Editing Uruk Engineer (5C61)
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{{NavBar|5C61|[[Battle of Helm's Deep Index]]|[[Siege Engine (5U60)|Siege Engine (5U60)]]|[[Uruk Sapper (5C62)|Uruk Sapper (5C62)]]}} | {{NavBar|5C61|[[Battle of Helm's Deep Index]]|[[Siege Engine (5U60)|Siege Engine (5U60)]]|[[Uruk Sapper (5C62)|Uruk Sapper (5C62)]]}} | ||
{{CardTabs|Isengard}} | {{CardTabs|Isengard}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Minion]] from the [[Battle of Helm's Deep]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Minion]] from the [[Battle of Helm's Deep]] set. | ||
{{CardInfobox|5C61}} | {{CardInfobox|5C61}} | ||
{{QueryCardCategories|5C61}} | |||
{{QueryCardCategories|5C61}} | |||
= Strategy = | = Strategy = | ||
A [[Glue|glue]] [[minion]] for [[Uruk Engines]] or occasionally [[Uruk Archery]]. Uruk Engineer exists just to power up [[engine]] [[condition]]s like {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}}, either for their own effects or for later use by a minion like {{Card|Berserk Savage}} or {{Card|Berserk Butcher}}. Uruk Engineer adds tokens to engines rather than [[Reinforce|reinforcing]] them, so there's nothing stopping you from stacking tokens on cards that don't have any at all, or on an engine like {{Card|Siege Engine}} that can't use them itself. | |||
Uruk Engineer competes with its cheaper cousin, {{Card|Uruk Sapper}}. The Sapper has the same game text and [[vitality]], so it's a matter of whether it's worth a small price increase to have just enough [[strength]] to occasionally win skirmishes with support [[companion]]s, or whether its game text is so important that you'd like to have more than four minions that add tokens to machines. If you're not interested in is game text, there are better alternatives like {{Card|Uruk Warrior}}, {{Card|Uruk Lieutenant}}, or {{Card|Uruk Captain}}. Because it rarely does anything on its own but costs more than the Sapper, it's very easy to cut it from your deck so that it runs a bit more efficiently. | Uruk Engineer competes with its cheaper cousin, {{Card|Uruk Sapper}}. The Sapper has the same game text and [[vitality]], so it's a matter of whether it's worth a small price increase to have just enough [[strength]] to occasionally win skirmishes with support [[companion]]s, or whether its game text is so important that you'd like to have more than four minions that add tokens to machines. If you're not interested in is game text, there are better alternatives like {{Card|Uruk Warrior}}, {{Card|Uruk Lieutenant}}, or {{Card|Uruk Captain}}. Because it rarely does anything on its own but costs more than the Sapper, it's very easy to cut it from your deck so that it runs a bit more efficiently. | ||
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== Synergizes With... == | == Synergizes With... == | ||
* [[ | * [[Engine]]s. This card does one thing and that's stack [[culture tokens]] on [[engine]] [[condition]]s like {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}}. In turn, it works well with the minions that work well with those engines, including the berserker [[uruk-hai]] who consume [[culture tokens]], like {{Card|Berserk Savage}} and {{Card|Berserk Butcher}}, and [[uruk-hai]] [[archer]]s like {{Card|Ranged Commander}}, {{Card|Uruk Crossbow Troop}}, and {{Card|Uruk Crossbowman}}. | ||
== Strong Versus... == | == Strong Versus... == | ||
* Uruk Engineer mainly enables an [[ | * Uruk Engineer mainly enables an [[engine]]-based strategy rather than working against the Free Peoples player directly. There's no common strategy that it is strong against on its own. | ||
== Weak Versus... == | == Weak Versus... == | ||
* [[Condition Removal|Condition removal]]. There are no practical ways to prevent it from placing [[culture token]]s except for making sure that there are no [[ | * [[Condition Removal|Condition removal]]. There are no practical ways to prevent it from placing [[culture token]]s except for making sure that there are no [[engine]] [[condition]]s for it to affect. |