, and 12 if you're using {{Card|Frodo, Resolute Hobbit}}. Other [[ring-bearer]]s{{--}}only seen in [[King Block]]/[[Movie Block]] and later{{--}} will generally have less. {{Card|Bilbo, Bearer of Things Burgled}} has 8, and {{Card|Galadriel, Bearer of Wisdom}} and {{Card|Sam, Bearer of Great Need}} will generally have between 8 and 9 if no companions have been killed. The other popular ring-bearers will generally have 5-7 resistance under normal circumstances, but they all have a nasty condition where they generate either burdens or some other downside (generally threats or wounds) if they ever skirmish. So forcing them to skirmish over and over, either with [[swarm]]s or evasive minions like {{Card|Bill Ferny, Swarthy Sneering Fellow}} or {{Card|Dark Horseman}}, can lead to them helping to corrupt themselves.
 
{{Card|Elendil, High-King of Gondor}}


== Free Peoples counterplay ==
== Free Peoples counterplay ==
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As strong as these strategies may seem, the [[Free Peoples]] player has some [[Counterplay|counterplay]]. {{C|Shire}} and {{C|Gandalf}} [[culture]]s in particular specialize in [[Burden Removal|burden removal]].
As strong as these strategies may seem, the [[Free Peoples]] player has some [[Counterplay|counterplay]]. {{C|Shire}} and {{C|Gandalf}} [[culture]]s in particular specialize in [[Burden Removal|burden removal]].


The biggest problem in {{C|Shire}} culture is [[Sam]]. The most notorious version of him, albeit one banned in [[Expanded (Format)|Expanded]], is {{Card|Sam, Son of Hamfast}}, with his ability to remove up to 3 burdens immediately after being played. Then, he can linger in play and turn any excess [[heal]]ing into more burden removal, or just die to the largest minion. Even when it's not Son of Hamfast, most versions of [[Sam]] can take over as [[ring-bearer]] if Frodo dies. While Sam's [[resistance]] is much lower, all of the existing burdens get wiped when Frodo dies. {{Card|Helpless}} can help {{C|Wraith}} decks be a little less vulnerable to Sam shenanigans, but it can't stop Son of Hamfast from coming down and wiping three burdens immediately.
The biggest problem in {{C|Shire}} culture is [[Sam]]. The most notorious version of him, albeit one banned in [[Expanded (Format)|Expanded]], is {{Card|Sam, Son of Hamfast}}, with his ability to remove up to 3 burdens at once. Then, he can linger in play and turn any excess [[heal]]ing into more burden removal (and [[Hobbit Hospital]] decks have plenty of healing), or just die to the largest minion. Even when it's not Son of Hamfast, most versions of [[Sam]] can take over as [[ring-bearer]] if Frodo dies. While Sam's [[resistance]] is much lower, all of the existing burdens get wiped when Frodo dies. {{Card|Helpless}} can help {{C|Wraith}} decks be a little less vulnerable to Sam shenanigans, but it can't stop Son of Hamfast from coming down and wiping three burdens immediately.


Sam isn't the only strong {{C|Shire}} burden removal tool. Hobbits have many one-shot cards that remove burdens, too many to list. There are also a few standout reusable tools that remove burdens, like {{Card|A Light In His Mind}}, {{Card|Bilbo, Aged Ring-bearer}}, {{Card|Sting, Weapon of Heritage}}, and {{Card|Golden Perch Ale}}. All this burden removal would be excessive in most cases, if it weren't for {{Card|The Shire Countryside}}. Multiple copies of the Countryside can turn any burdens and burden removal into quite a lot of healing, which can make a corruption deck's gameplan counterproductive. Countryside engines are fringe in [[Movie Block]], but more common in [[Expanded (Format)|Expanded]], where they can be protected with {{Card|Scouring of the Shire}}. This is just a tough matchup! {{Card|Buckland Homestead}} helps somewhat, since it can bypass Scouring to remove conditions, and it can be [[recur]]red with {{Card|Ulaire Nelya, Third of the Nine Riders}}. No matter what, it's going to be hard to remove Sting or Golden Perch Ale, because it can be protected by Scouring. It's almost always a tough [[Matchup|matchup]].
Sam isn't the only strong {{C|Shire}} burden removal tool. There are a few standout reusable tools that remove burdens, like {{Card|A Light In His Mind}}, {{Card|Bilbo, Aged Ring-bearer}}, and {{Card|Golden Perch Ale}} (and the last will often be protected with {{Card|Scouring of the Shire}}). All this burden removal would be excessive, if it weren't for {{Card|The Shire Countryside}}. Multiple copies of the Countryside can turn any burdens and burden removal into quite a lot of healing, which can make a corruption deck's gameplan counterproductive. It's wickedly difficult to do anything about Shire Countryside engines, unless you can pack very strong [[Condition Removal|condition removal]]. Even then, it's almost always a bad [[Matchup|matchup]].


{{C|Gandalf}} culture also has some very strong burden removal tools. {{Card|Narya}} will slowly erode any burdens you've stacked, albeit at high cost. {{Card|Gandalf's Pipe}} can remove quite a few burdens repeatedly, but only appears in [[Pipeweed]] decks, which are rare and not especially strong. After [[Shadows]], in [[Expanded (Format)|Expanded]], {{C|Gandalf}} gets one of the strongest reusable burden removal tools in the game: {{Card|Shadowfax, Greatest of the Mearas}} (usually combined with {{Card|Citadel to Gate}} and/or {{Card|Sting, Elven Long Knife}} to wipe the [[threat]]s). {{Card|Too Great and Terrible}} is one option to remove him, and [[possession]] [[hate]] like {{Card|Ulaire Cantea, Faster Than Winds}} or {{Card|Grond, Hammer of the Underworld}} can deal with the horse. Those aren't the only problem cards: {{Card|Watch and Wait}} is popular in any deck with strong skirmishers (notably [[Ent]]s), and {{Card|Jarnsmid, Barding Emissary}} is strong, reusable burden removal as well. Just be ready to focus down problematic companions when facing a {{C|Gandalf}} deck in Expanded.
{{C|Gandalf}} culture also has some very strong burden removal tools. {{Card|Narya}} will slowly erode any progress you've made, albeit at high cost. {{Card|Gandalf's Pipe}} can remove quite a few burdens repeatedly, but only appears in [[Pipeweed]] decks, which are rare and not especially strong. After [[Shadows]], in [[Expanded (Format)|Expanded]], {{C|Gandalf}} gets one of the strongest reusable burden removal tools in the game: {{Card|Shadowfax, Greatest of the Mearas}} (usually combined with {{Card|Citadel to Gate}} to wipe the [[threat]]s). {{Card|Too Great and Terrible}} is one option to remove him, and [[possession]] [[hate]] like {{Card|Ulaire Cantea, Faster Than Winds}} or {{Card|Grond, Hammer of the Underworld}} can deal with the horse. Those aren't the only problem cards: {{Card|Watch and Wait}} is popular in any deck with strong skirmishers (notably [[Ent]]s), and {{Card|Jarnsmid, Barding Emissary}} is strong, reusable burden removal as well. Just be ready to focus down problematic companions when facing a {{C|Gandalf}} deck in Expanded.


Most other cultures only have one-shot cards to remove burdens, like {{Card|Not Listening}} or {{Card|Elf-song}}. {{Card|Songs of the Blessed Realm}} is technically reusable, but few {{C|Elven}} decks run many copies of [[tale]]s. {{Card|Dwarven}}, {{Card|Gondor}}, and {{Card|Rohan}} cultures have no burden-removal tools at all.
not listening, elf-song
but many core cards, including {{Card|One Good Turns Deserves Another}}, {{Card|Deagol, Fateful Finder}}, and even [[Smeagol]] himself, add burdens


but many core cards, including {{Card|One Good Turns Deserves Another}}, {{Card|Deagol, Fateful Finder}}, and even [[Smeagol]] himself, add burdens


gondor dwarf rohan rely on a splash
gondor dwarf rohan rely on a splash


scroll of isildur, gimli rb, galadriel rb
scroll of isildur, gimli rb, galadriel rb
== Decks ==
* [https://lotrtcgwiki.com/forums/index.php?topic=8361 Turbo Corruption]


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{{Gameplay_Table}}
{{Gameplay_Table}}
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